I saw a thread here,
http://galaxylegion.com/forum/viewtopic.php?f=6&t=28304 which I think it can be further revised and expanded
These are some of my thoughts ...
PRE-WAR (Hostile mode)1. Legion declare "
Hostile" option first on a particular Legion (max 3 lock-on)
2. A "
Hostile Bar Meter" indicator to measure the "amount" of hostilities escalated (from
0% to 100%)
3. Skirmishes, disable, hacking, raids, conquering planets (if any) will
drive the "
Hostile Bar Meter"
4. During Hostile mode, both legions are given some special pro and cons:
Pros(a)
Slightly increased energy regen and shield regen
(b)
+10% bonus on
Attack, Defense, Scan, and Hacking(c) Hostile legion players
randomly appear on the Battle Tab
(d)
+50% more raiding/stolen points (not higher % chance)
(e) Hacking may
siphon random money credits (not GP)
Cons(a) +25% extra energy for Missions
(b) +20% increase for ship upkeep
DURING WAR (War mode)1. Occurs automatically when the Hostile Bar Meter has escalated to 100%
2. All remaining Hostile lock-on (if any) is abolished. War
focus on 2 legions only.
3. "
War Bar Meter" replaces the "Hostile Bar Meter"
4. War Bar Meter indicator is from
-100% to +100% to gauge the winnings and losses suffered by both parties
5. Any Legion base is found and disabled, yield a large +% to the opposition War gauge.
6. During War mode, both legions are given some special pro and cons:
Pros(a)
Greater amount of increased energy regen and shield regen
(b)
+20% bonus on Attack, Defense, Scan, and Hacking
(c) All opposition legion players
appear on the Battle Tab. No random (outside war) players displayed
(d)
+100% more raiding/stolen points (not higher % chance)
(e) Hacking may siphon random money credits (not GP)
(f)
Double badges and Base raids
(g) Additional option "
PLUNDER" enable. If any player has the opposition planet, they may choose the option "plunder" instead of "invade" upon successfully attacking the planet. Plunder
raids the % planet's resources.
(h) On a very small % successful raids (not hacking), may reveal the opposition Legion Base location. So the Base can be attacked.
(i) [
OPTIONAL] On successful disabling the ship, the player may choose the option: MASSACRE. The % success chances of Massacre is very small. But on successful attempts, it may reduce a small % of the number of crew.
(j) [
OPTIONAL] On successful disabling the ship, the player may choose the option: WREAK. The % success chances of Wreak is very small. But on successful attempts, it maybe reduce a small % of decks available in the ship permanently. Player being "wreaked" will be prompted and force to re-equip the equipments.
Cons(a) +75% extra energy for Missions
(b) +30% increase for ship upkeep
(c) +50% extra energy for PVE
(d) A small % of crew member maybe killed during raids to protect the location Legion Base
How to end the War1. War gauge determines the choices which the Legion makes.
2. Any legion having -50% (or below) of the War gauge may use the option:
SURRENDER - Losing legion may choose this option to end the war.
3. Any legion having +50% (or above) of the War gauge may use the option:
WITHDRAW- If the winner does not want to prolong the war, they may choose this option to end it.
3. Both legion may at anytime choose for the option:
MUTUAL PEACE - Both legion may disengage themselves from the war
POST WAR (Peace Mode)1. Upon ending the war, both Legion members receive
temporary 24hr (or up to 36hr) immunity buff.
My thoughts on this suggestion:
1. This suggestion can re-balance the high rankers with the lower rankers.
2. Can turn idling Galaxy Legion into a hot blazing war zone. Galaxy is even more dangerous to thread around.
3. Planet flux prices will skyrocket unless game specs makes it easier to obtain
4. Team-play become ever more important.
5. "Raider" profession becomes a better choice.
6. War creates demands, demands drives inflation.
7. War is costly to declare, and players may lose valuable planets in the process
8. Legions are more likely to issue a code of conduct for their members, fearing bad conducts may lead to undesirable wars.
I guess that's all about it .... I sure waste some time thinking something like this.
Time to go back to reality. Good gaming guys