If your going to press, then press on heh...All this is from the previous threads.
1."The legion warehouse thread gave me an idea. Why not have an entire planet, or even solar system that a legion could occupy, something much bigger that you could put a lot of structures on, or dock your ships. Within this planet you could keep a warehouse for artifacts. There could also be incentive to raid others base planets for loot or points or something. Aside from an aggressive standpoint maybe you could visit others bases in order to trade or something similar."
This encompasses your planet section "The planet size has to be big" yea this sounds familiar, only giving it specific number in which case I never do. Thats for the developers to decide what exact details they want to maintain balance within the game.
2."Instead of the entire base being up for grabs maybe you could just make it permanent to that Legion and if it were attacked, it would need repairs or some equivalent. On the flip side if it were permanent, upgrades could be implemented and donations from members. I think this could really expand the value of legions."
Now we are on to donations and permanent structures that need upgrades.
3."To add on to this idea, there could be base technologies that could be researched. Like base shields weapons, etc. Have a bigger trade market, more room for ships. This really could go a lot of places."
Further expansion onto base upgrades. Including the idea of a trade-able market.
4."I actually am leaning more towards the bases being publicly known, or at least having an option to let who you want know and then cloak against others. I'm not sure what all you can do with a market, but I like the idea of being able to trade with others. Maybe have businesses and be able to sell your own stuff to others."
Cloaking section.....
5."If we use the idea of legion starbases, then we could treat it as a player instead, where you can attack and raid it in PvP and the starbase can have its own cargo and decks. This also allows for it to be scalable unlike planets are."
Improvement upon the planet base since I favor starbases. Starbases can expand, where as planets generally do not.
6."I was thinking about this a little more, another addition to the station (yes it's been upgraded to a station as opposed to a base) could be a repair bay. Maybe you could have discounted repairs within it. To elaborate on the market portion, maybe you could sell planet locations, or extra npc parts, artifact points etc. Also, maybe a bar that would have a bounty hunter list that you could pay."
Further ideas that you haven't utilized.
7."I like the idea of it acting as a starbase myself, and that starbase acts as a player in regards to size and growth, that way it isnt limited like planets as previously mentioned. Maybe the planets in the starbase system can act as resource gatherers for that specific base, and those planets would act under normal conditions.
"
Possible methods your base can gather resources apart from doantions...
8."Perhaps each legion member would "donate" one of their unused planets (we all got 'em) to the starbase. Bigger the legion, bigger the system. One member would be official starbase commander (legion would decide who and how). Commander would be responsible for resource allocation, planetary development, etc..
"
The introduction of starbase leadership and a combination of donations and resource use.
9."A friend and I were discussing a idea for a new type of game enhancement for internal legion interaction. Like elite NPCs, legion members would contribute research points towards a common goal like a new type of weapon, defense, or artifact. Top contributing members would receive higher bonuses. It would be just like NPC elite shares only involving research points instead of combat.
"
Further details of donations.
10."When I originally posted it, i laid out some pretty extensive plans, maybe you missed it:P
Some of which included, having Bob's bar for bounty hunters (yea I just gave it a name) where you could visit the local bar, talk to other people and place bounties on peoples heads or see what bounties there were to collect yourself.
A place to dock your ship, possible reduced repair costs depending on upgradeable portions of your station.
A market where you can buy and sell goods maybe even set up a shop of your own to sell items.
Boards for that specific legion so they can post what they are currently doing, if they are recruiting and so forth.
The warehouse of course to house and store items.
Then the pvp component where you can attack and defend the base, either for some form of monetary bonus, or just some kind of leaderboard function.
I think this is plenty to start from, it can easily evolve from this."
Yet another very short summary outlining some uses for the base.
11."If the base is taken in the direction where others can visit then sure it should be found. I had proposed the idea of having some form of list of those who were allowed in, maybe they would have to ask for access. Those who were not allowed in would have to scan for the base, which of course requires you to up your cloak on the base.
Further cloaking details.
12."The bases should be extremely hard to take down, it should take a coordinated group effort, and maybe take time to repair to even further limit how many times it can be attacked. If it is difficult enough then actions wouldn't be needed. But there should be enough benefits to being friendly with someone's base as being enemies with it, that way people really have to decide whether or not its worth it to be friend or foe."
Further detail in regards to Dan's proposed questions to the thread.
13."If the legion disbands, it should be powered down and the scavengers take over taking it away piece by piece."
Another question asked by Dan and answered.
14."Yea along these lines, my original idea was not to limit it to a planet, but to make it a station. Something like the Renegar Lazuli Station, but you could colonize planets specifically to be used by the station. So the station would act as a giant player collecting planets and increasing its own resources. Everything on a much larger scale of course. I like the idea of group missions for the base or as a separate idea altogether, could be something new and fun."
Again, emphasizing resource collecting and the beginnings of group missions involving the Legion Bases.
14."I was thinking of these as permanent bases, not something that could be stolen. The idea being you could reduce it's defenses to zero and raid it's warehouse and whatnot, but not actually take it. This also helps for legions that go through players like revolving doors. They may not be able to hold onto players but at least they would have something permanent for their efforts. These things should be massive and take immense amounts of work. Maybe if people had their ships stored there when it was taken the ships could also be blown up, like if your in the station it's a no trap zone."
Some points of having the bases along with some pvp implications.
15."Also, this base is where officers can approve alliances, NAP, and declare war. Thus expanding both diplomatic options as well as open warfare."
There are a lot more posts about tying the diplomacy actions directly to the bases such as this one.
16."As to the point of the taxes again(which seems to be the only slight change to the original idea), the original idea was to have a limit say the next level of research was 0/1000000, you could donate research if you wanted to do that on an individual basis, the amount you could donate would be proportional either to your level or your max research, limiting your donation to once a day. This allows people to donate if they have the resources and not be burdened by having a tax. It also limits the amount one person can donate so that the people who are finished with research can't just dump everything they have into it all at once. It will perpetuate itself because the game is competitive in nature and people will want to keep up their level with opposing legions. This also allows those who may not normally partake in pvp, or cannot help kill npc's at particular hours to be able to add their value to the legion. This can add an attribute to a person that legions will find beneficial if they choose to apply to various legions or when determining if a person is actually helping the legion evolve. "
Directly taken from this post which now I've seen you have added.
17. Further and even older topics about this
viewtopic.php?f=6&t=196918. And another
viewtopic.php?f=6&t=1939This is only some of the things I took 5 minutes to find, there is far more out there. So don't make some stupid reply and copy and paste one thing and say yours is totally original. If you really wanted to move on from this, you would not have posted something like that, especially since you didn't have the courtesy to actually look into it.
So once again the only thing I see thats new is taxes, which I do not like the idea of at all. And possibly placing the leader in control of everything which I also do not like. Look at Mjohn or whatever his name was who disbanded his whole legion because he thought it was funny. Now take something a group of people have worked long and hard for and implement the funny man.
There is no way one person should have complete control over something like this, too much can go wrong.