Author |
Message |
ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
|
Right now when you want to use artifacts on a planet, you have to scroll down your large list of artifacts to find the one you want to use. Then when you find it, click use and then it goes back up to the top and you have to repeat. Sometimes this can be a lot of repeating; up to 32 times. This is REALLY frustrating.   Other things that would benefit: terraformers, quasis, spy uplinks, space elevators, planetary data optimizers, Interspacial Fold Generator, etc. I am not trying to get around the max so if you tried to use 22 Grav Amps (or 21 and it already had 100 passive defense), it would not work. The other, possibly easier to code option would be the Planetary Artifact Filter. 
|
Wed Aug 08, 2012 2:01 pm |
|
 |
mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
|
I still think that just a "scroll lock" option would be great for them. Just so when you scroll down it would stay there when you use an arti.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
|
Wed Aug 08, 2012 2:04 pm |
|
 |
ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
|
mojo311 wrote: I still think that just a "scroll lock" option would be great for them. Just so when you scroll down it would stay there when you use an arti. Filter sort of acts like a 'scroll lock' but yes, even that would help a lot.
|
Wed Aug 08, 2012 2:13 pm |
|
 |
StolenPlanet
Joined: Sat Jun 05, 2010 1:54 am Posts: 1208
|
+1 to both suggestions!
_________________
|
Wed Aug 08, 2012 6:25 pm |
|
 |
varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
|
+1 to both ideas
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
|
Wed Aug 08, 2012 6:32 pm |
|
 |
itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
|
+1 to both .
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
|
Wed Aug 08, 2012 6:39 pm |
|
 |
Nuron
Joined: Sun Oct 09, 2011 2:56 pm Posts: 955 Location: Not Present
|
+1 to both of the ideas
_________________TURQUOISE IS MY COLOUR!So don't $%&% use it... 
|
Wed Aug 08, 2012 6:47 pm |
|
 |
Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
|
ODragon wrote: Right now when you want to use artifacts on a planet, you have to scroll down your large list of artifacts to find the one you want to use. Then when you find it, click use and then it goes back up to the top and you have to repeat. Sometimes this can be a lot of repeating; up to 32 times. This is REALLY frustrating.   Other things that would benefit: terraformers, quasis, spy uplinks, space elevators, planetary data optimizers, Interspacial Fold Generator, etc. I am not trying to get around the max so if you tried to use 22 Grav Amps (or 21 and it already had 100 passive defense), it would not work. The other, possibly easier to code option would be the Planetary Artifact Filter.  How about a repeatable mission that uses, say 10 energy per round, and 5 Planetary Time Vortexes, that makes an Advanced Time Vortex, which advances the colony by 5 days. Make sense to anyone else?
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
|
Wed Aug 08, 2012 6:59 pm |
|
 |
Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
|
XxDarthDexterxX wrote: How about a repeatable mission that uses, say 10 energy per round, and 5 Planetary Time Vortexes, that makes an Advanced Time Vortex, which advances the colony by 5 days. Make sense to anyone else? What the hell does that have to do with milking ducks??
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
|
Wed Aug 08, 2012 7:05 pm |
|
 |
Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
|
+1 to both ideas, a repeatable mission would be uneccesary as it would be more effort to get the new artifact than it would to just use the original one!
_________________
|
Wed Aug 08, 2012 7:07 pm |
|
 |
detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
|
+1
|
Thu Aug 09, 2012 6:23 pm |
|
 |
wredz
Joined: Sun Nov 06, 2011 11:59 pm Posts: 311
|
+1 either suggestion would help a great deal
|
Thu Aug 09, 2012 7:00 pm |
|
 |
elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
|
mojo311 wrote: I still think that just a "scroll lock" option would be great for them. Just so when you scroll down it would stay there when you use an arti. this is the same issue as the ship UI, I could post the code here but nothing would happen with it.
_________________ 
|
Thu Aug 09, 2012 7:31 pm |
|
 |
bradyc
Joined: Thu Jun 21, 2012 4:19 am Posts: 246
|
+1 to both
|
Fri Aug 10, 2012 1:29 am |
|
 |
Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
|
Adsibearsawsome wrote: +1 to both ideas, a repeatable mission would be uneccesary as it would be more effort to get the new artifact than it would to just use the original one! 1 Click. It takes 10 energy, and 5 PTV's. Then there's no energy cost for the " Advanced Time Vortex". Everyone has their own opinion though.
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
|
Sat Aug 11, 2012 8:42 pm |
|
 |
SteveMcBob
Joined: Sat Feb 19, 2011 10:55 pm Posts: 374
|
Alternate idea: Make it so the artifact list doesn't reset when you use one. Or if it has to reset, have it remember what position it was at and go back.
|
Sun Aug 12, 2012 2:17 am |
|
 |
itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
|
scroll lock or a search bar i think would be best and Simple to do.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
|
Sun Aug 12, 2012 5:27 pm |
|
 |
Jessica
Joined: Tue Dec 27, 2011 6:29 pm Posts: 296
|
+1 to both suggestions.
|
Sun Aug 12, 2012 9:35 pm |
|
 |
Common
Joined: Sun Nov 27, 2011 7:39 am Posts: 334
|
OMG YES PLEASE, THIS IS NEEDED +1
|
Tue Aug 14, 2012 10:29 am |
|
 |
Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
|
+1 to any of the suggested ideas beside Dexters.
|
Tue Aug 14, 2012 12:28 pm |
|
 |
|