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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Could also have some removed after an amount if time, or a reader every month or something
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Thu Aug 16, 2012 6:10 pm |
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Rambojr
Joined: Wed Apr 13, 2011 8:09 pm Posts: 1237
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Darth Flagitious wrote: Ok since the original poster trumps Rambo, here's a little more detail on the very biggest reason I give this a -1.
Let's do a little math now on the GP Lotto. Taking the proposed 6 number 1-60, there is a 1:36Billion chance of hitting. So it's likely to not hit very often. So if we have 300 people plunk down 5GP every drawing, after 10 drawings there would be a total of 15000 GP in the pot. If the winner only gets 50% of that, it's 7500GP. Do you have any idea what someone that knows what they are doing can do with 7500GP? Now, if after 10 drawings there still is no Grand Prize winner, the pot is going to entice more people to try. Let's assume an additional 25 people per drawing. By the 20th round, you now have a total of 36,875GP in the pot. At 50% a winner would get 18,937GP. Right there is 1893 energy refills, at 10k energy per bar... I imagine I would be able to get some nice artifact planets for donating 18 million energy to a midrank legion base. And remember... That's with a conservative entry pool of 300 at the start, a conservative payout percentage, and an extremely conservative "time till win".
CTP is going to work the same way. Only with a factor of 5x involved. Well I tryed to respect his idea.. But he ask for it.. So yeah this idea will nvr work and tys for point it out Darth.. Well said.
_________________  The Galaxy Pub = A casual place to discuss anything off-topic, whatever suits your mood. - Forum topics are not the proper place to bring up inter-legion conflicts.
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Thu Aug 16, 2012 6:11 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Darth Flagitious wrote: Ok since the original poster trumps Rambo, here's a little more detail on the very biggest reason I give this a -1.
Let's do a little math now on the GP Lotto. Taking the proposed 6 number 1-60, there is a 1:36Billion chance of hitting. So it's likely to not hit very often. So if we have 300 people plunk down 5GP every drawing, after 10 drawings there would be a total of 15000 GP in the pot. If the winner only gets 50% of that, it's 7500GP. Do you have any idea what someone that knows what they are doing can do with 7500GP? Now, if after 10 drawings there still is no Grand Prize winner, the pot is going to entice more people to try. Let's assume an additional 25 people per drawing. By the 20th round, you now have a total of 36,875GP in the pot. At 50% a winner would get 18,937GP. Right there is 1893 energy refills, at 10k energy per bar... I imagine I would be able to get some nice artifact planets for donating 18 million energy to a midrank legion base. And remember... That's with a conservative entry pool of 300 at the start, a conservative payout percentage, and an extremely conservative "time till win".
CTP is going to work the same way. Only with a factor of 5x involved. Darth you seem to forget that lotteries can have more than on winner Darth by the way you describe the problem it sounds like it can describe easily solved by implementing these options: 1. Increase one's chances of winning by reducing the number choices from 1 - 60 to 1 - 30. But they still have to guess all 6 numbers correctly. This will ensure that if enough people try at least someone is bound to win on a once every other day basis. Thus splitting the prize pool if more than one person wins. 2. Reduce the amount they win from the prize pool from 75% to 60%. Since you seem to be so worried about someone having about 10k GP. 3. Reduce the amount of GP it takes to pay for a ticket from 5 GP to 2GP. They can enter in 10 tickets max.
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Thu Aug 16, 2012 7:04 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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playret0195x wrote: Darth Flagitious wrote: Ok since the original poster trumps Rambo, here's a little more detail on the very biggest reason I give this a -1.
Let's do a little math now on the GP Lotto. Taking the proposed 6 number 1-60, there is a 1:36Billion chance of hitting. So it's likely to not hit very often. So if we have 300 people plunk down 5GP every drawing, after 10 drawings there would be a total of 15000 GP in the pot. If the winner only gets 50% of that, it's 7500GP. Do you have any idea what someone that knows what they are doing can do with 7500GP? Now, if after 10 drawings there still is no Grand Prize winner, the pot is going to entice more people to try. Let's assume an additional 25 people per drawing. By the 20th round, you now have a total of 36,875GP in the pot. At 50% a winner would get 18,937GP. Right there is 1893 energy refills, at 10k energy per bar... I imagine I would be able to get some nice artifact planets for donating 18 million energy to a midrank legion base. And remember... That's with a conservative entry pool of 300 at the start, a conservative payout percentage, and an extremely conservative "time till win".
