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 High ranked wanted more content, This is what i came up with 
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Joined: Sun Nov 27, 2011 7:39 am
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Hey guys, This idea makes planet invasions much more fun, not sure if it counts as new content, It changes the balance of invasion alot.
Critics and suggestions are welcome,
but if you're some new player, don't comment, i often hear new players putting "-1s" and not knowing what they are talking about...

please don't worry about the numbers and maths behind this idea, that's hardly the problem.. Dan can work on balancing the figures to prevent part of it from being overpowered ( if he accepts this idea ) It's very long....

Players can build NPC ships , Frigates, corvettes, battleships etc
( NPC ships can cost resources to build and have their own tech tree maybe )


Players use these ships to invade a planet.
( other ways of using NPC ships can be thought up of later )

The planet has a control meter, this displays how much progress you have made in invading the planet. The more NPC ships you use, the faster you will invade it. The owner of the planet can use NPC ships to defend and impede enemy progress. The control meter like a see-saw or balancing scale.

Total invasion attack of the invading player must be above the planets total defence to initiate an invasion. Once the player completely takes over the control bar, they control the planet.

Atmospheric Decimators, Kulgox octal sacs all help assist in how fast you conquer the "control meter"

How long it takes for invading player to overtake planet depends on planet defence and player + NPC fleet invasion attack.

[*]if your invasion attack ( with NPC ships ) is above planets invasion defence, you will very slowly gain control of the planet.

[*]if your invasion attack is alot higher than the planet invasion defence, you gain control of the planet faster.

[*]If your invasion attack of planet invasion defences, The invasion makes no progress on the control bar.

[*]Defending player must disable all enemy ships NPCs and players that are attempting the invasion to stop the invasion completely.

The Control meter is the key to a planets control, the invading players goal is make sure you completely overtakes the whole bar, while the defending player can only slow the invading player down.

Players can't attack NPC ships that are defending or invading the planet, only other NPC ships can. Prevents players like mento killing them all...

Planet debuffs such as ion storm help debuffs enemy invasion defence ( applies to structures only ), planet buffs such as ion repulsor helps bolster invasion defence ( applies to structures only ), Sentry guards, shield sentries assist in planet invasion defence

- The Invasion Defence is the total attack and defence of all planet Structures, all constant planet buffs, NPCs and Players Guarding the planet multiplied by buffs and legion bonus.

- The Invasion Attack is determined by the list of players and NPCs attempting an invasion, it is the total attack of all NPC and invading ships attack multiplied by artifact buffs. While there is a list of guards, there is a list of intruders, defending players ( and third parties ) can target invading player ships. When you invade a planet, you cannot set traps and all current traps you have online are abolished, thetacrons, hallow bane tricks etc

[*]Multiple players can attempt in invade the same planet but the first one to attempt an invasion will get the planet when the invasion is a success.

[*]Defending player can alert the invading player for attempting an invasion, they can also target any other players that are invading the planet together.

[*]A ship can attempt an invasion regardless of the planets population.

[*]Population extends how long it takes for invading player to conquer the planet, Invading player can decimate the population to speed up how fast he invades the planet.

[*]All guarding ships need to be disabled before hitting population.

[*]When a player starts guarding a planet, all traps are removed. Thetas, bane tricks etc, you cannot set traps while guarding.

[*]Player can't guard planet if they have Calming Amp or halc trap.

[*]Owners can't demolish, extract or build new structures during an invasion, Only NPC ships and guarding can help repel invasion.

[*]Owners cannot flux during an invasion.

[*]Planet invasion chance abolished, you successfully control planet when take of the control meter bar

[*] Planet invasion timer abolished.

[*] Once NPC ships guarding planet is disabled, it's gone for good, player must build more to guard, there is a timer for building NPC ships and players can only build so many NPC ships simultaneously.

[*] Planet Traps are set off when a ship attempts an invasion or the population is attacked or when a artifact is used.

[*] Unstable Wormhole Emitters only warp away enemy players that defending the planet. They don't warp away ships that are attempting the invasion.
Cloning Pods refills a bit of population, no longer refills the population to full..

