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 New mission - follow on to the Crimson Cluster Project. 
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Joined: Thu Jan 05, 2012 8:34 am
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Available after finishing the Cluster Project.

The Cluster Superweapon

We believe that we could further still develop the Crimson Cluster technology into something more powerful still. Supply us.

Per round requirements: 100EM, 5CTP, 1 Contaminant Missile.
50 rounds to complete.
2 completions.

Per completion reward: 1 Cluster superweapon: Will the destroy the planet it is fired at, removing it from the game.

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Sun Jul 08, 2012 12:57 am
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Joined: Tue Apr 17, 2012 12:11 am
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Location: Alpha Legion 100
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-1 why destroy a planet?

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Sun Jul 08, 2012 1:06 am
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Joined: Mon Jul 19, 2010 12:42 am
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Location: On my Starship
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-1. Lots of people have suggested all kinds of planet blower upper type things, and it still is no more attractive. It's too powerful, and unnecessary. Even if certain planets are immune, then what is the point?

It could however, be a planet transformer...you know, a bomb that will transform a barren world into an asteroid field doubling its mining output or something like that. It's similar but not unbalanced.

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Sun Jul 08, 2012 2:42 am
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Joined: Mon Sep 26, 2011 12:56 am
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Fralo wrote:
-1. Lots of people have suggested all kinds of planet blower upper type things, and it still is no more attractive. It's too powerful, and unnecessary. Even if certain planets are immune, then what is the point?

It could however, be a planet transformer...you know, a bomb that will transform a barren world into an asteroid field doubling its mining output or something like that. It's similar but not unbalanced.

-1 no destroying planets.


Sun Jul 08, 2012 2:47 am
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Joseph wrote:
Fralo wrote:
-1. Lots of people have suggested all kinds of planet blower upper type things, and it still is no more attractive. It's too powerful, and unnecessary. Even if certain planets are immune, then what is the point?

It could however, be a planet transformer...you know, a bomb that will transform a barren world into an asteroid field doubling its mining output or something like that. It's similar but not unbalanced.

-1 no destroying planets.


Yeah, but what about my planet transformer idea? The new asteroid fields could be no different than a planet, they just are called and look different. In which case, such a device would be no different than say transforming a barren into an oceanic, or a volcanic into a demon or otherwise.

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Sun Jul 08, 2012 2:52 am
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Location: Alpha Legion 100
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hpat wrote:
Available after finishing the Cluster Project.

The Cluster Superweapon

We believe that we could further still develop the Crimson Cluster technology into something more powerful still. Supply us.

Per round requirements: 100EM, 5CTP, 1 Contaminant Missile.
50 rounds to complete.
2 completions.

Per completion reward: 1 Cluster superweapon: Will the destroy the planet it is fired at, removing it from the game.


thats the part that made me -1 it. everything else was looking good except that.

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Sun Jul 08, 2012 2:56 am
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Joined: Tue Mar 15, 2011 8:00 pm
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maybe make it a repeatable mission

Per round requirements: 100 EM, 5CTP, 1 Contaminant Missile. 1 star chart purger
5 rounds to complete.
Repeatable

Per completion reward:
1 Cluster superweapon: removes and hides the planet from all scans
Prevents the planet from being scanned within the next 2 months.
usable on planets not attacked or colonized in the last 1 month

this way players would find better planets in there scans

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Sun Jul 08, 2012 3:20 am
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Sparky wrote:
maybe make it a repeatable mission

Per round requirements: 100 EM, 5CTP, 1 Contaminant Missile. 1 star chart purger
5 rounds to complete.
Repeatable

Per completion reward:
1 Cluster superweapon: removes and hides the planet from all scans
Prevents the planet from being scanned within the next 2 months.
usable on planets not attacked or colonized in the last 1 month

this way players would find better planets in there scans

sounds a lot like a planet flux

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Sun Jul 08, 2012 3:54 am
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varunjitsingh146 wrote:
Sparky wrote:
maybe make it a repeatable mission

Per round requirements: 100 EM, 5CTP, 1 Contaminant Missile. 1 star chart purger
5 rounds to complete.
Repeatable

Per completion reward:
1 Cluster superweapon: removes and hides the planet from all scans
Prevents the planet from being scanned within the next 2 months.
usable on planets not attacked or colonized in the last 1 month

this way players would find better planets in there scans

sounds a lot like a planet flux


it would only work on unoccupied planets and they would not be scannable for 2 months

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Sun Jul 08, 2012 4:01 am
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Sparky wrote:
varunjitsingh146 wrote:
Sparky wrote:
maybe make it a repeatable mission

Per round requirements: 100 EM, 5CTP, 1 Contaminant Missile. 1 star chart purger
5 rounds to complete.
Repeatable

Per completion reward:
1 Cluster superweapon: removes and hides the planet from all scans
Prevents the planet from being scanned within the next 2 months.
usable on planets not attacked or colonized in the last 1 month

this way players would find better planets in there scans

sounds a lot like a planet flux


it would only work on unoccupied planets and they would not be scannable for 2 months

still sounds like a planet flux lol. maybe that last part would be good.

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Sun Jul 08, 2012 4:06 am
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