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 Why I shouldn't stay up to 6 am posting on the forums... 
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Joined: Mon Nov 21, 2011 1:08 am
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rkngl wrote:
the only problem I really have with it is that bots are purchasable, yes it would take most of the high ranks tons of gp to shrink enough for it to matter a lot but it is possible for some to do that.

For something else to use up the shipbots how about mission or ct lab that makes a satellite for a planet 0 space adds one of a few bonuses to choose between such as +2 production of resource of choice, 2400 attack, def or cloak or 1200 of all three. Limit 1 per planet.


maybe add another no purchasable/non sendable factor such as a mass storage pod on top of the bots.

Edit: Then again at 24 gp each that would make dan alot of money. maybe more content then?

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Mon Oct 01, 2012 4:46 am
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Joined: Mon Jun 25, 2012 10:02 am
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MSB:
-insane AP production
-lots and lots of crew members
-lots of planet slots

SSB:
-very low AP compared to MSB
-maybe 10-20% of a MSBs crew
-few planet slots due to the fact that they need to slow down ranking

So in 5 years a MSB will become SSB and will end up with 200-300k crew each type, higher number of planet slots and a even higher AP while a SSB will get maybe 10% of all that.So how will this be better?

Why not take out crew for deck reduction to make things even? Isnt this normal? Why do you have to use artis and energy, exactly the things that a MSB can easily get?

Like i said, those that want a SSB just reset and stop adding decks.You will see how hard it is to lvl up once a month, to get 1 prisoner a day due to the low AP, to not be able to hit bases, elites and so on.

Oh, just for the record, i am not a SSB but i try to be objective.


Mon Oct 01, 2012 9:21 am
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LittleNicky wrote:
MSB:
-insane AP production
-lots and lots of crew members
-lots of planet slots

SSB:
-very low AP compared to MSB
-maybe 10-20% of a MSBs crew
-few planet slots due to the fact that they need to slow down ranking

So in 5 years a MSB will become SSB and will end up with 200-300k crew each type, higher number of planet slots and a even higher AP while a SSB will get maybe 10% of all that.So how will this be better?

Why not take out crew for deck reduction to make things even? Isnt this normal? Why do you have to use artis and energy, exactly the things that a MSB can easily get?

Like i said, those that want a SSB just reset and stop adding decks.You will see how hard it is to lvl up once a month, to get 1 prisoner a day due to the low AP, to not be able to hit bases, elites and so on.


Sorry, but you seem a bit clueless. An SSB is not the same as a slow ranking player. In fact, and SSB NEEDS high artifact production because they don't have the benefit of using decks to add attack/defense/hull/shields/energy. They have to rely on artifacts to increase those stats more so than "standard" build ships.

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Mon Oct 01, 2012 9:26 am
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LittleNicky wrote:
just reset


How long have you played? A month? 2? maybe 6? Some have been playing for 30. You have to recognize the investment they have put into their ships. Resetting literally erases all of it, sure they can abandon and have legionmates give them back some planets, but that much of a commitment is not easily reconstructed. With the lack of upper rank content they might just quit for good if they reset.

Stop saying it as though it was some brilliant idea, it is not an option for some people. If I did reset I would just quit for good.

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Mon Oct 01, 2012 9:38 am
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They add hull modules.If you aim for a SSB and u rank like you suggested you will end up with a high lvl ship, low dmg cap, lame hull, crew and easily to be owned by pretty much everyone.


Mon Oct 01, 2012 9:38 am
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LittleNicky wrote:
They add hull modules.If you aim for a SSB and u rank like you suggested you will end up with a high lvl ship, low dmg cap, lame hull, crew and easily to be owned by pretty much everyone.

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Mon Oct 01, 2012 9:47 am
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DarthRavadge wrote:
LittleNicky wrote:
They add hull modules.If you aim for a SSB and u rank like you suggested you will end up with a high lvl ship, low dmg cap, lame hull, crew and easily to be owned by pretty much everyone.

