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 crap battle rep rank 95 
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Joined: Sun Jun 10, 2012 7:44 pm
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i need help i am i rank 95 leader of a legion wich likes good battle reps and im alaughable i dont know how to pull up
Battles 5465 (Champion)
Player Kills 88
Deaths from Players 189
Non-Player Kills 158
Planets Found 64
Planets Occupied 24
Planets Captured 0
Missions Completed 231
Scans Performed 111
Successful Hacks 123
Successful Raids 19
any help would be most apreciated

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GAGNAM STYLE
WARNING YOU ARE IN RANGE OF GETTING GANGNAM STYLE'D
Combat Reputation: INSANE
the force is strong with this one
DARTHALEX
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Last edited by Darth.Alex on Sat Jun 16, 2012 4:45 pm, edited 1 time in total.



Wed Jun 13, 2012 9:15 pm
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Lesson 1 Battle reps mean nothing at all.

Lesson 2 When asking for help we usually need to see what kind of mods you have available so we can offer advice on optimal setups

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Wed Jun 13, 2012 9:17 pm
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General guidelines for getting your rep up:

Only use combat modules, as scan and cloak make your battle tab stock with stronger opponents.
Do not hack. Use all your energy and aggressive actions for killing.
Do as much killing at 1 time as you can, then lay low under a halc until it blows over and you have the artis to go on a killing spree again.

The longer you stay disabled, the less times you can get killed in retaliation, and the better your KDR becomes. Just plan ahead and you will be insane in no time.

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Wed Jun 13, 2012 9:21 pm
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thanks guys ill have to get some halcs of my 2nd in command first

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GAGNAM STYLE
WARNING YOU ARE IN RANGE OF GETTING GANGNAM STYLE'D
Combat Reputation: INSANE
the force is strong with this one
DARTHALEX
stormkyn alliance legion
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officer of the red badge hunting lodge
rank 400+ konqul builder


Wed Jun 13, 2012 9:27 pm
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Don't think halcs can be sent.

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Fri Jun 15, 2012 2:32 pm
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brndn wrote:
Don't think halcs can be sent.


they can be sent


Fri Jun 15, 2012 2:42 pm
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halcs can't be set within 24 hours of an offensive action so for the purpose of this there would be no point of puttting a halc on as you'd have to wait until you could no longer be seen by them anyway!
same for calming amps!

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Fri Jun 15, 2012 2:53 pm
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Adsibearsawsome wrote:
halcs can't be set within 24 hours of an offensive action so for the purpose of this there would be no point of puttting a halc on as you'd have to wait until you could no longer be seen by them anyway!
same for calming amps!


They meant can halcs be traded

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Fri Jun 15, 2012 2:56 pm
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Yes, combat rep DOES count. When I look in my BT, I would rather go for someone who's Laughable than someone who's Insane.


Fri Jun 15, 2012 2:57 pm
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STEALTHHUNTER88 wrote:
Yes, combat rep DOES count. When I look in my BT, I would rather go for someone who's Laughable than someone who's Insane.


And does every single laughable turn out to be an easy kill?

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Fri Jun 15, 2012 2:59 pm
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No, but they're always first choice.

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Fri Jun 15, 2012 3:04 pm
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I think their point is that many players will skip over an Insane rep - even though this isn't necessarily deserved - in favor of a Laughable rep (even if this Laughable would be much tougher than an Insane), due to (generally) Insane players being more PvP oriented, more often having better ships, and being willing to hit you back.

Doesn't mean all Laughables have bad ships, or all Insanes have good ships, but having an Insane rep can keep plenty of players from even looking at your ship.

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Fri Jun 15, 2012 4:28 pm
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RigorMortis wrote:
I think their point is that many players will skip over an Insane rep - even though this isn't necessarily deserved - in favor of a Laughable rep (even if this Laughable would be much tougher than an Insane), due to (generally) Insane players being more PvP oriented, more often having better ships, and being willing to hit you back.

Doesn't mean all Laughables have bad ships, or all Insanes have good ships, but having an Insane rep can keep plenty of players from even looking at your ship.


Listen to this guy and you will go far. :) trust me as one of those insane guys.

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Fri Jun 15, 2012 5:57 pm
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While being an insane, I am hardly hit at all...You often associate them with having more hull and also attacking back. (This is not always the case by all means!!!) I have not been badged by someone around my rank for well over a month. But it has to be said that many of the lower combat reps often have halcyon or calming amp traps on :/

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Fri Jun 15, 2012 6:12 pm
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While it is true I haven't gotten badged yet since I got my insane rep about two weeks ago, my ship is definitely a lot more squishy than it was 100 ranks ago when I was laughable, if you don't set your ship up properly, it really doesn't matter what you're rep is

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Fri Jun 15, 2012 6:44 pm
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Billik wrote:
While it is true I haven't gotten badged yet since I got my insane rep about two weeks ago, my ship is definitely a lot more squishy than it was 100 ranks ago when I was laughable, if you don't set your ship up properly, it really doesn't matter what you're rep is

If the player is smart enough to check your ship, yes. The problem is, many people will just see "Insane" and not even click the target button, leading to an Insane player with a rather bad ship being able to avoid being badged often. Whereas, many players will see "Laughable" and attack regardless, even though there are a few Laughables I've seen with some very powerful ships.

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Fri Jun 15, 2012 6:46 pm
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Dunno about anyone else, but I just pull the lowest rank regardless of rep. Because a rank 200 insane will usually be weaker than a rank 500 laughable. Obviously, not set in stone but 99%. Also, the reverse is true. If they see me and see I'm 90 ranks above, they're likely to be scared out of hitting back.

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Fri Jun 15, 2012 7:07 pm
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Decks, tech tree, and I'll work something out for you.

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Fri Jun 15, 2012 7:43 pm
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like everyone has been saying combat rep isn't everything but if you want to improve focus your research into the hull, weapons, and defense categorys. and focus all rank points on decks so you have room for the modules you research.

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Fri Jun 15, 2012 7:57 pm
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varunjitsingh146 wrote:
like everyone has been saying combat rep isn't everything but if you want to improve focus your research into the hull, weapons, and defense categorys. and focus all rank points on decks so you have room for the modules you research.

Whilst good general advice, telling a rank 20 with thetacrons to research weapons would be stupid, right? So I don't like general advice. It can backfire horribly.

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Fri Jun 15, 2012 8:11 pm
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