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 NPC Slots Increased to 10 
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Joined: Sun Jun 19, 2011 6:24 pm
Posts: 2810
Location: UK
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Ok so this is primarily an idea for the higher ranks, as it both involves a energy intense mission and because lets face it, only the really high ranks or immense NPC'ers would even be interested in more NPC slots.

I would like to see a new mission, possibly a continuation to the current Crimson Blades Mission Chain, that would award 2 more NPC slots for 2 completions of the mission.

The mission could would require - 390 nrg:1 ship bot = 805xp - 90 Rounds - 2 Completions.

Anyway, i know that i could always use more NPC slots, and i'm sure i can't be the only one.


Sat Jun 23, 2012 3:13 pm
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Joined: Thu Jun 02, 2011 7:05 am
Posts: 2794
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I would very much like more NPC slots.

While Dan is adding this, he can go ahead and make the new NPCs spawn at the top of the list or even better just separate NPC and PVP by having a tab for each.
I see potential tab space between the bookmark thingy and research.

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Sat Jun 23, 2012 3:19 pm
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Joined: Tue Apr 17, 2012 12:11 am
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Location: Alpha Legion 100
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+1 to another use for ship bots

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Sat Jun 23, 2012 5:12 pm
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Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
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crimson chain have 500k pre-req total, which is about fine (as last one is 300k total or so)
but the OP mission is also 40k/slot, which I feel is kinda low.

Defintely wanna more spot, but I think it should be 60k-80k.
Not that I wanna waste energy on it, but it would be more fitting IMO

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Sat Jun 23, 2012 7:39 pm
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