All NPC drops are artifacts. These are intended to be really high level NPCs, Rank 800+. Added pictures to make it look more appealing
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1. Lazarus, Genetarr Matriarch - Extemely Rare
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Hull : Normal
Shields : Normal
Defence : Normal
Attack : Low
Abilities : Psionic Epilepsy - Kills a random crew member
A rogue Genetarr master physic who has pursues unknown sinister agendas. She is responsible for disrupting and manipulating government order and commercial corporations with her mezmerising powers. A large bounty has been placed on her head and many mercenaries are hunting her, including the stryll...Drops : Keighas, Genetarr Prisoner - Grants you 1 Genetarr psychic crew member (Brainwash) +0.02% bonus to all crew bonuses per Genetarr Prisoner. If a player has 20K Scientists, TOs, Helms and Scientists - It provides bonus 4 crew per type of crew per genetarr crew member.
Or Drops : Psionic Warhead - Disorientates all androids and crew members of ship - Disables all bonuses provided by an ally ship belonging to an enemy player for 12 hours.
Or Drops : Para-physic Vault - Upgrades a Lazuli Mind Controller or Psionic Amplifier at random, Doubles both their attack and invasion bonuses. Can be used twice per modules.
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2. Zureus, Zolazin Apparition - Blockade (Hence, Mythical)
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A small contingent of Elite Zolazin Sabotuer Corps had defected from the majority ever since the alliance was formed. This renegade group vengefully hunt their own brethren and vow to cause chaos on your colonies. Hull : High
Shields : High
Attack : Very High
Defence : High
Abilities :
- Blockade (Passive) - Planet produces null resources whilst blockade is active.
- Colony Chaos (Passive) - Destroys 1 Non-mission/Non-mission NPC/Non-Medal structure per hour while you are online.
- Invisibillity - Lasts 10 Minutes, during this time, the NPC infallibly inflicts critical hits. Cloak of NPC increases to 30,000.
Drops : Zolazin Barracks - Grants you the ability to Zolazin Cyborgs, 2 Cloak per rank point placed in Zolazin Crew members
Or Drops : 4x Zolazin Shroud Cover and 2x Cloak Optimiser
Or Drops : Invisibility Generator - Grants 3x attack power when under attack by another player and + 30,000 Cloak - Lasts 30 minutes.
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Achronis, Sha'din Colossal Galaxy Destroyer - Boss - Top 10 Extremely Rare
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(Improved Genetarr Player would be handy against this NPC) (Some Sha'din Ships look like covenant ships from Halo cause they're pink and purple and stuff)

Hull : 200,000
Shields : 300,000
Attack : 32,500
Defense : 25,000
Cloak : 1,500
Abilities :
- Warp Shockwave : Inflicts 50,000 Damage to Hull and Shields and -35% Hull+Shields to all members eligible to see when it is alerted. (A warm welcome lol)
- Electronic Resonant Cripple : Activates per hour it is alerted, affects all players who've inflicted damage on the NPC. Deletes all research points in your database and breaks two random researched modules you have installed.
- Shockpulse Barrage : Activates per 15 minutes, affects all players who've inflicted damage on the NPC, inflicts 25,000 damage to shields+hull and -50% defence.
- Sha'din Repulsor Void : Has a chance to activate when being attacked by player. Cause player to self-inflict themselves with the amount of damage the NPC would've sustained. Hence, if you inflict 400 damage to Sha'din NPC, when this abillity activates, it returns that 400 damage back at you while it sustains no damage at all. 150 Uses and then the NPC cannot use abillity again.
- Shield Restore : Activates once only, only activates when shields are completely depleted, gauranteed to activate before death. Recharges shields completely and adds six more player reward slots.
Rarely, have Sha'din produced a vessels of war, many of their ships specialize in abduction and electronic warfare. This ship here represents the apex of a large composite of military technologies that they have stolen from various government facilities and installations. The Archronis possesses a redundant amount of offensive countermeasures and attack systems that effectively make this ship a war juggernaut. The purpose of this ship is unknown however it has caused many sleepless nights for even the hardened Fleet Admirals.Drops : Sha'din Specialist - When hacking enemy player, you steal 5% more research points per hack for each Sha'd Specialist crew member you have. Caps at 300%. Excess Sha'din specialists are "scrapped" for rank points or used in CT Lab.
Or Drops : Sha'din Repulsor Void (Trap) - Exactly as described in the NPC ability description, activates 250 times before it's completely used, only activates when player is under attack.
Or Drops : Fire Control Tower - Upgrades Space elevator, triples its pop and production bonus and +15% Planet Attack.
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Agamonn, Crimson Blade Axeship - Top 5 - Elite - Extremely Rare - Blockade
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Note : There's no such thing as "Do this much damage and you're guaranteed reward" rule on this specific NPC - Top 5 damagers only.

Note : This NPC will only appear on a planet that has been conquered in the previous 24 hours. Does not appear on planets that have been scanned by 3 or more players. Only appears if one of the scanners is rank 1000+ ( Rank 1000+ NPC) All players that have scanned the planet that is rank 1000+ can see, target and alert the NPC, the rewards can be given to many legions.
Attack : 16,000
Defence : 37,600
Hull : 150,000
Shields : 150,000
Cloak : 3,000
Abillities :
Expire Time : 4 hours
Blockade (Passive) : -50% resources. -50% Defence and Attack. Population does not grow.
Clean sweep Operation : Removes all Debuffs and renders itself immune to artifacts for one hour.
Fortitude - Increases the NPC's defense by 200 incrementally each time this effect activates. Permanently.
A new class of warship that excels in attrition warfare and endurance and only appears to raid planets that have been weakened by a previous assailant. This ship was built as extremely durable ship that can absorb tremendous amounts of damage whilst smaller frigates maraud and pilfer resources from a host planet. Drops : Marauder Crew Member, Increases the amount of Artifact/Minerals you steal by 3% per crew member you have. Caps at 300%. Excess Maruaders are "scrapped" for rank points or used in CT Lab.
Or Drops : Base Fortitude - Increases Base Defence by 200 for 8 hours incrementally each time this is activated when under attack. Caps at 5,000.
Or Drops : Embargo - Steals 90% of a enemy's planet income. Can only be used if you lost the planet less than 24 hours ago. Effects lasts 3 days.