Author |
Message |
Stavros
Joined: Fri Aug 27, 2010 1:48 am Posts: 25
|
Is it fair for a lvl 700+ to attack a lvl 150?
Maybe do the alerts like with npc's, if the person is more than 100 levels below you don't even see the alert.
That way legions with ranked members don't have such a huge advantage.
|
Fri Dec 31, 2010 9:04 pm |
|
 |
Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
|
you need to watch who you attack. its always been like that. if you think you can take out their top people, then go for the disable. if not, then leave em alone.
_________________ 
|
Fri Dec 31, 2010 9:05 pm |
|
 |
Stavros
Joined: Fri Aug 27, 2010 1:48 am Posts: 25
|
Just because it's always been like that doesn't mean it shouldn't be changed.
I mean, bloodletting used to be an accepted medical treatment, things change.
As the lvl gap grows with more and more people playing I could see many players getting discouraged if they get whooped by a big boy in retaliation for fighting someone close to their own lvl.
100 lvl's is a fair gap, hitting someone 300-600 lvls below you isn't.
|
Fri Dec 31, 2010 10:18 pm |
|
 |
Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
|
but there are only 4 or 5 ppl above rank 600. and the gap is 60% of your own rank. so a rank 500 can fight a rank 300 and still have it be 'fair'. but there are plenty of weak legions out there. just avoid the ones that have 30-40 ppl 100 ranks above you.
_________________ 
|
Fri Dec 31, 2010 11:30 pm |
|
 |
Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
|
The only real time a higher can fight a lower is if they get alerted or attack there planets both usually are cause for being attacked no matter your lvl. Being alerted is earned most of the time.
_________________
|
Fri Dec 31, 2010 11:48 pm |
|
 |
Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
|
yeah. the whole point of an alert is that the person who alerted them either is tired of dealing with them or cant. its a higher levels job to disable the alert.
_________________ 
|
Sat Jan 01, 2011 12:56 am |
|
 |
FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
|
Vekno wrote: yeah. the whole point of an alert is that the person who alerted them either is tired of dealing with them or cant. its a higher levels job to disable the alert. Yeah, but that isn't always the case; some people just alert anybody who disables them once.
|
Sat Jan 01, 2011 1:35 am |
|
 |
Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
|
Then they are stupid the higher lvl people will get sick of attacking them.
|
Sat Jan 01, 2011 2:10 am |
|
 |
FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
|
Willeitner wrote: Then they are stupid the higher lvl people will get sick of attacking them. Not necessarily.
|
Sat Jan 01, 2011 2:26 am |
|
 |
silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
|

Vekno wrote: you need to watch who you attack. its always been like that. if you think you can take out their top people, then go for the disable. if not, then leave em alone. No actually, it hasn't always been like that. Dan instituted a cap on who you could attack once before, based on the 40% rule just like your battle tab is. However, this was before the current legion system and didn't work out quite so well. Many of the top end players were realy unhappy simpley because they had nothing to do. I think now, with the way the current legion system is going, this would work out a lot better. Legions already are starting to divide along rank ranges, so I don't see it being a big deal like it was before. Most alerts are "revenge" alerts, the player looses to the other one so he alerts him so his big brother can come beat him up. Putting a cap on who can attack who I think will go a long way in cutting this back and forcing people to man up when they're just solidly beaten. It would also mean that nooby legions can be more efective since they don't have to try and recruite 2 or 3 players 100 ranks higher then they're average to act as they're muscle.
|
Sat Jan 01, 2011 7:31 pm |
|
 |
Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
|
If some kind of limit would be added, it should be a hard level limit, not a percentage kinda thing.
At the +/- 40% thing, a level 200 player can "see" down to 120, but that same 120 player can only "see" up to 168. Doesn't quite work out for keeping things on a level playing field, and actually can encourage people to seek out big brothers (especially at the lower levels)
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
|
Sat Jan 01, 2011 7:37 pm |
|
 |
silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
|

Darth Flagitious wrote: If some kind of limit would be added, it should be a hard level limit, not a percentage kinda thing.
At the +/- 40% thing, a level 200 player can "see" down to 120, but that same 120 player can only "see" up to 168. Doesn't quite work out for keeping things on a level playing field, and actually can encourage people to seek out big brothers (especially at the lower levels) eeeh not so much. At rank 120 I couldn't kill a rank 200, but I could hold them off well enough from killing me, but I'll admit I'm one of the few people that has a ship that can do that. The problem is the higher rank you go, rank plays a highly diminishing factor on who you're able to fight and can't fight. By rank 400+ it realy means nothing. So to keep it opened enough for high ranks to fight each other, it would be too wide a margin for lowbies to gain any benefit, and if you narrowed it to protect the lowbies too much, higher ranks wouldn never have any competition, and few people in their range. The 40% isn't infallibel, but I think it fits the game scaling far better than a flat rank limit.
|
Sat Jan 01, 2011 7:50 pm |
|
 |
Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
|
silentknight wrote: The problem is the higher rank you go, rank plays a highly diminishing factor on who you're able to fight and can't fight. By rank 400+ it realy means nothing. So to keep it opened enough for high ranks to fight each other, it would be too wide a margin for lowbies to gain any benefit, and if you narrowed it to protect the lowbies too much, higher ranks wouldn never have any competition, and few people in their range. The 40% isn't infallibel, but I think it fits the game scaling far better than a flat rank limit. Part of the problem with the 400+ players finding people to fight is the fact that so many of them have grouped themselves together on one side of the 38th parallel or the other. In doing this they are only limiting themselves. The Dysonians for example have 21 players at 400+. That is essentially removing 20 players from an already small group to target.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
|
Sat Jan 01, 2011 9:24 pm |
|
 |
bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
|

