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 No Debuff Arti 
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Joined: Wed Feb 16, 2011 3:46 am
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There should be some sort of artifact (I would say getting from an NPC drop would be the best) that you can use on your ship that makes enemy ships unable to debuff you for say, 24 hours?

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Thu Dec 06, 2012 1:39 am
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I thinking calming amp does that.
If it does, I think it's more than sufficient. Only time I care about debuff would be when I'm doing stuff, during which time I can keep CA on.

If it doesn't.... make it so it does?

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Thu Dec 06, 2012 2:14 am
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a calming amp is kind of like a halc, you can only use it if you have no offensive actions in the last 24 hours. Well during a war or times of trouble you want to be able to attack, but its very annoying when anyone can just arti spam you and get your defense down to basically nothing and disable you.

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Thu Dec 06, 2012 2:22 am
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Arti spam is a perfectly acceptable method of war.
Frankly, I don't believe you should be able to immune to those if you are performing offensive action.
So if that's the reason you are asking for this, I would have to say -1

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Thu Dec 06, 2012 2:40 am
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If it only prevented npc debuffs i would say +1 but currently debuffs on pvp are a tactic to use even if spaming them is frowned on.

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Thu Dec 06, 2012 11:44 pm
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neogoterra wrote:
If it only prevented npc debuffs i would say +1 but currently debuffs on pvp are a tactic to use even if spaming them is frowned on.

for those we have containment cages which are sendable unlike null fuses.

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Fri Dec 07, 2012 12:46 am
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varunjitsingh146 wrote:
neogoterra wrote:
If it only prevented npc debuffs i would say +1 but currently debuffs on pvp are a tactic to use even if spaming them is frowned on.

for those we have containment cages which are sendable unlike null fuses.

This suggestion was about debuffs which you can also use cages for....

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Fri Dec 07, 2012 12:51 am
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KJReed wrote:
varunjitsingh146 wrote:
neogoterra wrote:
If it only prevented npc debuffs i would say +1 but currently debuffs on pvp are a tactic to use even if spaming them is frowned on.

for those we have containment cages which are sendable unlike null fuses.

This suggestion was about debuffs which you can also use cages for....

wasnt Mwchism asking for an NPC drop that stops arti spamming?

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Fri Dec 07, 2012 12:59 am
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Cages can be sent, missiles cant be.

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Fri Dec 07, 2012 2:34 am
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The only reason why i mentioned the npc debuffs is because for "having a chance" to be inflicted that chance looks to be as high as 75% or higher at times :lol:

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Fri Dec 07, 2012 3:57 am
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I just think its dumb that anyone can arti spam you and get you down to no attack and no defense, so if youre offline youre basically helpless. Whats the point of having a strong ship if anyone can just use artis and make it weak?

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Fri Dec 07, 2012 9:11 am
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Mwchism wrote:
I just think its dumb that anyone can arti spam you and get you down to no attack and no defense, so if youre offline youre basically helpless. Whats the point of having a strong ship if anyone can just use artis and make it weak?


The price they pay (mostly in energy) to disable you. After all, no matter how strong your ship is, with debuffs or not, it is just a matter of having enough energy to get the disable.

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Fri Dec 07, 2012 3:38 pm
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