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 A race that increases planet size 
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Joined: Sun Jan 23, 2011 8:38 am
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Maybe dan could make up a race that increases planet size? similar to the abillity of Talth, Kronyn or mylarai but a much longer cooldown. Overpowered?


Tue Jul 10, 2012 7:38 am
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Definitely overpowered. Quasi's are one of Dan's biggest money-makers.

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Tue Jul 10, 2012 7:39 am
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Unless it had a energy cost of like 2000 and a cool down of a month.....even then its got a snow balls chance in hell of happening. :|

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Tue Jul 10, 2012 8:25 am
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neogoterra wrote:
Unless it had a energy cost of like 2000 and a cool down of a month.....even then its got a snow balls chance in hell of happening. :|

unless it costs pretty much GP to do the chain and a shetload of energy , then 2000 energy and a cooldown of 2 weeks would be "decent" but yes overpowered unless the race will actually cost more then anything you can do with it in less then 5 months

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Tue Jul 10, 2012 11:14 am
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500 energy, 40 hour cooldown, chance of success based on existing planet size, with small planets being 100% and really big ones going as low as 10% chance of success.


Wed Jul 11, 2012 3:38 am
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this wont happen no matter what kind of cooldown and cost it has

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Wed Jul 11, 2012 4:30 am
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to OP, would need insane cool down times and energy costs and even then still OP

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Wed Jul 11, 2012 8:32 pm
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Nope. Not just because it can be considered OP, but because Quasi-Spatial Expanders are probably Dan's 2nd biggest money maker after storage buildings. That alone is reason enough for him to not implement a racial ability like that.

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Wed Jul 11, 2012 8:42 pm
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It wouldn't be that bad if it was a 4 day cool down and only worked on Planets until they were VL in size. Have it take 400 energy as well and it would be about the same strength as the 3 races for production values. Lock it like the Taltherian race to the higher levels, say over 500 and you would still have plenty of people buying spacial expanders. Make it be a longer chain such as 10 to 12 missions and have 1 mil or more energy needed to fully complete and it would make it tough enough some people wouldn't bother with it.

Race: Unknown race name
Description: "Name" were recently discovered beings that exist in multiple planes and have control to switch between and pull other things between planes. Their abilities are such that in a few days they accomplish that of what quasi spacial expanders are able to do if only on a limited basis.

Mission chain unlock: Clear understanding of multi plane transfer: cloak and scan greater then 5k rank higher then 500.
Energy needed to complete mission chain: 1.5 million.


Wed Jul 11, 2012 8:46 pm
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Darth Flagitious wrote:
Nope. Not just because it can be considered OP, but because Quasi-Spatial Expanders are probably Dan's 2nd biggest money maker after storage buildings. That alone is reason enough for him to not implement a racial ability like that.



Then what about the terraformers they should be his 3rd biggest money maker yet he released races that could in time do the same. A race that slowly can do what the arts can is fine. There will always be people that want the fast and easy way to get things done. A lot of people seem to buy the terraformers and expanders asap when they open the missions for the exotic, dyson, rift planets. If they don't most likely they will never buy too many artifacts anyways. Its not really a question of if he is going to release a new race and not really a question either as to if a new race will expand planets. It more or less comes down to when is he going to release a race that will let players upgrade planets in size, attack, def, or cloak in some way or amount. I figure in 3 years we will see a race that does one or more of those.

Also need to point out that there are a few different storage buildings that are free for players the one from the Taltherian chain and also the CT lab one so that took out your number 1 money maker there, except that they are limited compared to the GP artifact storage building, and harder to get so people that don't want to wait will buy the GP artifact ones.
Polychoron Vault: size 1, 1000 storage for M,A,R 1 per planet
GP ones: size 2, 2000 or 4000 storage, 5 per planet
2 Polychoron Vaults are far better then 1 of the GP ones for the Mineral or Research storages, excpet you have to keep them on seperate planets, and it takes longer to get them, which makes people buy the GP ones.


Last edited by Feldshan on Wed Jul 11, 2012 9:23 pm, edited 1 time in total.



Wed Jul 11, 2012 8:54 pm
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Feldshan wrote:
Darth Flagitious wrote:
Nope. Not just because it can be considered OP, but because Quasi-Spatial Expanders are probably Dan's 2nd biggest money maker after storage buildings. That alone is reason enough for him to not implement a racial ability like that.



