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 How to maximixe mission exotic? 
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Joined: Sun Apr 15, 2012 9:48 pm
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Hi everybody,
I've looked through Wiki and the forums and haven't seen anything detailed about this.
Where can I get some info on the best artis to put on my brand spankin new mission exotic?
I would like the best artifact production possible with mining second and research third.
I'm a rank 278 so I don't have a lot of the better production to space ratio buildings. I am thinking
that as i get them, I will be fine-tuning this planet for a long time, yes?
Any suggestions on what to put to get the best possible production would be greatly appreciated.
Oh, and I will have my +12's soon. :)
Thanks!


Fri Oct 19, 2012 3:08 pm
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Look harder! :twisted: :twisted: :twisted:


Fri Oct 19, 2012 4:01 pm
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ODragon wrote:


ODragon, thanks for the reply but that isn't the info I need. I already read the Wiki info. Also, I mentioned I already *have* the planet ready to build on it. (Invaded an icy with permafrost on it and had assimilation locus ready etc.) What I thought was people could recommend specific arti buildings. Like do I use my Temple of Reflection? or save that for a non-incincible planet thats going to need a 30% defense boost?
Same question for the Omnibase and others.
Would someone else like to reply please?
Thank you


Fri Oct 19, 2012 7:56 pm
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List of artis you have available please.

And more important than what's in the wiki

You should get a planet that has ruins or rings on it.
Til you actually use a transfuser you won't know what you will get. I advise buying a planet with one of those already on.

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Fri Oct 19, 2012 8:06 pm
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no to the omnibase, or even the gateway arti you get for using the hyperformer.
although i am using mine in my exotic, i removed it from my dyson

Hewisa HAS RINGS and trellith active on it
Very Massive Exotic Planet
Extremely Rare


Mining 15x Mega Rich 178.2 units/hr
Artifact 20x Mega Rich 2095.44192 units/hr
Research 15x Mega Rich 194.4 units/hr



Hypergate Mining: 2, Research: 2, Artifact: 2
Captured T.O. Harvester Mining: 2, Artifact: 1, Population: 300
XTS-10 Injector Mining: 3
Barrier Nexus Artifact: 1, Defense: 300, Defense: 20%
Quantum Accelerator Artifact: 2, Cloak: 150
Zolazin Analyzer Research: 1, Artifact: 1
Hyperforge Fabricator (100% Upgrade) Artifact: 24
Hyperforge Fabricator (100% Upgrade) Artifact: 24
Omnistream Gateway Mining: 3, Research: 3, Artifact: 3
HyperSensor Satellite Research: 2, Artifact: 2
Trellith Comm Relay Research: 2, Artifact: 2
Quantum Analyzer Engine Artifact: 6
Adaptive Spire Mining: 1, Research: 1, Artifact: 1
Adumbrate Station Research: 1, Artifact: 1, Cloak: 200
Litheor Transmutative Locator Bonus Artifact: 6%, Defense: 10%
Quantum Accelerator Artifact: 2, Cloak: 150

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Fri Oct 19, 2012 9:23 pm
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icarium81 wrote:
no to the omnibase, or even the gateway arti you get for using the hyperformer.
although i am using mine in my exotic, i removed it from my dyson

Hewisa HAS RINGS and trellith active on it
Very Massive Exotic Planet
Extremely Rare


Mining 15x Mega Rich 178.2 units/hr
Artifact 20x Mega Rich 2095.44192 units/hr
Research 15x Mega Rich 194.4 units/hr



Hypergate Mining: 2, Research: 2, Artifact: 2
Captured T.O. Harvester Mining: 2, Artifact: 1, Population: 300
XTS-10 Injector Mining: 3
Barrier Nexus Artifact: 1, Defense: 300, Defense: 20%
Quantum Accelerator Artifact: 2, Cloak: 150
Zolazin Analyzer Research: 1, Artifact: 1
Hyperforge Fabricator (100% Upgrade) Artifact: 24
Hyperforge Fabricator (100% Upgrade) Artifact: 24
Omnistream Gateway Mining: 3, Research: 3, Artifact: 3
HyperSensor Satellite Research: 2, Artifact: 2
Trellith Comm Relay Research: 2, Artifact: 2
Quantum Analyzer Engine Artifact: 6
Adaptive Spire Mining: 1, Research: 1, Artifact: 1
Adumbrate Station Research: 1, Artifact: 1, Cloak: 200
Litheor Transmutative Locator Bonus Artifact: 6%, Defense: 10%
Quantum Accelerator Artifact: 2, Cloak: 150


:lol:

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Fri Oct 19, 2012 9:34 pm
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the quantum analyzer removed. 15 space for 6 arti is horrid



spire, hoveroid, zolazin analyzer, couple adumbrates, orbital stabilizer, concord station, iso bureau, heist dispatch station, Quantum Hydro-Meliorator, space elevatorx2, processing core(maybe with t.o. upgrade)

theres a bunch of other artis that could be in there as well, but get rid of that quantum analyzer asap

EDIT: fluffy beat me to pointing that out.