Once you get to a certain level, it really doesn't matter anymore. I attack people almost twice my level who are level 700-800. Sure when you are level 100 being beat down by someone who is 300 it's a huge difference. Also if you don't want to be found in the battle tab I suggest you increase your cloaking.
I get a lot of stupid messages on my comm about honor and attacking people your own level. I think it's pretty ridiculous, if your stupid enough to shoot me with a containment missile because you think it's funny and your level 100, I could care less about your definition of honor and I'm going to blow you up. none of us actively seek out lower level people, if you are attacked in anyway it's because you instigated something. There is little value in seeking out smaller ships to kill, not to mention with the way it works now it's very difficult to find someone that is that much lower then you.
There's no need to speak for the Dysonians, we have plenty of targets and nothing to complain about there.
_________________
|
Sat Jan 01, 2011 9:35 pm |
|
 |
Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
|
Only used the Dysonians for a quick example of the numbers. No offense was intended whatsoever.
I agree though that if you pop someone bigger than you just for shits and giggles, expect to get popped right back (very very hard).
Maybe a hard limit wouldn't be perfect either, but like so many other things in this game, there will be no pleasing BOTH the low ranks AND the high ranks.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
|
Sat Jan 01, 2011 9:53 pm |
|
 |
Arach Reul
Joined: Wed Nov 03, 2010 2:27 pm Posts: 373
|
My feeling on this is hey you show up on my battle tab your free game no matter what level you are. You wanna start a fight with a legion member well perhaps you should have checked the legion before you attacked. Mind you I get some legion alerts that are oh he hacked me once or he disabled me once those unless it is someone close to my rank I leave for others but you want to keep coming at my legion well your meat for the grinder then. I would expect nothing less if I did it to someone or some legion stronger than mine. After all its just a number on your stats not like you get kicked out of the game for being turned to dust.
_________________
|
Sat Jan 01, 2011 9:59 pm |
|
 |
brian.adlington
Joined: Tue Dec 28, 2010 2:59 pm Posts: 29
|

The whole subject is a bit of a two edged sword, on the one hand there shouldn't be anything stopping a legion of low ranked players recruiting a big gun or two to help even their playing field, but on the other hand we can probably all think of occasions when those big guns have been used to steal and keep a planet the lower ranks could no way have taken or held onto themselves, and vaporise anyone who dares to object.
That's annoying, especially if you spent any laboriously collected rare artifacts on it.
Sure there is something to be said for that being a part of the game, there are missions that require you to do it after all, it's an incentive to research and install planetary defenses, but there's only so much you can research when you keep losing big chunks of your capacity, there're only so many cloaks, shields and guns you can put in before the planet becomes worthless because you're using every bit of space defending it and nothing on actually using it. If you're constantly being beaten down by big guns who have for some reason taken an exception to you, your legion or just someone else in it, or someone lower ranked and belligerent is attacking everything in sight and then alerting when they meet retaliation because not every legion requires its members to justify an alert or cares if it is not justified... well, that can get old real quick. In a way low ranked players who quietly get on with playing the game are being penalized for not being able to buy their way through it, throwing real world cash into the gp needed to rank faster, buy decks or flux any planet that someone stronger might take a fancy to. I have no objection to anyone who wants to take shortcuts and i don't begrudge the devs their income, if i could afford it every planet i have would be massive and mega rich. Maybe the game takes on a new focus when you get to be one of those high rankers, i don't know, it's a long slog until i get there, but i like to think that when i am i won't be a sledgehammer cracking peanuts, just because i can.
|
Sun Jan 02, 2011 1:12 pm |
|
 |
FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
|
Darth Flagitious wrote: If some kind of limit would be added, it should be a hard level limit, not a percentage kinda thing.
At the +/- 40% thing, a level 200 player can "see" down to 120, but that same 120 player can only "see" up to 168. Doesn't quite work out for keeping things on a level playing field, and actually can encourage people to seek out big brothers (especially at the lower levels) Well, they could make it -40%/+2/3(66%), which would fix that; you can see up to anyone who can see down to you.
|
Sun Jan 02, 2011 5:47 pm |
|
 |
|