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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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So, i thought about this a while ago and figured i might as well post it.
How about a device, that increases both shield and hull by 25% for 2 days. Something like:
The Attero Device. Yeah, borrowed the name from a TV show, 'cause i couldn't think of anything, feel free to change it. Connecting this device to your ship trough a sub-space frequency will temporarily allow your ships structural integrity and deflection capacity to far exceed that of normal circumstances. (or something) Possible CT Lab Discovery: Cost: 35 XCharge Cells. 35 Durtanium Brackets. 50 Shield Amps. 50 Nanite Swarms. Like mentioned above, this will increase both shield and hull by 25% for 2 days. This effect will of course be immune to removal.
Possible Drop from a new NPC. Terran Outsider Vanguard. Rank 1000 Elite Capital Ship Extremely Rare Share-able 500-5000 This ship is the Pride of the Terran Outsiders defensive fleet. Built to defend key Terran installations and planets throughout the galaxy. 180.000 Shield. 140.000 Hull. Enemy Type Elite 4 Rewards Up to 4 Abilities The Terra Effect. (will sometimes increase its own attack and defense by 25% temporarily) Attack 17.100 Defense 20.000 Drops: T.O. Terra Generator. size: 32, shield 360. limit 2. (an upgrade to the obsolete Shield Generator) T.O. Protective barrier. Planet structure, size: 2, 2 artifact, 2 mineral, 2 research. + 10% defense. when first installed, choose between +1 arti/res/min +10% extra defense(total 20%). The Attero device. This device will increase both shield and hull by 25% for 2 days.
So, any thoughts on this? As with all my posts, details are negotiable, if something seems over- or under-powered, let me know, and it can be fixed.
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Sat Dec 22, 2012 1:32 pm |
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zackgiddings93
Joined: Wed Sep 26, 2012 8:50 pm Posts: 75
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+1
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Mon Dec 24, 2012 2:39 am |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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25% for both seems over powered a bit, BUT, its just hull and shield, which people at those ranks have plenty of anyways.. I like the idea.. a sort of CAELON for the lab.
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Mon Dec 24, 2012 10:39 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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+1 to either idea.... but mostly +1 to the NPC idea... as Dan said we're getting new/upgraded npc's(supposedly), so this would be a great one.
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Mon Dec 24, 2012 10:55 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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I like the idea For the Npc the CT lab cost is to much for a temp effect.
I do feel that is pretty beastly for a rank 500 to see though maybe a 600 or 900 when you loose most other elite npc's.
_________________ 
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Mon Dec 24, 2012 11:11 pm |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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Fireblade225 wrote: I like the idea For the Npc the CT lab cost is to much for a temp effect.
I do feel that is pretty beastly for a rank 500 to see though maybe a 600 or 900 when you loose most other elite npc's. Well, like i said, the details can be changed. 15 XCharge Cells. 15 Durtanium Brackets. 30 Shield Amps. 30 Nanite Swarms. How about this? And yes, i know that is a tough NPC for a rank 500, but, there are other tough ones out there for low ranks. Hyperport 600+(i know its a top 10). Zebeeren, 300-5000. But, yeah, maybe your right. Maybe it should start a little higher than 500. Or... It could be Nerfed a bit, to fit more with rank 500? Or, you could make it way, way more powerful, and have it replace the Telarys Carrier at 2000? Still seems to me like a good idea, that just needs a little bit of detail work.
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Tue Dec 25, 2012 12:27 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Sereomontis wrote: Fireblade225 wrote: I like the idea For the Npc the CT lab cost is to much for a temp effect.
I do feel that is pretty beastly for a rank 500 to see though maybe a 600 or 900 when you loose most other elite npc's. Well, like i said, the details can be changed. 15 XCharge Cells. 15 Durtanium Brackets. 30 Shield Amps. 30 Nanite Swarms. How about this? And yes, i know that is a tough NPC for a rank 500, but, there are other tough ones out there for low ranks. Hyperport 600+(i know its a top 10). Zebeeren, 300-5000. But, yeah, maybe your right. Maybe it should start a little higher than 500. Or... It could be Nerfed a bit, to fit more with rank 500? Or, you could make it way, way more powerful, and have it replace the Telarys Carrier at 2000? Still seems to me like a good idea, that just needs a little bit of detail work. Its should definitely replace the Telarys Carrier.
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Tue Dec 25, 2012 12:31 am |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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kirkeastment wrote: Sereomontis wrote: Fireblade225 wrote: I like the idea For the Npc the CT lab cost is to much for a temp effect.
I do feel that is pretty beastly for a rank 500 to see though maybe a 600 or 900 when you loose most other elite npc's. Well, like i said, the details can be changed. 15 XCharge Cells. 15 Durtanium Brackets. 30 Shield Amps. 30 Nanite Swarms. How about this? And yes, i know that is a tough NPC for a rank 500, but, there are other tough ones out there for low ranks. Hyperport 600+(i know its a top 10). Zebeeren, 300-5000. But, yeah, maybe your right. Maybe it should start a little higher than 500. Or... It could be Nerfed a bit, to fit more with rank 500? Or, you could make it way, way more powerful, and have it replace the Telarys Carrier at 2000? Still seems to me like a good idea, that just needs a little bit of detail work. Its should definitely replace the Telarys Carrier. Yeah, that is definitely a good way to go.
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Tue Dec 25, 2012 3:34 pm |
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