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Fri Oct 19, 2012 9:41 pm
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dont have any:spire, hoveroid, zolazin analyzer, couple adumbrates, orbital stabilizer, concord station, iso bureau, heist dispatch station, Quantum Hydro-Meliorator

and yeah, ill fix it when i get them :)

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Fri Oct 19, 2012 9:49 pm
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also not a fan of the spires going m1 a1 r1, thats why it only has one on it now. but i did throw all the single space artis on it instead. for better overall production..

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Fri Oct 19, 2012 9:54 pm
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icarium81 wrote:
dont have any:spire, hoveroid, zolazin analyzer, couple adumbratesCommon base drop, orbital stabilizerYou used them all already?, concord stationLAB, iso bureauLAB, heist dispatch stationBattle Market, Quantum Hydro-Meliorator

and yeah, ill fix it when i get them :)


also forgot nexus and anti matter drill probably some others too

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Fri Oct 19, 2012 9:55 pm
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stabilizers.. those were the mining increase right.. meh, dont care about mining.
concord station.. not loyal yet.. give me a couple hours. iso, ditto. dispatch centres.. yeah, didnt think about them. out of yellows atm. i for some reason have ONE nexus on it... i think i wanted the other one for a recently invaded planet. (who woulda thought huh lol)
yeah, ill work on it. im not the best at absolutely maxing productions.

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Fri Oct 19, 2012 9:58 pm
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Stabilizers would be one space 2 arti though. Mining is just extra.
And trying to help with the last part.

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Fri Oct 19, 2012 10:09 pm
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KJReed wrote:
the quantum analyzer removed. 15 space for 6 arti is horrid



spire, hoveroid, zolazin analyzer, couple adumbrates, orbital stabilizer, concord station, iso bureau, heist dispatch station, Quantum Hydro-Meliorator, space elevatorx2, processing core(maybe with t.o. upgrade)

theres a bunch of other artis that could be in there as well, but get rid of that quantum analyzer asap

EDIT: fluffy beat me to pointing that out.



that is the saddest part of it all. Also relays tower (can be upgraded as well)

icarium81 wrote:
stabilizers.. those were the mining increase right.. meh, dont care about mining.
yeah, ill work on it. im not the best at absolutely maxing productions.

+2 arts +14% mining...and you are focused on the mining?
clearly...

EDIT: KJ beat me to pointing that out. :D

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Fri Oct 19, 2012 10:11 pm
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i must have glossed over the extra arti on the stabilizers.. i think i only got one and slapped it on some x18 just cause

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Fri Oct 19, 2012 10:12 pm
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Think he has the upgraded tower but yeah...

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Fri Oct 19, 2012 10:13 pm
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KJReed wrote:
Think he has the upgraded tower but yeah...

bah ya I missed it

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Fri Oct 19, 2012 10:14 pm
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now i feel awful, yesterday i was giving someone a hard time for chorofielding a crap demon, and here i missed the arti part of the stabilizer, and didnt read the description for the doubling effect at all. damn. 5 minutes and that baby is on my exotic

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Fri Oct 19, 2012 10:15 pm
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Op here
This is exactly the stuff I was looking for !
Thanks everyone soooo much for sharing your knowledge and info.
I know I will keep checking back to this as I collect the stuff I don't already have as I know its gonna take awhile. By then, I'll be looking to create my Dyson :)


Fri Oct 19, 2012 10:49 pm
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Leviii wrote:
Op here
This is exactly the stuff I was looking for !
Thanks everyone soooo much for sharing your knowledge and info.
I know I will keep checking back to this as I collect the stuff I don't already have as I know its gonna take awhile. By then, I'll be looking to create my Dyson :)


lol, i have my dyson, but i stocked up on a few more bane generators (while they are available) for the rifts i plan to get before Hallowe'en 2013 ;)

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Fri Oct 19, 2012 11:41 pm
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