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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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Protean Barracks [ Special Module - Size:12, Hull:400, Raiding Bonus:+7% ] Installs a Protean Barracks in your ship. Can be installed along with three Protean Armories. Limit 1 per ship. Requires: 400 Medal Points Earned Cost: 200 Yellow Badges
Darth Flagitious, littefluffy, and sith squirrel, I already know you'd be against this idea.
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Wed Aug 01, 2012 6:04 am |
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The Exterminator
Joined: Wed Jan 25, 2012 6:17 pm Posts: 1232
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I would say upgrade the Bonus to say 12% per, and it would be a protean armory UPGRADE,
But really, It isn't needed.
+0.5
_________________Lumberjack, Konqul Excavator, Officer of Empire of the Sun Currently looking for a tree.
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Wed Aug 01, 2012 6:05 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Plagueis wrote: Darth Flagitious, littefluffy, and sith squirrel, I already know you'd be against this idea. +1 
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Aug 01, 2012 6:25 am |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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No more raid bonus . You want to raid people GET MORE CREW .
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Wed Aug 01, 2012 6:35 am |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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itsSoulPLayAgain wrote: No more raid bonus . You want to raid people GET MORE CREW . The Raid bonus would be more usefull for base raids where the extra % could really make the difference.
_________________ 
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Wed Aug 01, 2012 6:45 am |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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Fireblade225 wrote: itsSoulPLayAgain wrote: No more raid bonus . You want to raid people GET MORE CREW . The Raid bonus would be more usefull for base raids where the extra % could really make the difference. An excellent point. Adding more crew won't help you raid a base. That's dependent on how much damage you do.
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Wed Aug 01, 2012 7:36 am |
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mysterion
Joined: Mon Dec 19, 2011 6:01 pm Posts: 1216
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How about it upgrades a Protean Armory doubling its bonus 152 yellow badges 500 medal points? Yellow badges might be high but 14% is high 
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Wed Aug 01, 2012 7:50 am |
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sith squirrel
Joined: Tue Jul 05, 2011 10:36 pm Posts: 729
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Plagueis wrote: Protean Barracks [ Special Module - Size:12, Hull:400, Raiding Bonus:+10% ] upgrades Protean armory on your ship. Requires: 400 Medal Points Earned Cost: 200 Yellow Badges
_________________LV7+ Twinkly fairy
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Wed Aug 01, 2012 7:55 am |
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mysterion
Joined: Mon Dec 19, 2011 6:01 pm Posts: 1216
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thats basically what i said  +1 sith squirrel
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Wed Aug 01, 2012 8:05 am |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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mysterion wrote: How about it upgrades a Protean Armory doubling its bonus 152 yellow badges 500 medal points? Yellow badges might be high but 14% is high  Doubling its bonuses would make it way too overpowered.
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Wed Aug 01, 2012 8:22 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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itsSoulPLayAgain wrote: No more raid bonus . You want to raid people GET MORE CREW . This +1. As for the excuse of what about bases, wherein the chance isn't based on crew size its based on damage done > ranking on the dmg done list. How about you just do more damage to a base then. If your using that excuse, then you must be getting a free ride on the coattails of those that sink the bases for you, and you must be doing it "VERY OFTEN" and you just want a better raid chance for your 150 dmg done to a base. On our base combats we might see from time to time, spots 10-30 damage might be as high as 30k against a base, if its a tough one. None of them have asked for a raid chance increase against bases, because on the next base they might get a top 10 spot and a 100% raid chance. Yes there are those who might be rank 200-500 in a legion, who hit level 5 bases maybe once/twice a day, and they can't smash a base to ever get in the top 20 or 30, and so are stuck with a low % of raid chance. To them i would say, your getting free silver badges daily to make your Planets safer & your Ship and Bases stronger. Attacking a base should only afford you a "chance" at a raid, not a "guarantee". As it stands right now, top 9 on a level 5 base get 100% chance with 3 protean armories. 10th gets like 98%, then 96% and so on, so even 20th position has like an 80% chance or thereabouts. No way should there be a 100% chance at 20th place. ----- So overall, a resounding -1 to the idea of any "more" items that increase raid chances. Go "Raider" if you really want to boost your odds of a succesful raid at anything.
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Wed Aug 01, 2012 8:24 am |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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kirkeastment wrote: itsSoulPLayAgain wrote: No more raid bonus . You want to raid people GET MORE CREW . This +1. As for the excuse of what about bases, wherein the chance isn't based on crew size its based on damage done > ranking on the dmg done list. How about you just do more damage to a base then. If your using that excuse, then you must be getting a free ride on the coattails of those that sink the bases for you, and you must be doing it "VERY OFTEN" and you just want a better raid chance for your 150 dmg done to a base. On our base combats we might see from time to time, spots 10-30 damage might be as high as 30k against a base, if its a tough one. None of them have asked for a raid chance increase against bases, because on the next base they might get a top 10 spot and a 100% raid chance. Yes there are those who might be rank 200-500 in a legion, who hit level 5 bases maybe once/twice a day, and they can't smash a base to ever get in the top 20 or 30, and so are stuck with a low % of raid chance. To them i would say, your getting free silver badges daily to make your Planets safer & your Ship and Bases stronger. Attacking a base should only afford you a "chance" at a raid, not a "guarantee". As it stands right now, top 9 on a level 5 base get 100% chance with 3 protean armories. 10th gets like 98%, then 96% and so on, so even 20th position has like an 80% chance or thereabouts. No way should there be a 100% chance at 20th place. ----- So overall, a resounding -1 to the idea of any "more" items that increase raid chances. Go "Raider" if you really want to boost your odds of a succesful raid at anything. I almost always do enough damage to have a good chance of raiding a base, so this wouldn't really help me with raiding bases. And I HAVE been a raider. I was a raider for a while when I was mylarai a long time ago. And I was a raider not too long ago when I was mylarai again for the medal. And I will be a konqul raider during the time that avarice of the scruuge is available from the service terminal. With a raider profession, three armories, and that temporary raid bonus, my total raiding bonus will be 91%.