CTP is going to work the same way. Only with a factor of 5x involved. Darth you seem to forget that lotteries can have more than one winner Darth by the way you describe the problem it sounds like it can describe easily solved by implementing these options: 1. Increase one's chances of winning by reducing the number choices from 1 - 60 to 1 - 30. But they still have to guess all 6 numbers correctly. This will ensure that if enough people try at least someone is bound to win on a once every other day basis. Thus splitting the prize pool if more than one person wins. 2. Reduce the amount they win from the prize pool from 75% to 60%. Since you seem to be so worried about someone having about 10k GP. 3. Reduce the amount of GP it takes to pay for a ticket from 5 GP to 2GP. They can enter in 10 tickets max. No, I didn't forget that. Just because a lottery CAN have more than one winner does not necessarily mean that it WILL. You have to base the calculations on the assumption that only one person wins. 1. With 6 "digits" drawn, 1-30 still gives an "odds of winning" of 1:427,518,000. 1-20 is 1:27,907,200. Heck, even 1-10 is 1:151,200. The number of possible outcomes is still way to high to ensure a good chance of someone winning "every other day." 2. I used 50% for my example and you can see how easily that pot got out of control. 3. A reduced ticket price doesn't do anything because it only takes one ticket to win. Kinda hard to explain in text how that's a bad thing, so I'll just let it slide for now. Bottom line is, for a GP lottery to NOT be potentially overpowering, you would have to both raise the chance to win AND lower the potential payout so far that it would be nothing more than a semi-interesting sidenote to the game, much the way the Galaxy Wheel is now. People aren't going to buy more GP so they can buy lottery tickets for a chance to win slightly more GP. At least sensible people won't. Which leaves Dan with 0 incentive to do the code.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Thu Aug 16, 2012 7:58 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Darth Flagitious wrote: playret0195x wrote: Darth Flagitious wrote: Ok since the original poster trumps Rambo, here's a little more detail on the very biggest reason I give this a -1.
Let's do a little math now on the GP Lotto. Taking the proposed 6 number 1-60, there is a 1:36Billion chance of hitting. So it's likely to not hit very often. So if we have 300 people plunk down 5GP every drawing, after 10 drawings there would be a total of 15000 GP in the pot. If the winner only gets 50% of that, it's 7500GP. Do you have any idea what someone that knows what they are doing can do with 7500GP? Now, if after 10 drawings there still is no Grand Prize winner, the pot is going to entice more people to try. Let's assume an additional 25 people per drawing. By the 20th round, you now have a total of 36,875GP in the pot. At 50% a winner would get 18,937GP. Right there is 1893 energy refills, at 10k energy per bar... I imagine I would be able to get some nice artifact planets for donating 18 million energy to a midrank legion base. And remember... That's with a conservative entry pool of 300 at the start, a conservative payout percentage, and an extremely conservative "time till win".
CTP is going to work the same way. Only with a factor of 5x involved. Darth you seem to forget that lotteries can have more than one winner Darth by the way you describe the problem it sounds like it can describe easily solved by implementing these options: 1. Increase one's chances of winning by reducing the number choices from 1 - 60 to 1 - 30. But they still have to guess all 6 numbers correctly. This will ensure that if enough people try at least someone is bound to win on a once every other day basis. Thus splitting the prize pool if more than one person wins. 2. Reduce the amount they win from the prize pool from 75% to 60%. Since you seem to be so worried about someone having about 10k GP. 3. Reduce the amount of GP it takes to pay for a ticket from 5 GP to 2GP. They can enter in 10 tickets max. No, I didn't forget that. Just because a lottery CAN have more than one winner does not necessarily mean that it WILL. You have to base the calculations on the assumption that only one person wins. 1. With 6 "digits" drawn, 1-30 still gives an "odds of winning" of 1:427,518,000. 1-20 is 1:27,907,200. Heck, even 1-10 is 1:151,200. The number of possible outcomes is still way to high to ensure a good chance of someone winning "every other day." 2. I used 50% for my example and you can see how easily that pot got out of control. 3. A reduced ticket price doesn't do anything because it only takes one ticket to win. Kinda hard to explain in text how that's a bad thing, so I'll just let it slide for now.Bottom line is, for a GP lottery to NOT be potentially overpowering, you would have to both raise the chance to win AND lower the potential payout so far that it would be nothing more than a semi-interesting sidenote to the game, much the way the Galaxy Wheel is now. People aren't going to buy more GP so they can buy lottery tickets for a chance to win slightly more GP. At least sensible people won't. Which leaves Dan with 0 incentive to do the code. What are you talking about? If the price of a ticket is lowered it will reduce the amount of GP in the pot. And more tickets will increase the odds of winning, by 10x. Which, again (standing by my original post), will increase the odds of someone winning.You know what? I didn't wanna have to suggest this but since you are so hard to please I have no other choice: At the end of the day, If no one wins and the pot is over 500GP then the pot is lowered to 500GP.
