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mysterion
Joined: Mon Dec 19, 2011 6:01 pm Posts: 1216
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So i ran out of nulls today and i couldn't pvp nor npc for 30mins. So i think that npc shall not be affected by traps like krionus or hallows banes traps because, Pvp and npc are different things so if you get effects from npc it doesn't affect Pvp, Pvp effects don't affect npc.
What do you think?
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Sat Jul 21, 2012 5:40 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Why PvP if you know you have no null fuse and wanting to NPC after? NPC = more trap probes before you hit a ship.
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Sat Jul 21, 2012 6:05 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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just wait a half hour. its not that long. just do something else to pass the time while waiting.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Sat Jul 21, 2012 6:11 pm |
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mysterion
Joined: Mon Dec 19, 2011 6:01 pm Posts: 1216
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SirKillsALot wrote: Why PvP if you know you have no null fuse and wanting to NPC after? NPC = more trap probes before you hit a ship. I forgot i didnt have any i usually check that time i didn't but it is kinda useful my idea
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Sat Jul 21, 2012 6:13 pm |
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mysterion
Joined: Mon Dec 19, 2011 6:01 pm Posts: 1216
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varunjitsingh146 wrote: just wait a half hour. its not that long. just do something else to pass the time while waiting. Half an hour is long for me 
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Sat Jul 21, 2012 6:14 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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mysterion wrote: varunjitsingh146 wrote: just wait a half hour. its not that long. just do something else to pass the time while waiting. Half an hour is long for me  its long for all of us, but we shall go on
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Sat Jul 21, 2012 6:15 pm |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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Well, on the surface, this idea looks palatable, but if you start thinking about it, you'll realize there no real need for it, and further, implementing this, would remove Dans attention from other, more important things, so i would have to say no.
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Sat Jul 21, 2012 6:19 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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The traps affect your ship as a whole, so yes they should affect NPCing, and there's absolutely no reason whatsoever it should be changed.
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Sat Jul 21, 2012 6:25 pm |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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Set off a kv and want to npc? Make sure you have some nulls to spare. Going to kill enemy ships after getting debuffed by npc's? Use a containment cage or wait for the debuff to wear off.
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Mon Jul 23, 2012 3:43 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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oh can we add that emps dont affect me while im hitting bases? i recently stole a planet from the same legion we locked and now ive ran out of cages. Base battles and pvp are different things so if i get hit with an emp it shouldnt affect battling bases. and remote intrusion shouldnt affect pvp. 
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Mon Jul 23, 2012 5:46 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Hey I've got an idea, let's completely remove all debuffs from the game.
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Mon Jul 23, 2012 7:32 pm |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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Epicownage wrote: Hey I've got an idea, let's completely remove all debuffs from the game. Then what good would containment cages be for, other than making ct lab items? Demand for them would go down A LOT, making them much harder to sell. And they would sell for a much lower price. Another thing is that it's fun to spam enemies with arts during war. Also, many players on my bt have max scan mods, and i can only hack them using a quantum flare, even though I have max cloak mods installed. Also, what about positron clouders, emp's, disarming bombs, RECONDITE INTRUDERS, and nfx virus infection?
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Tue Jul 24, 2012 8:10 am |
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sith squirrel
Joined: Tue Jul 05, 2011 10:36 pm Posts: 729
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Plagueis wrote: Epicownage wrote: Hey I've got an idea, let's completely remove all debuffs from the game. Then what good would containment cages be for, other than making ct lab items? Demand for them would go down A LOT, making them much harder to sell. And they would sell for a much lower price. Another thing is that it's fun to spam enemies with arts during war. Also, many players on my bt have max scan mods, and i can only hack them using a quantum flare, even though I have max cloak mods installed. Also, what about positron clouders, emp's, disarming bombs, RECONDITE INTRUDERS, and nfx virus infection? not sure if trolling or cant tell sarcasm
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Tue Jul 24, 2012 9:00 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Plagueis wrote: Epicownage wrote: Hey I've got an idea, let's completely remove all debuffs from the game. Then what good would containment cages be for, other than making ct lab items? Demand for them would go down A LOT, making them much harder to sell. And they would sell for a much lower price. Another thing is that it's fun to spam enemies with arts during war. Also, many players on my bt have max scan mods, and i can only hack them using a quantum flare, even though I have max cloak mods installed. Also, what about positron clouders, emp's, disarming bombs, RECONDITE INTRUDERS, and nfx virus infection? Sarcasm.
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Tue Jul 24, 2012 5:03 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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I'm gonna give this a big fat NO
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Wed Jul 25, 2012 1:05 am |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Traps are supposed to deter you from attacking other ships. The fact that the KVT effects everything related to attacking so long as you don't have a null fuse makes it a good deterrent.
It's fine as it is.
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Wed Jul 25, 2012 1:21 am |
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mysterion
Joined: Mon Dec 19, 2011 6:01 pm Posts: 1216
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I understand reason but someone had to semi necro it
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Wed Jul 25, 2012 5:36 am |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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3-4 days isn't a necro. A necro is weeks or months without a post.
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Wed Jul 25, 2012 6:54 am |
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mysterion
Joined: Mon Dec 19, 2011 6:01 pm Posts: 1216
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RigorMortis wrote: 3-4 days isn't a necro. A necro is weeks or months without a post. i said semi !
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Wed Jul 25, 2012 7:02 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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mysterion wrote: RigorMortis wrote: 3-4 days isn't a necro. A necro is weeks or months without a post. i said semi ! O - M - G ! DANCING BACON!!!!
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Thu Jul 26, 2012 3:35 pm |
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