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 Planet Database changes 
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Joined: Sat Apr 14, 2012 5:25 pm
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I think there should be some kind of a system for getting rid of worthless planets other than Starchart Purgers. Purgers are too rare in the artifact drop to get rid of all the excess planets found during the average scanning run. Maybe an ability or action that has a long cooldown, so players can't just scan infinitely and get awesome planets, but something other than a fairly expensive and rare artifact tha cannot be traded. Just an idea

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Tue Jun 26, 2012 11:37 pm
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Joined: Tue Mar 15, 2011 8:00 pm
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10 energy cubes + 10 Tri-matrix= removes all planets you do not own from your scans

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Tue Jun 26, 2012 11:42 pm
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the heart of this game is the planets you choose to keep. there is a whole mission devoted to acquiring star chart purgers (which i don't have the rank to access yet) so the argument that they are 'rare' is incorrect. they may not come frequently enough for your liking, but that is a constraint that your playstyle should take into account. making things too easy just makes the game dull.

instead of encouraging more purging (which has already been sped up by the quick bar - all praise to Dan), i'd rather see improvements to 'crappy' planets to make them less automatically purge-worthy. perhaps tiny planets could have an unlimited richness, VS planets could have a 50x limit, S planets could have a 30x limit, and A planets could have a 20x limit. a 2d limit to QSEs would have to be introduced so that they do not work on a planet with more than 15x richness. or, if the richness coding would be too challenging, have special structures available that can ONLY be built on small-sized planets or smaller that will boost production. then, if you have the patience to QSE that baby to a decent size, without it getting stolen, you can still enjoy the extra production. all that would be more 'fun' than more purging.

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Last edited by senatorhung on Wed Jun 27, 2012 6:14 am, edited 1 time in total.



Tue Jun 26, 2012 11:58 pm
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Joined: Sun May 01, 2011 4:15 am
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+1

....instead of encouraging more purging (which has already been sped up by the quick bar - all praise to Dan), i'd rather see improveents to 'crappy' planets to make them less automatically purge-worthy. perhaps tiny planets could have an unlimited richness, VS planets could have a 50x limit, S planets could have a 30x limit, and A planets could have a 20x limit. a 2d limit to QSEs would have to be introduced so that they do not work on a planet with more than 15x richness. or, if the richness coding would be too challenging, have special structures available that can ONLY be built on small-sized planets or smaller that will boost production. then, if you have the patience to QSE that baby to a decent size, without it getting stolen, you can still enjoy the extra production. all that would be more 'fun' than more purging.[/quote]

I like this idea to make Average and below more valuable. Currenlty the best planet is VM Gas. The are plentiful. Make them plasma after 15x enrichment of your choice to get 16x...add population. VM Gas sparse...perfect for Polychron vault.


Wed Jun 27, 2012 2:18 am
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Joined: Mon May 28, 2012 1:57 pm
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I would like the ability to put certain buildings on different size planets the same as there are some constraints on what buildings can go on gas planets. Either make a different research line that would offer these buildings or add to the existing one for planets but have it where the planets size removes a certain amount of production. The building could start out as a 10 or 15 space building that has a 25 or 30 production on Very Tiny Planets and gets -1 production for each increasing size.

If that didn't work then either a new race with a long cool down ability could upgrade a planets size or else treat it like the real world and require a ton of research and credits to upgrade the planet 1 size up to Massive, with each size increase costing a lot more then the 1 before it based on the size of the planet. Could also make it take a ton of minerals to upgrade the planets. Such as 10,000 of Dynite and 5,000 Research to go from Very Tiny to Tiny, 10,000 Chrisium and 10,000 Research to go from Tiny to Very Small, etc. It would prevent small players from easily getting Very Large or Massive planets while making minerals more important then just selling and limited uses in building. Also could have a timer so that it took time to upgrade the planet and you could only work on one at a time.


Wed Jun 27, 2012 4:49 am
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Bad idea. Just trust in that. This would be a very bad idea.

That being said, I would love to see an easier way to either improve all the crappy planets floating around out there or at least make a profit off of them. I know it was suggested at one point that we should be able to have an ability that would destroy the smallest planets in order to collect one large amount of minerals/artifacts/research.

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Wed Jun 27, 2012 1:49 pm
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Work on your artifact production and slow down your ranking, and you'll have plenty of purgers between scan runs. My hold currently has Star Chart Purger (Uses Left: 54) and I have no surplus planets on scan.

Of course, most people have a strong distaste for slow-ranking, in which case you can do the glass ship thing by slapping a neural on and grinding the star chart purger mission.

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Wed Jun 27, 2012 3:58 pm
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Just wait until you're around rank 400, and pulling in hourly artifact shipments of 10k. You'll start getting 5+ star chart purgers a day. :mrgreen:

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Thu Jun 28, 2012 12:30 am
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Narej wrote:
Just wait until you're around rank 400, and pulling in hourly artifact shipments of 10k. You'll start getting 5+ star chart purgers a day. :mrgreen:

13k a day and sometimes i dont even get 1 , its still about luck when i had 3k p / hour i sometimes got 10 a day

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Thu Jun 28, 2012 1:02 am
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If you get 15.7K AP/hr and you're collecting above 5K but under 20K all the time, you should get an average of 5 purgers a day. If you're collecting above 20K all the time, you need 19.9K an hour to average 5 a day.

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Thu Jun 28, 2012 1:45 am
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