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Thu Aug 16, 2012 8:28 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Darth Flagitious wrote: playret0195x wrote: Darth Flagitious wrote: Ok since the original poster trumps Rambo, here's a little more detail on the very biggest reason I give this a -1.
Let's do a little math now on the GP Lotto. Taking the proposed 6 number 1-60, there is a 1:36Billion chance of hitting. So it's likely to not hit very often. So if we have 300 people plunk down 5GP every drawing, after 10 drawings there would be a total of 15000 GP in the pot. If the winner only gets 50% of that, it's 7500GP. Do you have any idea what someone that knows what they are doing can do with 7500GP? Now, if after 10 drawings there still is no Grand Prize winner, the pot is going to entice more people to try. Let's assume an additional 25 people per drawing. By the 20th round, you now have a total of 36,875GP in the pot. At 50% a winner would get 18,937GP. Right there is 1893 energy refills, at 10k energy per bar... I imagine I would be able to get some nice artifact planets for donating 18 million energy to a midrank legion base. And remember... That's with a conservative entry pool of 300 at the start, a conservative payout percentage, and an extremely conservative "time till win".
CTP is going to work the same way. Only with a factor of 5x involved. Darth you seem to forget that lotteries can have more than one winner Darth by the way you describe the problem it sounds like it can describe easily solved by implementing these options: 1. Increase one's chances of winning by reducing the number choices from 1 - 60 to 1 - 30. But they still have to guess all 6 numbers correctly. This will ensure that if enough people try at least someone is bound to win on a once every other day basis. Thus splitting the prize pool if more than one person wins. 2. Reduce the amount they win from the prize pool from 75% to 60%. Since you seem to be so worried about someone having about 10k GP. 3. Reduce the amount of GP it takes to pay for a ticket from 5 GP to 2GP. They can enter in 10 tickets max. No, I didn't forget that. Just because a lottery CAN have more than one winner does not necessarily mean that it WILL. You have to base the calculations on the assumption that only one person wins. 1. With 6 "digits" drawn, 1-30 still gives an "odds of winning" of 1:427,518,000. 1-20 is 1:27,907,200. Heck, even 1-10 is 1:151,200. The number of possible outcomes is still way to high to ensure a good chance of someone winning "every other day." 2. I used 50% for my example and you can see how easily that pot got out of control. 3. A reduced ticket price doesn't do anything because it only takes one ticket to win. Kinda hard to explain in text how that's a bad thing, so I'll just let it slide for now. Bottom line is, for a GP lottery to NOT be potentially overpowering, you would have to both raise the chance to win AND lower the potential payout so far that it would be nothing more than a semi-interesting sidenote to the game, much the way the Galaxy Wheel is now. People aren't going to buy more GP so they can buy lottery tickets for a chance to win slightly more GP. At least sensible people won't. Which leaves Dan with 0 incentive to do the code. Umm darth where exactly are you getting your odds? they are waaaay low.
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Thu Aug 16, 2012 9:10 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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KJReed wrote: Umm darth where exactly are you getting your odds? they are waaaay low. Those are spot on. Because each number once pulled is removed from the possibilities for the subsequent pulls, the calculation becomes a partial factorial, not an exponential.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Thu Aug 16, 2012 9:39 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Darth Flagitious wrote: KJReed wrote: Umm darth where exactly are you getting your odds? they are waaaay low. Those are spot on. Because each number once pulled is removed from the possibilities for the subsequent pulls, the calculation becomes a partial factorial, not an exponential. are you assuming it has to be a particular order then? otherwise ten would be about .5 % or 1/210 20 would be 1/38,760 30 would be 1/593,775
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Thu Aug 16, 2012 9:57 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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KJReed wrote: Darth Flagitious wrote: KJReed wrote: Umm darth where exactly are you getting your odds? they are waaaay low. Those are spot on. Because each number once pulled is removed from the possibilities for the subsequent pulls, the calculation becomes a partial factorial, not an exponential. are you assuming it has to be a particular order then? otherwise ten would be about .5 % or 1/210 20 would be 1/38,760 30 would be 1/593,775 Yeah, my excel lost the 6! in the formula. That doesn't mitigate the argument however.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Thu Aug 16, 2012 10:17 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Darth Flagitious wrote: Yeah, my excel lost the 6! in the formula. That doesn't mitigate the argument however. ah that makes sense. thats why i do everything by hand. to some extent it does though. if it was the one in ten and only cost 2 gp the average winnings would be 420 gp and then if you were to take a certain % tax out say 20? average winning would be 336 gp. then if you take from that pool the gp that would be given to those who got 4 or 5 right it really wouldn't be that over powering.
