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 Base Disables 
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Joined: Mon Dec 19, 2011 6:01 pm
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Can we have it so we know who disables the base? because sometimes someone disables base before rules and you cant figure out who it is. Kinda like the npc log it says who alerted and it can say how many badges you get aswell?

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Mon Aug 13, 2012 1:31 pm
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Not a bad idea. I guess it couldn't hurt to add in who disabled the locked base, for disciplinary reasons. +1


Mon Aug 13, 2012 2:10 pm
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+1

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Mon Aug 13, 2012 2:28 pm
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+1 this would help us find out who the opurtunists are

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Mon Aug 13, 2012 3:28 pm
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Nice idea. We'd put it to good use here. +1

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Mon Aug 13, 2012 4:08 pm
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like (what's with google plus?)

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Mon Aug 13, 2012 5:03 pm
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CommanderL wrote:
like (what's with google plus?)

Wtf did you just say?

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Mon Aug 13, 2012 5:05 pm
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mysterion wrote:
CommanderL wrote:
like (what's with google plus?)

Wtf did you just say?

google plus uses +1s while FB uses likes

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Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Mon Aug 13, 2012 5:43 pm
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Xzien wrote:
mysterion wrote:
CommanderL wrote:
like (what's with google plus?)

Wtf did you just say?

google plus uses +1s while FB uses likes

ok now i understamd

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Mon Aug 13, 2012 5:48 pm
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No more replies over 12hrs?

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Tue Aug 14, 2012 8:23 am
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+1 and bump


Fri Aug 17, 2012 7:40 pm
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+1

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Fri Aug 17, 2012 8:20 pm
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mysterion wrote:
Can we have it so we know who disables the base? because sometimes someone disables base before rules and you cant figure out who it is. Kinda like the npc log it says who alerted and it can say how many badges you get aswell?

Just check the damage log, if someone went over your set damage cap, punish them, regardless whether it was them or those who came after them that disabled it. If you don't have a damage cap then get one. If your still not happy, I don't think it would be too hard for Dan to implement.


Fri Aug 17, 2012 9:20 pm
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We don't actually have a damage cap as most of the members are too small to deal much damage. Those of us that can take it out know not to disable it, and will usually just hit once or twice, but we do not - officially - have a damage cap.

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Fri Aug 17, 2012 9:22 pm
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thunderbolta wrote:
We don't actually have a damage cap as most of the members are too small to deal much damage. Those of us that can take it out know not to disable it, and will usually just hit once or twice, but we do not - officially - have a damage cap.

As your members grow you will have to get one believe me, and find a way of enforcing it as well. A payment of exo-clamps and kicking for repeat offenders is a widely used method.


Fri Aug 17, 2012 9:29 pm
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No sometimes we dont have that rule it is dont kill base untill somany are on sometimes people do near enough same damage you cant tell who kille dit

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Sat Aug 18, 2012 10:47 am
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mysterion wrote:
No, sometimes we dont have that rule, it is 'dont kill base until so many are on it' so sometimes people do near enough same damage and you cant tell who killed it.

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Sat Aug 18, 2012 12:39 pm
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Nuron wrote:
mysterion wrote:
No, sometimes we dont have that rule, it is 'dont kill base until so many are on it' so sometimes people do near enough same damage and you cant tell who killed it.

What is your problem?

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Sat Aug 18, 2012 12:54 pm
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I don't have a problem, do you?

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Sat Aug 18, 2012 12:58 pm
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Honestly anyway don't not 'dont. You try correct me i will correct it my self :roll:
Mysterion wrote:
No, sometimes we don't have that rule, it's don't kill the base untill so many people are on. Sometimes people do near enough the same damage, you can't tell who killed it.

Done next time you try to correct me, I will correct you the right way. Next time you attempt to correct anyone, make sure it is right.

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Sat Aug 18, 2012 1:31 pm
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