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 Unlockable Stryll Race with exclusive new Profession & Medal 
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Stryll

Images: Race Ship Alternate Ship Option

Stryll are well known as proficient hunters. Their ships possess some of the most advanced sensor equipment known and are capable of tracking down even the most elusive of targets. Because of this those of the Stryll race have a 20% increase to the standard spawn weight of Uncommon, Rare, and Extremely Rare NPCs. The Stryll are also the only race to be able to choose the Mercenary profession.

Available Professions: Explorer, Fixer, Hacker, Mercenary, Raider, Spy



Mercenary

Initial Races: None
Unlockable Races: Stryll
Passive Ability: Increases Attack and Defense by 20% each, but only when the ship is not loyal to a legion.



The Hunter

Medal Description: While a member of the Stryll race, disable 500 'Enemy Player' ships while you are not loyal to a legion.
Medal Type: PvP
Medal Points: 25
Medal Reward: Stryll Sights [Special Device - Size: 15, Scan: +50, Scan Bonus: +3%] Limit 1 per ship.



Mission Chain suggestions

Stryll Prisoner Transport
Spawned per completion of a mission. (20 total completions)
Rank: Matched
Hull: Scaled
Abilities: Stryll Disruption (Will sometimes disrupt the systems of attacking ships, lowering defense by 20% temporarily)
Attack: Scaled
Defense: Scaled
Cloak: None
Rewards: Rescued Tactical Officers (+5), Rescued Strategists (+10) - (Estimated drop 75%/25%)
Expires: Never
Experience Earned on Kill: 50

Stryll Supremacy Core
An extremely advanced system used to track down the most elusive of targets.
Grants you 1 additional non-player enemy slot in your battle slot.
Limit 2.

Stryll Ally Contract (Like a Planet Contract you get to personally name your debuff effect.)
Deploys a customizable drone for your ship with a choice of enemy artifact effects.
Activated Ability (2-hour cooldown): CHOICE of effects Attack: -10% OR Cloak: -10% OR Defense: -10% OR Hull: -10% OR Scan: -10%
This effect is immune from removal from other artifacts. Lasts 30 minutes.
Limit 1 per ship.

Stryll Blockade (Juggernaut behemoth that blocks an NPC slot until cleared.)
Spawned per completion of a mission. (10 total completions)
Rank: Matched
Hull: Scaled
Abilities: Stryll Deflection (will sometimes disrupt attacking ships, lowering their attack by 50%)
Attack: Scaled
Defense: Scaled
Cloak: None
Rewards: None
Expires: Never
Experience Earned on Kill: 350

Stryll Reinforced Armor
[ Special Module - Size:12, Hull: +200, Hull Integrity: +2% ]
Activated Ability (available when not loyal to a legion with 20-hour cooldown): doubles hull integrity bonus for 2 hours.
Limit 3 per ship.

Stryll Tolerance Pact
"You've proven yourself a worthy adversary. The Stryll have decided it is better we don't cross fire, for both our benefits. We have decided to tolerate you amongst our ranks."
Signs a permanent pact with the Stryll. Unlocks the ability to choose Stryll whenever picking a new race.



(Credit to Desolira for inspiration and collaboration on this idea.)

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Last edited by Annabell on Mon Dec 10, 2012 1:09 am, edited 4 times in total.



Sun Dec 09, 2012 6:57 pm
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not having loyalty is a huge loss and some thing that I think is ageist what Dans trying for. But with medals like the lone coquor It could add a fun aspect to the game.

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Sun Dec 09, 2012 7:03 pm
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No more scan please.

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Sun Dec 09, 2012 7:12 pm
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itsSoulPLayAgain wrote:
not having loyalty is a huge loss and some thing that I think is ageist what Dans trying for. But with medals like the lone coquor It could add a fun aspect to the game.


It's definitely not about that ..how do ye know what Dan (ctrl+shift) is trying for? If ye have missed it, I tell ya customer needs are main focus for every business. How about the players that are fed up with legion ..brotherhood etc things? Some ships in galaxy can take you and me out without any legion bonus crap ..although I still prefer it for my ship! Diversity is the key so plus on this!