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Thu Aug 16, 2012 10:36 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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If you want to role the Dice with your GP spin the GL wheel.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Thu Aug 16, 2012 11:52 pm |
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neogoterra
Joined: Fri Sep 23, 2011 3:30 am Posts: 1121 Location: Freeing Layered
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If you want a lottery idea and its kinda already in the game fix the wheel we already have If thats not enough for you then make it more simple say 100 people put 2g gp in the whole amount of GP pools and person that wins then they win all 200 gp that was put in the pot. And if its made more like a raffle where there is always just one winner each time it would be more rounded, and a little less op. Still its not really that good of a idea, interesting but not that good no matter how you slice it.
_________________http://www.youtube.com/watch?v=0GdqHJqeVy8 Some times its just better to relax and be at peace with the world.
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Fri Aug 17, 2012 9:15 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Frankly I couldn't care less if this gets implemented, the chance of getting the jackpot no matter how large, means I will never ever attempt it.
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Fri Aug 17, 2012 11:10 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Wait did darth and negoterra just agree on something to some extent?
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Fri Aug 17, 2012 2:32 pm |
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likemike306
Joined: Sun May 08, 2011 4:57 pm Posts: 60
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playret0195x wrote: Well, who wouldn't wanna try their luck at winning prizes from lotteries. I was thinking that there could be four different type of lotteries in the game:
1. GP lottery, players spend 5GP a go for a ticket with 6 different numbers on it. If you match four of those numbers you win 5GP. Match 5 and you win 20GP. Match all 6 and you get a split at the GP prize pool. (which is 90% of all the GP spent on the tickets) 2. CTP lottery, players spend 25 CTP a go for a ticket eith 6 different numbers on it. If you match four of those numbers you win 25 CTP. Match 5 and you win 100CTP. Match all 6 and you get a split at the CTP prize pool. (Which is 90% of all the CTP spent on the tickets) 3. Credits lottery, Players pick a number 1 - 50. They spend x amount of credits on that bet and if their number choice was two off from winning then they win their credits back. If it was one off from winning then they win double the credits spent. If they chose the right number then they win 5x their bet. 4. EM lottery, (Same thing as the Credits lottery) In one aspect i like the idea but on the otherhand there are some points you are forgetting. 1) You will have to buy the GP therefore you are using real money to gamble on buying a lottery ticket...problem with this is that it is entering if not borderline gambling terms so it would introduce an age requirement (by law) so it wouldnt be practical. 2) It would be pretty hard to code into the game as the numbers would have to be generated randomly and not only that dan could if he wanted to just type in the numbers he wants to come up and he wins everytime (we don't know who wins it). So im gonna give it +0.2 lol
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Fri Aug 17, 2012 8:36 pm |
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Rambojr
Joined: Wed Apr 13, 2011 8:09 pm Posts: 1237
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[/quote] In one aspect i like the idea but on the otherhand there are some points you are forgetting. 1) You will have to buy the GP therefore you are using real money to gamble on buying a lottery ticket...problem with this is that it is entering if not borderline gambling terms so it would introduce an age requirement (by law) so it wouldnt be practical. 2) It would be pretty hard to code into the game as the numbers would have to be generated randomly and not only that dan could if he wanted to just type in the numbers he wants to come up and he wins everytime (we don't know who wins it). So im gonna give it +0.2 lol[/quote] Technically speaking to Spin the Galaxy Wheel you must use 10 gp's which you need to purchase for real money since they cant be traded and that's one form of gambling and we have the Wheel for a long time now.. Question is why do we still have minors playing this game? Since by law they are not allowed to participate in any form of gambling for real money 
_________________  The Galaxy Pub = A casual place to discuss anything off-topic, whatever suits your mood. - Forum topics are not the proper place to bring up inter-legion conflicts.
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Fri Aug 17, 2012 8:56 pm |
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likemike306
Joined: Sun May 08, 2011 4:57 pm Posts: 60
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Quote: Technically speaking to Spin the Galaxy Wheel you must use 10 gp's which you need to purchase for real money since they cant be traded and that's one form of gambling and we have the Wheel for a long time now.. Question is why do we still have minors playing this game? Since by law they are not allowed to participate in any form of gambling for real money  Yeh, thats true i didnt really contemplate that  but spin the wheel doesn't sound as much of a gambling game as lottery but ya right lol.
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Fri Aug 17, 2012 9:24 pm |
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