Image


DarthRavadge:
Hmm for diversity, a new player joins and he wants a SSB, but he wants badges for the battle market mods (in case he wants to be a MSB later or to upgrade his planets) but he must not use any weapons/defense/energy/hull modules like it was suggested above.How would u build his ship and how would you play until lvl 100 lets say? (without buying stuff from the artifact market).

@main subject:
Dan created the SSBs in order to give a hand to the beginners and to prevent them from being bullied by the higher ranks and not to make higher ranks even stronger.


Mon Oct 01, 2012 10:34 am
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LittleNicky wrote:
DarthRavadge wrote:
LittleNicky wrote:
They add hull modules.If you aim for a SSB and u rank like you suggested you will end up with a high lvl ship, low dmg cap, lame hull, crew and easily to be owned by pretty much everyone.

Image


DarthRavadge:
Hmm for diversity, a new player joins and he wants a SSB, but he wants badges for the battle market mods (in case he wants to be a MSB later or to upgrade his planets) but he must not use any weapons/defense/energy/hull modules like it was suggested above.How would u build his ship and how would you play until lvl 100 lets say? (without buying stuff from the artifact market).

@main subject:
Dan created the SSBs in order to give a hand to the beginners and to prevent them from being bullied by the higher ranks and not to make higher ranks even stronger.


Dan didn't create them, they are using damcap rules to minimize the amount of damage that can be done to them, with enough prisoners and rank points you don't need the modules as you get plenty of helmsmen and tactical officers to replace attack and def modules and brackets, xcharge cells, and microfusers build up the shields and hull along with being aerlen or xecti fixer have further def and hull from bonuses.


Mon Oct 01, 2012 2:11 pm
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LittleNicky wrote:
DarthRavadge wrote:
LittleNicky wrote:
They add hull modules.If you aim for a SSB and u rank like you suggested you will end up with a high lvl ship, low dmg cap, lame hull, crew and easily to be owned by pretty much everyone.

Image


DarthRavadge:
Hmm for diversity, a new player joins and he wants a SSB, but he wants badges for the battle market mods (in case he wants to be a MSB later or to upgrade his planets) but he must not use any weapons/defense/energy/hull modules like it was suggested above.How would u build his ship and how would you play until lvl 100 lets say? (without buying stuff from the artifact market).

@main subject:
Dan created the SSBs in order to give a hand to the beginners and to prevent them from being bullied by the higher ranks and not to make higher ranks even stronger.


Either you aren't very good at expressing your ideas or you truly have no idea what you are talking about

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Mon Oct 01, 2012 3:07 pm
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If you cant buy helmsmen, brackets and shield with gp from the start but you want to have a SSB then you either need to install the best hull mods u can or slow down and wait for prisoners to come from your AP and add crew (in order to get some badges for the battle market items for planets or just in case you want to go MSB later). If you dont add hull but u want to lvl up fast, then you will be disabled a lot even if your dmg cap is very low.

To give you an example, take a look at Worgen who has a SSB.He has quite a few hull mods and he is around lvl 200 for quite a while.He has a low dmg cap but loads of hull.He has a lot of kills (because he decided to slow level and that gave him time to build up a crew), raids, but only a few hacks (hard to hack as a SSB once you go over lvl 50-100).

Sorry for the way i expressed my opinions and for the grammar errors but english is not the first language in my country.I could however express myself perfectly in romanian (mother tongue) :P.

Cheers


Last edited by LittleNicky on Mon Oct 01, 2012 7:31 pm, edited 2 times in total.



Mon Oct 01, 2012 5:05 pm
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I guess it depends on just how small you want your SSB to be. Personally, I would gain decks as normal but have a certain cut-off point at which I never add another deck. You simply need to know how many decks your final build will require.
I would never do a SSB though. I spend enough time clicking without having to constantly rearrange gear too...

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Mon Oct 01, 2012 6:41 pm
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