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 Repeat Complete button on missions 
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Joined: Fri Jan 28, 2011 5:55 am
Posts: 102
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Often you want to dump a lot of energy into a single mission at once. It can get tiring if you use up only 75 energy per click but have over 4000 to burn. So I propose a button, similar to the "Collect All" button - thing - on the Trade screen that allows one to collect as many artifacts as one can at once.

It would have the effect of repeatedly clicking the "continue mission" button until either you run out of energy or you gain a mission completion (so it would stop after every 10 rounds of Stellar Cartography), whichever happens first. It wouldn't continue on to the next mission round, similar to spending research spends it all in one spot, but doesn't go on to the next level, just in case you want to spend some there and some somewhere else.

I'm not sure what form would be best for this; it could be a second button beside "Continue Mission" that says something along the lines of multiple mission "movements", or it could be a checkbox that alters the action of the "Continue Mission" button.

If a mission produces a special effect (such as 5000 damage every once in a while) the developer may elect to not have such an option available for said mission, so one doesn't get tons of effects all at once. Or not.

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Tue Sep 04, 2012 12:38 am
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Joined: Sat Jun 05, 2010 1:54 am
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Been suggested, but still gets a +1 from me.

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Tue Sep 04, 2012 12:47 am
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Joined: Sun Oct 17, 2010 2:42 pm
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As someone who clicked through the purger mission 500 Times this Saturday alone

A million +1 from me

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Tue Sep 04, 2012 3:35 am
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Joined: Wed Dec 08, 2010 10:30 pm
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Location: chilling inside of the epic Odyssey eating cookies
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I have terrible. Internet and over 5k energy. As always with this I agree

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Tue Sep 04, 2012 6:23 am
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Joined: Mon Jan 24, 2011 11:25 pm
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As long as you're not using xp buffs I don't see the harm. Sounds reasonable.


Wed Sep 05, 2012 1:32 am
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Joined: Thu Mar 31, 2011 2:19 am
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Location: The musical starbursts of the night sky
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The only problem with this is spillover to the next rank. Let me give a situation for you:

Player gains experience normally, and gains all the way to within 2 XP of ranking. Player goes to sleep and lets his energy refill, or simply pops an energy cube. Player then uses the "Repeat Completion" button on his best XP ratio mission. Not only is the player now almost 10,000 XP into his next rank, but he gets another full energy recharge.

Too much auto-ranking abuse, -1 from me.

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Wed Sep 05, 2012 3:00 pm
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