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 Pirates and bountys 
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Been chewing on a idea seeing as the latest flame war is about farming on the BT.

I have played my fair share of games that the game play is based around a core of pvp, and in many of these games they have a type of honor system.

So here is my idea it is roughly based off a couple older ideas that was somewhat well received all smashed together.
The idea is to incorporate a piracy/ bounty hunter system into the game, if a player was to attack the same passive person repeatedly from the bt say twice in the space of a day (I.E. they did more then three actions meaning a disable, raid, and hack would count as a single attack) they would get a piracy debuff, the debuff cant be removed with a null or a cage and it lasts for a week.

This debuff would double the repair costs of a ship, after all would a system government want a known pirate at there shipyards? No they would try and kill the pirate on sight, forcing the pirate to find a shipyard for others with there same mindset, these back water stations wouldn't have the same ability to get the equipment and replacement parts to repair a large capitol ship.

Also the debuff would make any raids make the pirate lose 50% more mineral or artifact points and any hack have a 10% more chance to turn into a crit hack, but on the other side it would give them the same bonus's any raid they do they would get 50% more production points and have the same +10% for a crit hack.

The debuff can be removed before the week is up but only if the pirate is disabled by a bounty hunter player. And also if someone has attacked you or made a offensive pvp action agesnt you, then you would not get a piracy debuff no matter what you did to them, same goes for players that you attack from a legion alert.

Now then for the bounty hunter side of the coin.

When a player who has met the requirement to be called passive (I.E. they haven't attacked someone or a planet in 2 days) gets hit by someone, that would give the attacker the piracy debuff they can place a bounty on them, that they pay from there own credit pool.

Now then when any pvp player that doesnt have a piracy effect on them attacks and disables someone that does have the piracy effect they get a artifact token that they can turn in to collect the bounty, so the bounty hunter not only gets the perks of the normal badge hits but they in fact get paid for turning in the artifact.

Once the bounty hunter gets the artifact badge from disabling the pirate player, the pirate loses the debuff. Also if a pirate was to disable another pirate they would not get the artifact to turn in. (I mean really that would be like a wanted criminal walking into a police station to report someone stealing there car lol)
Also any player that a player puts a bounty up for they can not send out a legion alert for them and the bounty notice expires in the space of a week any credits they put up for the bounty also is lost.

I know this is a rather complex idea, but i think its a rather fun one, the pvp players would get a steady supply of targets to fight as well as the passive players would have a way to fight back even if it is indirectly.

[edit] forgot to add lol please give feed back and advice how to make this idea better just dont add -1 cuz it sucks or some BS like please give your reasons and if so how your problems with the idea can be fixed.

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Sun Jul 01, 2012 1:41 am
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The idea itself's good, but the debuff's a little excessive. the debuff should be just earning less than normal for a week instead of making them pay double and so on.

Now your bounty thing seem to discourage PvP altogether since who knows if the person you just hit is passive or not. what about instead we'll have a new tab with a listing of bounties and most wanted? players who have a bounty placed on them by another will appear here and other players would be welcome to take a shot at him an get the bounty (a bounty hunter achievement with a prize would be encouraging of the pay isn't too good) .

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Sun Jul 01, 2012 1:52 am
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going to be abused if no limits are set

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Sun Jul 01, 2012 1:55 am
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Well half the reason i thought it up wasnt to discourage pvp but to make farming undesirable. The debuff works both ways the pirate loses more from getting raided but they gain more from the raids they do themselves.
They had more cargo in there hold so there would be more to take when they was disabled and all that that with the raider and the armorys you could pull a huge amount of resources from repeated raids, the 10% hacking i agree would be rather harsh though....

As for what you said fail, i tried to put some down sides to posting a bounty if no one collects the bounty in a week they lose all the credits they was going to pay. But perhaps a limit to how many bountys you could place?

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Sun Jul 01, 2012 2:01 am
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neogoterra wrote:
Well half the reason i thought it up wasnt to discourage pvp but to make farming undesirable. The debuff works both ways the pirate loses more from getting raided but they gain more from the raids they do themselves.
They had more cargo in there hold so there would be more to take when they was disabled and all that that with the raider and the armorys you could pull a huge amount of resources from repeated raids, the 10% hacking i agree would be rather harsh though....