Then what about the terraformers they should be his 3rd biggest money maker yet he released races that could in time do the same. A race that slowly can do what the arts can is fine. There will always be people that want the fast and easy way to get things done. A lot of people seem to buy the terraformers and expanders asap when they open the missions for the exotic, dyson, rift planets. If they don't most likely they will never buy too many artifacts anyways. Its not really a question of if he is going to release a new race and not really a question either as to if a new race will expand planets. It more or less comes down to when is he going to release a race that will let players upgrade planets in size, attack, def, or cloak in some way or amount. I figure in 3 years we will see a race that does one or more of those.

Ah but see once you npc enough Terraformers become ever increasingly common, while Quasis remain incredibly rare.


Wed Jul 11, 2012 8:57 pm
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Have to point out that by time you start NPCing enough to get all those terraformers you are to the point where you are only taking the best planets most of the time anyways. If the planet expander race only took planets up to Very Large people would only be using them on a few of their earlier planets when they didn't know what to look for when they took them, and a few other good planets that were smaller that had good production values. Dan would make more money from people changing to the race then the few people that abandon their first few planets or sit on hoping a new player finds and takes them. Since it is cheaper to abandon a planet and get one bigger that has the same production then to buy the expanders for it.


Wed Jul 11, 2012 9:39 pm
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Feldshan wrote:
Have to point out that by time you start NPCing enough to get all those terraformers you are to the point where you are only taking the best planets most of the time anyways. If the planet expander race only took planets up to Very Large people would only be using them on a few of their earlier planets when they didn't know what to look for when they took them, and a few other good planets that were smaller that had good production values. Dan would make more money from people changing to the race then the few people that abandon their first few planets or sit on hoping a new player finds and takes them.


I've purchased 0 terraformers and had my mission exotic at 15x by the time I was rank 150 and I only bought 8 Quasi's for my dyson.
There are free race change artifacts, none for abandoning your noob planets.
Your argument is invalid.

The only way Dan would make MORE money with a planet expanding race would be if there was a 5-10GP cost to use the ability each and every time.

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Wed Jul 11, 2012 9:45 pm
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This is doable... but as above stated, must require painful mission (thou it could be free from GP cost), very high cd and energy cost in using ability.
I would propose a cd of rougly 20 hours * A/B
where B is the % chance that a TO carrier drops QSE and A is the chance it drops terraformer.
According to wiki stat of 19:1, this means ~ 400 hours or 16-17 days of cd.
energy cost can be around 4000

In that way, at least from the respect of TO carrier drops, it would be in balance with the other uplift races.

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Thu Jul 12, 2012 7:23 am
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There would be no reason for the race then if the cool down was that much, an 80 hour cool down and 400 energy along with a lv 500+ rank mission taking 1m plus energy will put it pretty much in balance with the other races. Wouldn't be too bad even if the energy amount was pushed up to 2m as most people over 500 should take a few weeks to get that. If you want to keep it from being overpowered you make it so that it can't make planets bigger then Very Large or Massive.


Thu Jul 12, 2012 6:33 pm
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Feldshan wrote:
There would be no reason for the race then if the cool down was that much, an 80 hour cool down and 400 energy along with a lv 500+ rank mission taking 1m plus energy will put it pretty much in balance with the other races. Wouldn't be too bad even if the energy amount was pushed up to 2m as most people over 500 should take a few weeks to get that. If you want to keep it from being overpowered you make it so that it can't make planets bigger then Very Large or Massive.

If it ever happens I would be immensely surprised so i don't know why were even discussing it.


Thu Jul 12, 2012 7:24 pm
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yep this should get implemented post haste, then finally people will stop playing talitherians and urbanizing very massive gas planets, and then turning them into colossal 17x plasmas.

please dan put this in. :roll:

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Thu Jul 12, 2012 7:38 pm
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Supported, i love the idea. The recharge time/energy cost would have to be double that of the standard abundancy increasing races though.

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Thu Jul 12, 2012 8:00 pm
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Narej wrote:
Supported, i love the idea. The recharge time/energy cost would have to be double that of the standard abundancy increasing races though.

As pointed out in previous posts the cost would have to be MUCH greater than double to even have a 1% chance of being implemented.


Thu Jul 12, 2012 8:19 pm
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Kinjiru wrote:
500 energy, 40 hour cooldown, chance of success based on existing planet size, with small planets being 100% and really big ones going as low as 10% chance of success.

10% chance off succes and 90% to blow up the planet if failed , then it would be reasonable
there would actually be a huge risk doing so
(note, blowing a planet up would mean it gets destroyed(abandoned) would cost 2 gp to "abandon" a destroyed planet , wich will not produce any resources(or maybe 10% of the original output) )

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Thu Jul 12, 2012 10:43 pm
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