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 Improvement for the Remote Intrusion Base Ability 
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Joined: Mon Dec 06, 2010 5:14 am
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Remote intrusion is currently one of those base abilities where people laugh when they see a defending legion use it to protect their base. I'm proposing to change the duration to only 30 minutes, but have those hit by the ability unable to remove the effect via containment cage. This will prevent individuals from carrying 99% of the damage in a base fight, which is supposed to a legion/team effort in the first place. If nothing else it will slow them down a bit, which is supposed to be the point of defensive base abilities.

Thoughts?

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Thu Aug 09, 2012 10:36 pm
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i agree that it is a pretty laughable base ability since it can just easily be removed by using a containment cage.
it would probably be used more often if it is changed as you suggest but perhaps 30minutes is a bit long..
maybe 15minutes?


Thu Aug 09, 2012 11:35 pm
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Joined: Tue Mar 29, 2011 5:07 pm
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I like this idea .. but .. it would have to be like 5 minutes max you make it too long properly spaced remote intrusions you can make a base almost invincible especially considering a good chunk of bases you have too few people doing such a bulk of the damage that it would ruin base fights..


Fri Aug 10, 2012 1:59 am
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kendryll wrote:
I like this idea .. but .. it would have to be like 5 minutes max you make it too long properly spaced remote intrusions you can make a base almost invincible especially considering a good chunk of bases you have too few people doing such a bulk of the damage that it would ruin base fights..


That's exactly the point. You have a couple big guns doing the vast majority of the damage while everyone else goes along for the ride. Taking out the top 3 guns forces the rest of the legion to actually DO something.

Since the RI ability is only 1 point to use, I think rather than the top 3 being affect as the OP suggests, I think one would be good. There would also have to be some kind of coding bypass to allow use on multiple targets. Also a limit of 5-10 uses would be appropriate, otherwise you could just RI everyone willy nilly if you've got enough ability points.

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Fri Aug 10, 2012 2:49 am
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No. not **** over lil legions. You have good where u are. Dont be like that.

don't know why im getting so mad Dan wil not add an idea this bad to GL. It take so much nrg to take out a base to do this will only let people run out the clock and straighten the top legions.

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Fri Aug 10, 2012 2:52 am
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I've been in Pirate subregions for the last two months. I've essentially been soloing L5s and L6s for them since I've been here, so this would adversely affect me as well. One or two ships should not, under ANY circumstances, be able to cause 90+% of the damage to a tough, high level base and bring it down successfully without having any effective roadblocks thrown in their way.

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Fri Aug 10, 2012 3:48 am
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Outcast wrote:
I've been in Pirate subregions for the last two months. I've essentially been soloing L5s and L6s for them since I've been here, so this would adversely affect me as well. One or two ships should not, under ANY circumstances, be able to cause 90+% of the damage to a tough, high level base and bring it down successfully without having any effective roadblocks thrown in their way.


If they have the atk and NRG then YES they can and are. there are, to start u have to stop PVP and taken planets os u can amp up. also to deal that much damage you have to be strong. Your suggesting an idea to save u from MENTO at the cost of hurting soo many little legions so NO. I'm sorry but this is a bad Idea.

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Fri Aug 10, 2012 4:14 am
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How about make the trap last 30 minutes on the top 3 damagers, and have an hour cool off between uses of the ability? That way, even the top damagers can't be downed for the entire fight. Make the AP cost to use the ability a bit more too. Also, which 'little legions' are you referring to? The ones that have one super high-ranked player that's allowing that legion to achieve things that, possibly, they shouldn't be able to achieve yet?

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Fri Aug 10, 2012 4:25 am
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Outcast wrote:
How about make the trap last 30 minutes on the top 3 damagers, and have an hour cool off between uses of the ability? That way, even the top damagers can't be downed for the entire fight. Make the AP cost to use the ability a bit more too. Also, which 'little legions' are you referring to? The ones that have one super high-ranked player that's allowing that legion to achieve things that, possibly, they shouldn't be able to achieve yet?

I wonder if he's referring to us. we can take on most bases but need nam for some


Fri Aug 10, 2012 4:26 am
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The whole Idea is bad. And the day that you set it so only 4 of the top legion can kill the big bases is the Day i say ---- - and leave!

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Fri Aug 10, 2012 4:28 am
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take the ability out. end of story


Fri Aug 10, 2012 4:30 am
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to think about it high rank bases are hard to kill as it is, why make it harder?

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Fri Aug 10, 2012 4:33 am
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lol looks like the Tri is looking for ways to stop mento 8-)

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Fri Aug 10, 2012 6:00 am
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godslayer61192 wrote:
lol looks like the Tri is looking for ways to stop mento 8-)



Don't you mean Lords of Infinity? Because we all know it's a team effort and not just one ship.... :roll:

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Fri Aug 10, 2012 6:09 am
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