As for what you said fail, i tried to put some down sides to posting a bounty if no one collects the bounty in a week they lose all the credits they was going to pay. But perhaps a limit to how many bountys you could place?

a limit on how much bountys can be placed at once on a player ( better to stack the reward)
time limit on how manny you can place, time limit on one player , amount limit on a player ... and stuff like that

i have played some other games with a "bounty board" wich was abused alot so i know

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Sun Jul 01, 2012 2:03 am
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as for limits, maybe we can do it like the galaxy hub centre. you have one or two bounty slots, and you can only have more if you have money :twisted:

we can also say you can only post a bounty if they did three or more offensives on you (such as raid, hacks, artefacts, etc) and if you yourself don't have a bounty (or have attacked someone in a while, whatever works for you)

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Sun Jul 01, 2012 2:05 am
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The Guardians wrote:
as for limits, maybe we can do it like the galaxy hub centre. you have one or two bounty slots, and you can only have more if you have money :twisted:

we can also say you can only post a bounty if they did three or more offensives on you (such as raid, hacks, artefacts, etc) and if you yourself don't have a bounty (or have attacked someone in a while, whatever works for you)

as for that idea , 3 raids or 3 hacks or 3 disables but not 1 disable hack and raid

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Sun Jul 01, 2012 2:06 am
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I see your point I was thinking that you could only put one bounty on a single player that hit you regardless of how much they hit you, meaning that if they hit you 3 times you can still only place one bounty on them.

But if they have been not playing nice and been hitting a few to many players i can see what you mean they might get 30 or so bountys on them lol would be rather crazy.

what would you say would be a fair number of bountys someone can have placed on them at one time?

And i agree fail being able to put a bounty up for a single round of BT hits would kill pvp, the idea behind the system is to make a consequences for farming.

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Sun Jul 01, 2012 2:11 am
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mabey this

5 combined actions from wich 2 did not reward badges allows to place a bounty on the player (pretty flawles system)

anyone can place a bounty on the same player as long as he has dont more than 5

new bountys on a player that already has a bounty will refresh the timer and stack the reward
old reward + 70% of the reward from the new bounty

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Sun Jul 01, 2012 2:15 am
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failname wrote:
mabey this

5 combined actions from wich 2 did not reward badges allows to place a bounty on the player (pretty flawles system)

anyone can place a bounty on the same player as long as he has dont more than 5

new bountys on a player that already has a bounty will refresh the timer and stack the reward
old reward + 70% of the reward from the new bounty


I like it. I would also say just so theres not any confusion that if someone does another piracy action the one week timer on the effect resets.

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Sun Jul 01, 2012 2:21 am
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what about instead we stack bounties?

lets say player A attacked player B and player C several times

player B puts a 100M bounty on player A, and player C puts a 250M bounty on player A

we'll have both turned into a single bounty (funded by two players, of course) of 350M

we should also have a separate badging system for this (gold badges?) and a lvl limit (players of lvl200 can't hunt players of lvl 50 and visa versa) it should also be limited to players of lvl50 and above

a minimum bounty (like 100M) should also be imposed

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Sun Jul 01, 2012 2:23 am
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The Guardians wrote:
what about instead we stack bounties?

lets say player A attacked player B and player C several times

player B puts a 100M bounty on player A, and player C puts a 250M bounty on player A

we'll have both turned into a single bounty (funded by two players, of course) of 350M

we should also have a separate badging system for this (gold badges?) and a lvl limit (players of lvl200 can't hunt players of lvl 50 and visa versa) it should also be limited to players of lvl50 and above

a minimum bounty (like 100M) should also be imposed


i thought the badges and rank limit would have been pretty obvious but yes

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Sun Jul 01, 2012 2:25 am
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I would say a minimum bounty would have to be a must as well as a rank limit that someone below say rank 40 cant post a bounty otherwise we would have a whole load of people posting bounty's then.