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Sun Dec 09, 2012 7:19 pm
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Honestly, I just can't see exactly where I personally would use this over any other race other than a scan run. No other professions require loyalty to work. Xecti may not give you bonuses when attacking, but gives a much larger bonus when defending (in addition to a planetary bonus). Konqul provides a larger raw attack bonus as a racial (though not larger than the Mercenary's +24% total) while Aerlen provides a larger raw defense bonus than Mercenary's total bonus. Meanwhile, an Aerlen or a Konqul can also be a Fixer or Excavator, providing 30% more hull (which is important as it cannot be debuffed) or 10% more artifact (which speaks for itself).

While it would provide a bit extra on a scan run, it seems like many are opposed to more scan due to it making cloaking a planet harder.

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Sun Dec 09, 2012 7:22 pm
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There's so much more than can be said about this.

1. There could be a medal directed toward lack of loyalty around pvp, such as disabling 500 enemy ships while not loyal to a legion (similar to Lone Conqueror) obviously, you wouldn't need stryll to do so, but you could definitely see benefit and choosing to be a mercenary achieving this. That medal suggestion in particular would make lone conqueror that much more enjoyable.

2. This game lacks any sense of 'hired guns', hence why the name of the profession is mercenary. Sometimes a ship may be bored of constantly being at peace within a respected legion, and would like to add some more excitement by floating around and joining in on wars. This would make player interactions between legions have more variety than simply trade.

3. Stryll in general are just overall badass. :)


Sun Dec 09, 2012 7:24 pm
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RigorMortis wrote:
Honestly, I just can't see exactly where I personally would use this over any other race other than a scan run. No other professions require loyalty to work. Xecti may not give you bonuses when attacking, but gives a much larger bonus when defending (in addition to a planetary bonus). Konqul provides a larger raw attack bonus as a racial (though not larger than the Mercenary's +24% total) while Aerlen provides a larger raw defense bonus than Mercenary's total bonus. Meanwhile, an Aerlen or a Konqul can also be a Fixer or Excavator, providing 30% more hull (which is important as it cannot be debuffed) or 10% more artifact (which speaks for itself).

While it would provide a bit extra on a scan run, it seems like many are opposed to more scan due to it making cloaking a planet harder.




Umm, you do realize one of the suggested professions was Fixer. Bringing up Aerien and Konqul as having that as an advantage is moot.


Sun Dec 09, 2012 7:26 pm
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desolira wrote:
RigorMortis wrote:
Honestly, I just can't see exactly where I personally would use this over any other race other than a scan run. No other professions require loyalty to work. Xecti may not give you bonuses when attacking, but gives a much larger bonus when defending (in addition to a planetary bonus). Konqul provides a larger raw attack bonus as a racial (though not larger than the Mercenary's +24% total) while Aerlen provides a larger raw defense bonus than Mercenary's total bonus. Meanwhile, an Aerlen or a Konqul can also be a Fixer or Excavator, providing 30% more hull (which is important as it cannot be debuffed) or 10% more artifact (which speaks for itself).

While it would provide a bit extra on a scan run, it seems like many are opposed to more scan due to it making cloaking a planet harder.




Umm, you do realize one of the suggested professions was Fixer. Bringing up Aerien and Konqul as having that as an advantage is moot.

No because hes refering to the mercenary proffesions boosts. you cant stack the fixer with it. your either +4% scan and 30% hull or 4% scan and +12% attack and defence while not loyal

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Sun Dec 09, 2012 7:38 pm
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Tree7304 wrote:
No more scan please.


Agreed!


Sun Dec 09, 2012 7:39 pm
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Rigors comment is relevant because konqul and arlen can have their attack/defense bonus', AND be a fixer. As it is proposed stryll can have one or the other but not both simultaneously.

I see this race as under powered. As mentioned that little scan boost is only really relevant on a scan run.
The profession is also under powered. Even if you didn't have to be unloyal.
Without restrictions maybe should be 12-14% attack and 18-21% def.
with the restrictions should be even higher.

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Sun Dec 09, 2012 7:40 pm
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KJReed wrote:
Rigors comment is relevant because konqul and arlen can have their attack/defense bonus', AND be a fixer. As it is proposed stryll can have one or the other but not both simultaneously.

I see this race as under powered. As mentioned that little scan boost is only really relevant on a scan run.
The profession is also under powered. Even if you didn't have to be unloyal.
Without restrictions maybe should be 12-14% attack and 18-21% def.
with the restrictions should be even higher.



