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foreverfrost
Joined: Tue Feb 22, 2011 5:39 pm Posts: 4
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Is there a chance we could get a button that would allow us to use all of our energy on a mission? Clicking to use up 1800 energy on a mission that requires 25 each takes a while and is a lot of clicks. How about a button that says "Use all energy" that would save me a ton of clicking?
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Wed Dec 05, 2012 7:47 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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this has been suggested loads of times so i think its about time its used +1 btw
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Wed Dec 05, 2012 8:50 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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foreverfrost wrote: Is there a chance we could get a button that would allow us to use all of our energy on a mission? Clicking to use up 1800 energy on a mission that requires 25 each takes a while and is a lot of clicks. How about a button that says "Use all energy" that would save me a ton of clicking? lol your complaining at 1800E try dropping 25k+ that's when it starts to get really tiresome.
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Wed Dec 05, 2012 8:52 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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The reason I suspect Dan has never put this sort of thing in is this... If you can do something now in 5 minutes and can do it in 20 seconds with a "spend all" option, that's 4 minutes 40 seconds less you are actually going to be online playing the game. More chance of you becoming a "resource dumper" and eventually just wander away from the game. Wanderers don't buy GP. People that are active and online for extended periods of time are much more likely to financially support the game. While a quick and easy option is more player-friendly than the current system, it's not developer-friendly, in that he would gradually lose paying customers. It's a business. Dan wants income.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Dec 05, 2012 10:18 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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lol, try upgrading a base 2k nrg at a time or doing the purger mission a few thousand times.
1,800 nrg. lols
All a waist of Time .
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Wed Dec 05, 2012 11:21 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Darth Flagitious wrote: The reason I suspect Dan has never put this sort of thing in is this... If you can do something now in 5 minutes and can do it in 20 seconds with a "spend all" option, that's 4 minutes 40 seconds less you are actually going to be online playing the game. More chance of you becoming a "resource dumper" and eventually just wander away from the game. Wanderers don't buy GP. People that are active and online for extended periods of time are much more likely to financially support the game. While a quick and easy option is more player-friendly than the current system, it's not developer-friendly, in that he would gradually lose paying customers. It's a business. Dan wants income. that being quite possibly true, having to dump 10k energy into 25/click mission is overkill IMO. some kind of compromise in between would be better, such as maybe unlock 2x, 3x etc option on the lower energy/click missions as your max energy grows. Ideally such that you will be able to spend at least 1% of your max energy per click. Most likely still takes 2 min or so to complete the task so ppl won't just wonder away but significantly reduce the effort where extreme (high energy) meets extreme (low energy/click)
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Thu Dec 06, 2012 3:04 am |
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stuffybeary
Joined: Fri Jul 22, 2011 4:59 am Posts: 748 Location: space
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Uy23e wrote: Darth Flagitious wrote: The reason I suspect Dan has never put this sort of thing in is this... If you can do something now in 5 minutes and can do it in 20 seconds with a "spend all" option, that's 4 minutes 40 seconds less you are actually going to be online playing the game. More chance of you becoming a "resource dumper" and eventually just wander away from the game. Wanderers don't buy GP. People that are active and online for extended periods of time are much more likely to financially support the game. While a quick and easy option is more player-friendly than the current system, it's not developer-friendly, in that he would gradually lose paying customers. It's a business. Dan wants income. that being quite possibly true, having to dump 10k energy into 25/click mission is overkill IMO. some kind of compromise in between would be better, such as maybe unlock 2x, 3x etc option on the lower energy/click missions as your max energy grows. Ideally such that you will be able to spend at least 1% of your max energy per click. Most likely still takes 2 min or so to complete the task so ppl won't just wonder away but significantly reduce the effort where extreme (high energy) meets extreme (low energy/click) -1 people complain about missions way too much when it's not even an issue. high ranks have a larger problem when they take 2-3 hours to rank up(including all the leftover energy they donate at the end of their rank). They rarely complain and people doing missions shouldn't complain.
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Thu Dec 06, 2012 3:13 am |
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BigBadBoris
Joined: Fri Jan 21, 2011 9:05 pm Posts: 20
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+10 TO THIS IDEA I don't think this is anti-revenue.. anything that makes the game more user-friendly wil encourage someone to spend more money on the game. If I have enough energy to finish a mission of 50 x 35 XP with one click, why not... If I have money and no time, and want to progress quick , I'll but the energy recharges.
With 15,000 Energy I could do this often, and would actually enjoy the game more.
This could also be used to disable big NPCs... let me take out a big NC with 30x attacks combined into one. As long as the assault does not complete if I run out of energy / hulls in the process.
Would seriously help players who are working on their XP/energy ratio to level up many times with the Neural + RSL implant...
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Fri Dec 07, 2012 6:50 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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BigBadBoris wrote: Would seriously help players who are working on their XP/energy ratio to level up many times with the Neural + RSL implant... Another reason why it won't be implemented. Dan doesn't want people ranking up too fast because there's little content at high ranks. More and more people would get to the high ranks, figure out there's nothing to do, and then quit.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Fri Dec 07, 2012 4:18 pm |
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Sharp
Joined: Sat Nov 10, 2012 10:46 am Posts: 95 Location: On your planet that i just invaded
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-1 Its not needed can you live with out it
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Sat Dec 08, 2012 4:51 pm |
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MXer42
Joined: Wed Apr 04, 2012 3:06 am Posts: 82
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i for one believe it should be implemented, makes it much easier on the hands and figures, also it would keep people away from auto clickers
_________________ ____________
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Sat Dec 08, 2012 11:34 pm |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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Only reason I play the game still is I have put some money into it... I would love the energy all so I can do it quick before work. The thing I need to pay Dan... ya. 
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Sun Dec 09, 2012 12:02 am |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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As Flag said, this would go against Dan wanting people to slow down in ranking. He cannot keep up with people that level 20-50 times a day and then complain that Dan is not making content for them. Slow the heck down ffs. Enjoy the game.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Sun Dec 09, 2012 3:11 am |
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