View unanswered posts | View active topics It is currently Wed Jun 18, 2025 6:47 pm



Reply to topic  [ 13 posts ] 
 Quantum Bio-Vaporizers overpowered (and Rift Traps) 
Author Message
User avatar

Joined: Sat Jul 02, 2011 6:52 pm
Posts: 1663
Location: where the dead ships dwell
Reply with quote
Quantum Bio-Vaporizers seem pretty overpowered since they can be stacked on planet attack. Effectively, an invader can use multiple vaporizers to get to the invade button without ever attacking a planet. Can they be limited to reducing the population to 50% or 25% of the max population of the planet? This would make them useful when invaded a well populated planet but still make population a useful part of defense on a planet.

Also, can Abysmal Rift Traps be tripped by a Vaporizer or when a ship attempts an invade? Ideally this wouldn't count as an invasion attempt for the ship, they would just click Invade, get the trap notification and lose access to the invade button on the trapped planet.

_________________
ImageImage


Thu Nov 15, 2012 4:27 am
Profile
User avatar

Joined: Mon Sep 05, 2011 9:16 am
Posts: 2737
Reply with quote
Just make it so QBV can't be used on a planet with <20 pop that way the person has to attack once.
or 100 just in case of the planet having the other traps.

_________________
Image
Image


Thu Nov 15, 2012 4:30 am
Profile
User avatar

Joined: Sat Jul 02, 2011 6:52 pm
Posts: 1663
Location: where the dead ships dwell
Reply with quote
Littlefluffy wrote:
Just make it so QBV can't be used on a planet with <20 pop that way the person has to attack once.
or 100 just in case of the planet having the other traps.

That would work as well. Though if a player stacks other traps before a Rift trap, maybe they deserve to not have it trip in time. It's like red badging someone with a Halc, Krio, Omicron, Theta, and Bane trap. If they put them all on and the Halc doesn't fire until the kill shot, then that's the price they pay for not being strategic in what traps they set.

_________________
ImageImage


Thu Nov 15, 2012 4:43 am
Profile
User avatar

Joined: Thu Jun 02, 2011 7:05 am
Posts: 2794
Reply with quote
While on the topic of fixing these rift traps.

Might want to make rift traps like warp inhibitors in that the planet can't be attacked in the last week in order to use it.

_________________
Image
Image
Treeeeeeeeeeeeeeeeeeeeeee
That's meeeeeeeeeeeeeeeee


Thu Nov 15, 2012 5:58 am
Profile
User avatar

Joined: Tue Jun 08, 2010 3:47 pm
Posts: 2180
Reply with quote
I don't konw the QBV's are more on the rarer side so if someone wants to use them all up on a planet to get that low pop then I say let them waist them on 10 extra pop. You will still get the notifications.

_________________
Image
Please check out my path guide:
http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938
Ship size: Colossal Galaxy Destroyer,
Because just destroying your star wasn't enough.


Thu Nov 15, 2012 12:17 pm
Profile WWW

Joined: Sun Jun 20, 2010 4:50 am
Posts: 569
Reply with quote
A more general solution, to allow for other traps that would be circumvented:

* Make EVERY planet trap should trigger when planet population is reduced to 10 or less. (Except by the player installing a structure which causes this.)

Another Option, though not as general:

* Make all Planet Traps which produce special effects triggered by attacking (ie. immunity, alert, anti-artifact, etc.) trigger-able by any enemy artifact being used on the planet.

_________________
Image
Join Us Today! http://apps.facebook.com/galaxylegion/loader.php?q=bGVnaW9uaW5mby5waHA/YWN0aW9uPXJlcXVlc3QmbGVnaW9uaWQ9MjY3

When a man of genius speaks, a confederacy of dunces swells up to denounce him. -Jonathan Swift


Thu Nov 15, 2012 1:07 pm
Profile
User avatar

Joined: Tue Dec 06, 2011 3:17 pm
Posts: 3632
Location: Gone.
Reply with quote
I'm sure the description says an attacking ship has a "CHANCE" to set off a trap. It's not guaranteed.

_________________
Image

Devastation - Rank 1209 - Proud Officer of Imperium of Namalak


Fri Nov 16, 2012 5:07 pm
Profile
User avatar

Joined: Sun May 29, 2011 8:41 pm
Posts: 2369
Location: You don't wanna know...
Reply with quote
Dex, 10% chance perhaps. Attack 20, 30 times? More? So what kinda chance is there for it not to happen? <1%

_________________
...Yawn... sleepy dragon.... Umm... rage!


Fri Nov 16, 2012 5:16 pm
Profile
User avatar

Joined: Sun Nov 27, 2011 7:39 am
Posts: 334
Reply with quote
Both items are quite rare... not many have dozens of quantum bombs and rift traps lying about.


Fri Nov 16, 2012 8:27 pm
Profile
User avatar

Joined: Thu Jun 02, 2011 7:05 am
Posts: 2794
Reply with quote
Common wrote:
Both items are quite rare... not many have dozens of quantum bombs and rift traps lying about.

Quantum Bio-Vaporizer (Uses Left: 48)
Abysmal Rift Trap (Uses Left: 5)

There are plenty in our battle group with rift traps.
I don't know about bio vaporizers though.

_________________
Image
Image
Treeeeeeeeeeeeeeeeeeeeeee
That's meeeeeeeeeeeeeeeee


Fri Nov 16, 2012 8:44 pm
Profile
User avatar

Joined: Mon Nov 21, 2011 1:08 am
Posts: 3142
Reply with quote
Common wrote:
Both items are quite rare... not many have dozens of quantum bombs and rift traps lying about.

im averaging one bio vap about every 750 kills. and thats just based off of what i havent used(know i havent used many though)

_________________
Image
http://www.universegenesis.com/bonus.php?id=7704&rofl=1f1616039121f25&lol=72141855&boss=SteelWolverine


ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Fri Nov 16, 2012 9:31 pm
Profile
User avatar

Joined: Sat Mar 10, 2012 7:43 pm
Posts: 130
Reply with quote
Quants should be limited to 2 uses per planet to make it fair.
since accumulating them isn't so hard.


Sat Nov 17, 2012 12:16 am
Profile
User avatar

Joined: Sat Jul 02, 2011 6:52 pm
Posts: 1663
Location: where the dead ships dwell
Reply with quote
XxDarthDexterxX wrote:
I'm sure the description says an attacking ship has a "CHANCE" to set off a trap. It's not guaranteed.

Image

Reads as guaranteed to me.

_________________
ImageImage


Sat Nov 17, 2012 6:29 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 13 posts ] 

Who is online

Users browsing this forum: No registered users and 20 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.