I definitely can agree that the numbers can be worked to make it all worthwhile. Maybe they could be like the counter of Xecti, recieving 40% to attack and defense but the major flaw is not having loyalty in order to achieve this.
Edit: When attacking, not while under attack.

All and all if Dan does something with the idea he'd likely do details we wouldn't quite expect.


Edit: This bonus would be impossible to apply to basing, for obvious reasons, so overpowered basing isn't an issue.


Sun Dec 09, 2012 7:46 pm
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Maybe since stryll are great at tracking down targets it could decrease commons spawn rates or alow you to focus on your targe making a certian faction more common spawning eg focus on lazuri and all lazuri spawn rates are increased by 30%. I think this would be more worthwhile than 4% boost to scanning

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Sun Dec 09, 2012 7:50 pm
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Peticks wrote:
Maybe since stryll are great at tracking down targets it could decrease commons spawn rates or alow you to focus on your targe making a certian faction more common spawning eg focus on lazuri and all lazuri spawn rates are increased by 30%. I think this would be more worthwhile than 4% boost to scanning



+0.5, NPC benefit is the icing on the cake I couldn't think of myself. They obviously needed some other benefit other than scan.

I liked decreasing common spawn rates moreso than targetting specific factions. That's just silly. Everyone would aim for Dark Smugglers or Stryll for caches and rank points.


Sun Dec 09, 2012 7:54 pm
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make the race ship look like the stryll deep tracker and have the stryll ability to find a specific person once ever 40 hrs. how about that?

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Sun Dec 09, 2012 10:14 pm
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Racial Bonus changed and Medal added.

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Sun Dec 09, 2012 10:21 pm
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I like this idea, but like what other have said you need to have it so it is worth it for a someone to not be loyal in a legion. So maybe something like 30% attack and defense and 10% hull or something?

Edit: If you use my idea, I just saw how it could be abused, so maybe change it to not in a legion?


Mon Dec 10, 2012 12:43 am
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iShadowHeart wrote:
I like this idea, but like what other have said you need to have it so it is worth it for a someone to not be loyal in a legion. So maybe something like 30% attack and defense and 10% hull or something?

Edit: If you use my idea, I just saw how it could be abused, so maybe change it to not in a legion?

I think that's a bit too much. I personally feel like +20% attack/defense would be fair; 15% I feel isn't enough (Aerlens gain +30% defense regardless of loyalty), and you're sacrificing loyalty. Thus it would be similar to having a Konqul with 2/3rds of the Aerlen racial bonus, but in return you wouldn't have loyalty (no base shipments, base killing, CTL, etc). Maybe even 25%, considering the trade-offs.

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Mon Dec 10, 2012 12:48 am
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RigorMortis wrote:
iShadowHeart wrote:
I like this idea, but like what other have said you need to have it so it is worth it for a someone to not be loyal in a legion. So maybe something like 30% attack and defense and 10% hull or something?

Edit: If you use my idea, I just saw how it could be abused, so maybe change it to not in a legion?

I think that's a bit too much. I personally feel like +20% attack/defense would be fair; 15% I feel isn't enough (Aerlens gain +30% defense regardless of loyalty), and you're sacrificing loyalty. Thus it would be similar to having a Konqul with 2/3rds of the Aerlen racial bonus, but in return you wouldn't have loyalty (no base shipments, base killing, CTL, etc). Maybe even 25%, considering the trade-offs.



Base shipments aren't actually sacrificed. You do not have to be loyal to a legion to collect shipments, you just need to be a member for one day. This means that you'd miss one out of 7 shipments each week to avoid becoming completely loyal to your legion. Some legions don't have equal shipments every day of the week, which means in these legions you wouldn't miss /any/ shipments.


Mon Dec 10, 2012 1:09 am
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A few Mission Reward ideas added.

Example of the Ally's use:

    Less than a minute ago From: DixieLandDelight
    DixieLandDelight hits your ship with Southern Comfort, lowering hulls by 10% for 30 minutes.
    View Your Ship

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Last edited by Annabell on Mon Dec 10, 2012 1:17 am, edited 1 time in total.



Mon Dec 10, 2012 1:12 am
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Annabell wrote:
A few Mission Reward ideas added.

Example of the Ally's use:

    DixieLandDelight hits your ship with Southern Comfort lowering your Coordination and Inhibitions by 10% for 3 hours.


Southern Comfort.... Shiver... I could tell you stories...

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Mon Dec 10, 2012 1:16 am
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