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Wed Aug 01, 2012 8:45 am |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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Plagueis wrote: Fireblade225 wrote: itsSoulPLayAgain wrote: No more raid bonus . You want to raid people GET MORE CREW . The Raid bonus would be more usefull for base raids where the extra % could really make the difference. An excellent point. Adding more crew won't help you raid a base. That's dependent on how much damage you do. On second thought, another raiding bonus against bases would be overpowered. An alternative idea is a raiding debuff, making it a bit easier to raid someone. It would not be stackable. Once again, I already know darth, fluffy, sithsquirrel, isoulplay, and kirk would be against the idea.
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Wed Aug 01, 2012 8:56 am |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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kirkeastment wrote: itsSoulPLayAgain wrote: No more raid bonus . You want to raid people GET MORE CREW . This +1. As for the excuse of what about bases, wherein the chance isn't based on crew size its based on damage done > ranking on the dmg done list. How about you just do more damage to a base then. If your using that excuse, then you must be getting a free ride on the coattails of those that sink the bases for you, and you must be doing it "VERY OFTEN" and you just want a better raid chance for your 150 dmg done to a base. On our base combats we might see from time to time, spots 10-30 damage might be as high as 30k against a base, if its a tough one. None of them have asked for a raid chance increase against bases, because on the next base they might get a top 10 spot and a 100% raid chance. Yes there are those who might be rank 200-500 in a legion, who hit level 5 bases maybe once/twice a day, and they can't smash a base to ever get in the top 20 or 30, and so are stuck with a low % of raid chance. To them i would say, your getting free silver badges daily to make your Planets safer & your Ship and Bases stronger. Attacking a base should only afford you a "chance" at a raid, not a "guarantee". As it stands right now, top 9 on a level 5 base get 100% chance with 3 protean armories. 10th gets like 98%, then 96% and so on, so even 20th position has like an 80% chance or thereabouts. No way should there be a 100% chance at 20th place. ----- So overall, a resounding -1 to the idea of any "more" items that increase raid chances. Go "Raider" if you really want to boost your odds of a succesful raid at anything. +1 to you! -1 to the idea of the upgraded proteans. I agree completely, we get a lot of freeloaders in our legion... Most of the time, there are 3-4 people doing 90% of the damage, or more, while the other 26-27 do what little is left. The point is as its always been, raiding is fine as it is, when it comes to both bases and people. You want more successful raids? Get more crew, and do more damage! Hint for the "noobs" who dont know how to get more crew: Focus on artifact production, and NPC.
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Wed Aug 01, 2012 8:57 am |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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To make it more fair when raiding bases, maybe the chance of a successful raid should be decreased. It'd still be possible to have a 100% chance, but it would take more damage to have that 100% chance.
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Wed Aug 01, 2012 9:03 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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+1
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed Aug 01, 2012 2:32 pm |
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Joseph
Joined: Mon Sep 26, 2011 12:56 am Posts: 375
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a upgrade to the protrean armory that doubles it's hull bonus and makes it 8% or 9% raiding bonus won't be OP.
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Wed Aug 01, 2012 2:58 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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Plagueis wrote: Fireblade225 wrote: itsSoulPLayAgain wrote: No more raid bonus . You want to raid people GET MORE CREW . The Raid bonus would be more usefull for base raids where the extra % could really make the difference. An excellent point. Adding more crew won't help you raid a base. That's dependent on how much damage you do. On second thought, another raiding bonus against bases would be overpowered. An alternative idea is a raiding debuff, making it a bit easier to raid someone. It would not be stackable. Once again, I already know darth, fluffy, sithsquirrel, isoulplay, and kirk would be against the idea. -1 i know you are in danger of falling off the raids leaderboard, but this suggestion just proves that your ship is not currently built for raiding. there are plenty of other players on the raids leaderboard who are successfully raiding, even at higher ranks, without any additional buffs / debuffs.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Wed Aug 01, 2012 3:30 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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make it 15% base raids only. Doing 100k to a bricked base and failing a raid is BS. So make the mod only for base raids.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Wed Aug 01, 2012 5:52 pm |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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itsSoulPLayAgain wrote: make it 15% base raids only. Doing 100k to a bricked base and failing a raid is BS. So make the mod only for base raids. I'm like this idea, when I go all out on a bricked base trying to keep up with the stronger ships in our group (everyones) failing a raid is almost heartbreaking
_________________  A Necromancer Design Senatus et Populusque Imminente
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Thu Aug 02, 2012 12:17 am |
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