[*] Only one green badge is awarded per day for a successful invasion, it is still not rewarded for invading the same planet in a one-week time frame

[*] You cannot invade if you have no planet slots, you can however assist in invasions with other players.

[*] Rank points determine how many NPC ships you control

[*] If a invasion is in progress, only players from the same legion as the invading player can assist in the invasion. No third parties can attempt in the invasion or join the "invasion list"

[*] Invading players can "withdraw" or cancel an invasion, all NPC ships and players participating in the invasion are removed from the "invasion list". This action can only be used by the first player that attempted the invasion.

[*] Timers for mutagenic cartridge is extended significantly, same with kulgox sac

I think my idea has a lot of potential to make the game more intense, we should also consider if this is actually an idea that is worth Dan investing his effort into.


This could all work without the need of NPC ships too by the way.....

If this gets applied, Exotica is gonna go crazy...


Fri Jul 27, 2012 10:13 am
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-1

The reason, and i assure you i only require one reason.

No game should ever change a pivotal point of the game. The way that Planetary Invasions work right now works extremely well, its based on what your actually capable of doing with your current ship and your legions help.

Your idea is convoluted and i'm quite sure was thought of just to annoy high rank players. For one, its unrealistic that a fleet of NPC ships could be created so fast for planetary invasion purposes, so there would need to be an implemented limit of at least a few months between the building of NPC ships, because thats how long it it would theoretically take to build a new starship/shuttle in spacedock, and train the crew.

Your signature sums it up perfectly imo. :)



-------------------------


Also, IMO Dan should be focusing on new content for high rank players, and it should be his only focus for the next few months.


Last edited by kirkeastment on Fri Jul 27, 2012 10:58 am, edited 1 time in total.



Fri Jul 27, 2012 10:49 am
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kirkeastment wrote:
-1

The reason, and i assure you i only require one reason.

No game should ever change a pivotal point of the game. The way that Planetary Invasions work right now works extremely well, its based on what your actually capable of doing with your current ship and your legions help.

Your idea is convoluted and i'm quite sure was thought of just to annoy high rank players. For one, its unrealistic that a fleet of NPC ships could be created so fast for planetary invasion purposes, so there would need to be an implemented limit of at least a few months between the building of NPC ships, because thats how long it it would theoretically take to build a new starship/shuttle in spacedock, and train the crew.



Hmmm, i see your point about pivotal points in game. It certainly does work just fine, but it thought this was an improvement in way.

And yes, it is convoluted, it was hard to put my idea into words and i was too lazy to learn and draw images like a pro like all the sig artists do
As with NPCs, I didn't declare how fast NPC ships can be manufactured, nor did i say how powerful they are, i guess that's up to Dan. Don't worry about the maths ;)


Fri Jul 27, 2012 10:57 am
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It's kinda hard to think up of new content that is feasible in Galaxy Legion. I tried thinking of new concepts separate to Base Fighting, Mission, PVP, NPC and Planets and certainly something that deviates away from incessant clicking.

But no luck ~


Last edited by Common on Fri Jul 27, 2012 11:01 am, edited 1 time in total.



Fri Jul 27, 2012 10:59 am
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Common wrote:
kirkeastment wrote:
-1

The reason, and i assure you i only require one reason.

No game should ever change a pivotal point of the game. The way that Planetary Invasions work right now works extremely well, its based on what your actually capable of doing with your current ship and your legions help.

Your idea is convoluted and i'm quite sure was thought of just to annoy high rank players. For one, its unrealistic that a fleet of NPC ships could be created so fast for planetary invasion purposes, so there would need to be an implemented limit of at least a few months between the building of NPC ships, because thats how long it it would theoretically take to build a new starship/shuttle in spacedock, and train the crew.



Hmmm, i see your point about pivotal points in game. It certainly does work just fine, but it thought this was an improvement in way.