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Sun Jul 01, 2012 2:34 am
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failname wrote:
The Guardians wrote:
what about instead we stack bounties?

lets say player A attacked player B and player C several times

player B puts a 100M bounty on player A, and player C puts a 250M bounty on player A

we'll have both turned into a single bounty (funded by two players, of course) of 350M

we should also have a separate badging system for this (gold badges?) and a lvl limit (players of lvl200 can't hunt players of lvl 50 and visa versa) it should also be limited to players of lvl50 and above

a minimum bounty (like 100M) should also be imposed


i thought the badges and rank limit would have been pretty obvious but yes


It's not that obvious. I remember in a different game where at the very beginning (i was like what? lvl10?) i beat up some player in PvP and he placed a bounty on me. then a lvl 200+ guy comes and collects the bounty

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Sun Jul 01, 2012 2:36 am
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-1 Why should I be penalized for pvping in a pvp game because some one isnt pvping and doing other enjoyable things? Also this isnt IMobsters if someone wants to place a bounty they go through the right Game channels to do so. I can see this be abused alot regardless of limit. Plus there are already plenty of pirates in the game havnt you even been to the Cove?

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Sun Jul 01, 2012 3:18 am
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Hawkeblade wrote:
-1 Why should I be penalized for pvping in a pvp game because some one isnt pvping and doing other enjoyable things? Also this isnt IMobsters if someone wants to place a bounty they go through the right Game channels to do so. I can see this be abused alot regardless of limit. Plus there are already plenty of pirates in the game havnt you even been to the Cove?

this guy does not understand it , and no dont respond on my post hawk , as i wil just ignore this fully unsupported post

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Sun Jul 01, 2012 3:23 am
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thats cool its not like the idea is going to be implemented so im good.

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Sun Jul 01, 2012 3:26 am
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Hawkeblade wrote:
-1 Why should I be penalized for pvping in a pvp game because some one isnt pvping and doing other enjoyable things? Also this isnt IMobsters if someone wants to place a bounty they go through the right Game channels to do so. I can see this be abused alot regardless of limit. Plus there are already plenty of pirates in the game havnt you even been to the Cove?

+1 I think calling it abusable is an understatement. There's already enough complaining about getting farmed. This would just make it even worse, in my view. I don't know about anyone else, but if I happen to hit someone enough to get "bountied" I know who WILL get farmed in the future. Not just the person that is so offended to put out a bounty, but also anyone that can't find their own PvP targets.

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Sun Jul 01, 2012 3:35 am
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Darth Flagitious wrote:
Hawkeblade wrote:
-1 Why should I be penalized for pvping in a pvp game because some one isnt pvping and doing other enjoyable things? Also this isnt IMobsters if someone wants to place a bounty they go through the right Game channels to do so. I can see this be abused alot regardless of limit. Plus there are already plenty of pirates in the game havnt you even been to the Cove?

+1 I think calling it abusable is an understatement. There's already enough complaining about getting farmed. This would just make it even worse, in my view. I don't know about anyone else, but if I happen to hit someone enough to get "bountied" I know who WILL get farmed in the future. Not just the person that is so offended to put out a bounty, but also anyone that can't find their own PvP targets.

Ok darth, so being zerod over night while you were 50 on all, and you did not hit anyone multiple times or used artis or offended anyone , would that be fair?

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Sun Jul 01, 2012 3:41 am
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failname wrote:
Darth Flagitious wrote:
Hawkeblade wrote:
-1 Why should I be penalized for pvping in a pvp game because some one isnt pvping and doing other enjoyable things? Also this isnt IMobsters if someone wants to place a bounty they go through the right Game channels to do so. I can see this be abused alot regardless of limit. Plus there are already plenty of pirates in the game havnt you even been to the Cove?

+1 I think calling it abusable is an understatement. There's already enough complaining about getting farmed. This would just make it even worse, in my view. I don't know about anyone else, but if I happen to hit someone enough to get "bountied" I know who WILL get farmed in the future. Not just the person that is so offended to put out a bounty, but also anyone that can't find their own PvP targets.

Ok darth, so being zerod over night while you were 50 on all, and you did not hit anyone multiple times or used artis or offended anyone , would that be fair?


Yes.

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Sun Jul 01, 2012 3:45 am
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