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 Galaxy Legion for Apple and Android Devices 

Do we want Galaxy legion to be available on Apple and Android devices?
Poll ended at Tue Jan 03, 2012 4:54 pm
Yes 100%  100%  [ 17 ]
No 0%  0%  [ 0 ]
Total votes : 17

 Galaxy Legion for Apple and Android Devices 
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Joined: Wed Oct 19, 2011 1:23 am
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I know it would be alot of work to do and have alot of maintenance. But just a thought. You want to get on because of a War going on and you want to help, or something urgent like your best planet is being taken. You don't have a computer near by. What to do?

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Sat Dec 31, 2011 4:54 pm
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I have no problems accessing GL on my Android phone with the stock browser or Dolphin.

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Sat Dec 31, 2011 5:06 pm
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Darth Flagitious wrote:
I have no problems accessing GL on my Android phone with the stock browser or Dolphin.


Same here in fact with the state of my computer (damn you evil virus man!), its faster and smoother on the dolphin browser on my android.

And for all the iphone users, you have an actual browser so don't be complaining that its not running smoothly.

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Sat Dec 31, 2011 10:48 pm
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Cyberpotato wrote:
Darth Flagitious wrote:
I have no problems accessing GL on my Android phone with the stock browser or Dolphin.


Same here in fact with the state of my computer (damn you evil virus man!), its faster and smoother on the dolphin browser on my android.

And for all the iphone users, you have an actual browser so don't be complaining that its not running smoothly.


I have played GL on my iPod Touch through Safari on rare occasion. It's MUCH slower than playing it in a web browser on a computer.

If it were made, it would probably cost money. I'd be willing to pay up to $2.99, possibly more, on iTunes for such an app.

+1


Sun Jan 01, 2012 8:53 am
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Plagueis wrote:
Cyberpotato wrote:
Darth Flagitious wrote:
I have no problems accessing GL on my Android phone with the stock browser or Dolphin.


Same here in fact with the state of my computer (damn you evil virus man!), its faster and smoother on the dolphin browser on my android.

And for all the iphone users, you have an actual browser so don't be complaining that its not running smoothly.


I have played GL on my iPod Touch through Safari on rare occasion. It's MUCH slower than playing it in a web browser on a computer.

If it were made, it would probably cost money. I'd be willing to pay up to $2.99, possibly more, on iTunes for such an app.

+1


The point of the app is so when you don't have access to a computer, The ipod needs wifi to work, so The ipod isn't going to be the best, but if you have wifi, why weren't you on a computer.

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Sun Jan 01, 2012 2:46 pm
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Cyberpotato wrote:
The point of the app is so when you don't have access to a computer, The ipod needs wifi to work, so The ipod isn't going to be the best, but if you have wifi, why weren't you on a computer.


Periods are your friend. They look like this "."


To answer your question, wifi is available in many places these days, but not always where a computer will be. Starbucks has wifi, but you will not find a public computer there. Many large chain stores are starting to have wifi, but you will not find a public computer there either. Many people have desktops, but not laptops. Having wifi and having a computer with you are not the same thing.

I personally don't play on my iPhone because it doesn't run smooth even on my 4S in the native browser, but if I link to my desktop (LogMeIn Ignition) it works like a charm. So, personally, it doesn't make much of a difference to me. However, it would be useful if it were more compatible with the iPod/iPhone/iPad native browsers.

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Sun Jan 01, 2012 4:10 pm
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I'd +1 this, but only if other devs were willing to kick in to develop it, it would be too much for Dan. Not to mention maybe add QNX to the list (BlackBerry Playbook).
Buttons work slowly and some of the functionality doesn't work - or barely works - via the web browser. i.e. arrows in research. I'd also agree on the app cost, at 2.99 or so I'd be more than willing.


Mon Jan 02, 2012 1:13 am
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Although it is some work I don't see it as being that big of a step. In all our sites our company builds now, we use responsive / adaptive CSS, this method scales and breaks the screen depending on what the resolution is of your screen. The problem being that the game would need a new look something that is easily broken into displayable blocks, which is common practice.