And yes, it is convoluted, it was hard to put my idea into words and i was too lazy to learn and draw images like a pro like all the sig artists do
As with NPCs, I didn't declare how fast NPC ships can be manufactured, nor did i say how powerful they are, i guess that's up to Dan. Don't worry about the maths ;)



lol i have to worry about the math, have you seen "Dan Math", it doesn't even make sense ;)


Fri Jul 27, 2012 10:59 am
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Common wrote:
It's kinda hard to think up of new content that is feasible in Galaxy Legion. I tried thinking of new concepts separate to Base Fighting, PVP, NPC and Planets.

But no luck ~


Yes it is extremely difficult, if only because when Dan does try and introduce new content he tries to spread it across all ranks, which is in itself quite unfeasible.


Fri Jul 27, 2012 11:01 am
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-1 to your idea, it has very little merit

However I don't agree with Kirk that Dan should concentrate on creating content solely for the higher ranks as the higher ranks will push through that, reach the next wall and demand that Dan create even more content for them. it'll be an endless cycle and many of the lower ranking players will view it as Dan pandering to the whim of the high ranks and the cc players.

many of the high rank players put themselves in this situation where they have nothing to do, by auto-ranking.

I agree that Dan should add new content, some of which would be geared more towards the higher ranked players, but I don't agree that it should be solely for them.

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Fri Jul 27, 2012 11:02 am
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KxG Ryoko wrote:
-1 to your idea, it has very little merit

However I don't agree with Kirk that Dan should concentrate on creating content solely for the higher ranks as the higher ranks will push through that, reach the next wall and demand that Dan create even more content for them. it'll be an endless cycle and many of the lower ranking players will view it as Dan pandering to the whim of the high ranks and the cc players.

many of the high rank players put themselves in this situation where they have nothing to do, by auto-ranking.

I agree that Dan should add new content, some of which would be geared more towards the higher ranked players, but I don't agree that it should be solely for them.


You're right, i can't believe i didn't see this. We should abolished the invasion costs, it could challenge players by making them contemplate whether if the invasion is worth the cost, Economic factors could make a player withdraw from an invasion. I'll try and think of something that increases the merit.

Anyways, the main thing of this suggestion was to make invading a planet more of intense thing. One does not simply conquer a planet within a few minutes...


Fri Jul 27, 2012 11:20 am
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KxG Ryoko wrote:
-1 to your idea, it has very little merit

However I don't agree with Kirk that Dan should concentrate on creating content solely for the higher ranks as the higher ranks will push through that, reach the next wall and demand that Dan create even more content for them. it'll be an endless cycle and many of the lower ranking players will view it as Dan pandering to the whim of the high ranks and the cc players.

many of the high rank players put themselves in this situation where they have nothing to do, by auto-ranking.

I agree that Dan should add new content, some of which would be geared more towards the higher ranked players, but I don't agree that it should be solely for them.


The cc players these days aren't high ranked players, in fact a great many haev stopped paying into this game altogether.

Dan actually makes more money from the low ranks in this game, now more than ever. You only have to look at the trade groups/forums to discover this fact, to find rank 100 players selling 10 planet flux's or bidding 200 storage towers for a colossal dyson.

As of right now, there is enough content in the game for a new player starting today to reach rank 800 before they would be running out of things to do.

So tell me, who needs the new content more?

-----------------------

There are lots of examples where certain new fortnighly missions should have had rank limits..

The last fortnightly mission which provided the +10% upgrades to ship defenses. - That mission should have been limited to players who actually had the last 2 tiers of defense mods installed, because i already know of players who have wasted these upgrades on much lower tier defense modules.

The Trellith Missions which provided those trellith resequencers and structural energizers. How many low ranks have wasted those to create a large 4x volcanic or an average 15x gaia from a small 3x terra, which now has 3 + 8 structures on it(100% upgraded +4 structures).

--------------------------

Who cares if people think Dan is pandering to the high ranks.

Inside of a year, alot of those kicking up a fuss about the high ranks having too much already, or say we brought it on ourselves, will be complaining alongside us that theres nothing for them to do.


Fri Jul 27, 2012 11:30 am
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