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 New Collective Theory Lab Blueprint Idea 
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Joined: Tue Oct 26, 2010 5:29 pm
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What if it was unlocked by a High ranking mission chain, like only rank 1k plus can see it, because they are the main complainers about a abundance of ship-bots, and im sure they would also get a plethora of durt brackets aswell, Make the energy req heavy like 1k energy per thing(but only gives 50 Exp due to the fact you have already done so many blue prints you dont gain much knowlegde from it.) and 50 total for a completion, and 5 total completions each one giving you a partial blue print on how to make it. and then once you have all the pieces of the blue print you can put them together and use them on your CT lab or base and it gives you the ability to unlock that CT lab item.


P.S. I dont care about the really crappy energy to exp ratio if you dont like it dont bother saying it cuz i know it would be unpopular, its supposed to off-set the auto ranking, since most of you 1ks have atleast 10k energy it shouldnt be a problem, and it will be a well deserved treat at the end of it.

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Tue Jul 31, 2012 1:30 am
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Joined: Tue Aug 02, 2011 10:31 pm
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I think 2% per minute is too OP. When you compare hull and shield, one give more hp, the other give auto regen. XCharge Cells give half as much hp compare to Brackets. In order to balance shield and hull, the regen should be a quarter of optimal shield regen % at best . So with all 3 on should give 41.67% per hour or less.

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Tue Jul 31, 2012 1:53 am
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The point my suggestion is to inspire Dan, no to dictate.

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Tue Jul 31, 2012 2:08 am
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I think this is a good Idea over-all. Not in love with it, but it would be nice to give ship-bots an extra use, some might argue this is a terrible Idea and a waste of durtainium brackets. The nanites would have to NOT repair you when you are disabled for this item to be at all worth-while IMO...

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Tue Jul 31, 2012 3:10 am
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QCubed wrote:
I think this is a good Idea over-all. Not in love with it, but it would be nice to give ship-bots an extra use, some might argue this is a terrible Idea and a waste of durtainium brackets. The nanites would have to NOT repair you when you are disabled for this item to be at all worth-while IMO...

Annabell wrote:
Nanite Replicator
[ Special Module - Size:20, Hull:300, Hull Autorepair:+2% per Minute ]
Installs an Nanite Replicator on your ship. Regenerates 2% of total hull per minute, provided your ship is not disabled. Limit 3 per ship.

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Tue Jul 31, 2012 3:15 am
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Annabell wrote:
QCubed wrote:
I think this is a good Idea over-all. Not in love with it, but it would be nice to give ship-bots an extra use, some might argue this is a terrible Idea and a waste of durtainium brackets. The nanites would have to NOT repair you when you are disabled for this item to be at all worth-while IMO...

Annabell wrote:
Nanite Replicator
[ Special Module - Size:20, Hull:300, Hull Autorepair:+2% per Minute ]
Installs an Nanite Replicator on your ship. Regenerates 2% of total hull per minute, provided your ship is not disabled. Limit 3 per ship.

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fair enough, I seem to have missed it somehow. Why not change to a bulleted list? ^^;;

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Tue Jul 31, 2012 3:24 am
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QCubed wrote:
Why not change to a bulleted list? ^^;;

I originally intended to have the entire suggestion be a single graphic that looked like it belonged in the Collective Theory Lab, but got tired and stopped when it was half finished. :P

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Tue Jul 31, 2012 4:07 am
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