Good to know that these technologies are making this kind of thing easier, its a bit harder with a game in its current format but you can still have the same look in a reactive style. I don't want to post examples of this that we have done but Google it find a webpage that is designed using reactive CSS then re-size your browser right down to a tiny phone size screen, you will even see button scaling some elements you may choose not to even display.

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Last edited by xtendacom on Mon Jan 02, 2012 7:04 am, edited 1 time in total.



Mon Jan 02, 2012 1:40 am
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xtendacom wrote:
Although it is some work I don't see it as being that big of a step. In all our sites our company builds now, we use reactive CSS, this method scales and breaks the screen depending on what the resolution is of your screen. The problem being that the game would need a new look something that is easily broken into displayable blocks, which is common practice.

Good to know that these technologies are making this kind of thing easier, its a bit harder with a game in its current format but you can still have the same look in a reactive style. I don't want to post examples of this that we have done but Google it find a webpage that is designed using reactive CSS then re-size your browser right down to a tiny phone size screen, you will even see button scaling some elements you may choose not to even display.


This is true.. All though the main requirement would be to modify some of the functionality, which is javascript powered in majority - that's what the primary target issue is for many tablets / smartphones. the GL App would require it's own UI depending on the item it's being accessed by.


Mon Jan 02, 2012 2:07 am
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I accesssed Galaxy Legion on my iPad, and even then, it lags so much.


Maybe if it is an App, it could have its own script and send out only the information, since the mobile devices do not have the processing capabilities of a computer. Maybe something where you click *Scan Now* and the app sends a request to the server, -5 energy + scan planet 57% chance. That way it wouldn't be so easily modified and hacked, and still offer functionality and speed. I look foward to the day when I can open my iPad, tap the Battle tab, and easily attack without substancial delay.


Wed Jan 04, 2012 10:00 pm
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I would love an ap like this for my ipod. Not to mention it would get me spending some cash on the game if I could purchase gp with itunes credit. (I keep getting itunes credit given to me, but already have all I need in the way of music, videos and what not.) All my credit gets used for now is buying in game credit from sites that have ipod/iphone apps. XD


Fri Jan 06, 2012 1:06 am
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*BUMP* As a reminder to everyone. Lets get Dan to start a GL App

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Thu Feb 23, 2012 1:18 am
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I don't think it's necessary. mobile devices are starting to get real web browsers now (no, Safari is not a real browser, but no sympathy for Apple fanboys). I play on my droid all the time. Works just fine.

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Thu Feb 23, 2012 1:22 am
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PLURVIOUS wrote:
I don't think it's necessary. mobile devices are starting to get real web browsers now (no, Safari is not a real browser, but no sympathy for Apple fanboys). I play on my droid all the time. Works just fine.


Not to mention, Dan's having a hard enough time keeping up with content for the game as is. He doesn't have time to worry about a mobile app when the game is already playable on mobile browsers.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
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Thu Feb 23, 2012 1:24 am
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dan , upgrade via blackberry pls :D make it more smothing and reduce the lag time.

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Thu Feb 23, 2012 8:47 am
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Xzien wrote:
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Ah, a fellow Blue

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The lag some are complaining of here is due to either a computationally weak device or slow data connection, not the game. Stuff obviously loads quicker on my Comcast, but GL works fine on my Verizon Droid or my Laptop wirelessly tether to the droid.

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Thu Feb 23, 2012 1:31 pm
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Our data shows that more and more players want to (and do) access the game via their mobile devices.

Our next update will include some significant improvements to mobile play, especially tablets. Specifically, it will automatically launch in fullscreen for devices, which is sorely needed. Stay tuned!


Sat Nov 17, 2012 12:52 am
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Sat Nov 17, 2012 2:15 am
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Did Dan just... break his own ToS?

Can we have polls like this back?

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