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 Activated abilities 
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Joined: Wed Nov 16, 2011 1:42 am
Posts: 1148
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Very simple suggestion that probably come up a few times, with the new modules that have abilities when these are installed could they go into the use an ability section which is found at the bottom of the ship tab we have the treilth and urbanize in there which are both completely useless in there but when we want to activate other abilities we have to search through are mods to find them.

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Tue Jan 01, 2013 9:27 pm
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Joined: Mon Apr 18, 2011 9:37 am
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That would be very convenient. Speaking of trellith and enrich/erudition/urbanize ability timers, it would be nice if you were shown the timers for them from your ship tab. That way I wouldn't have to go to my planets tab to check it.
+1


Wed Jan 02, 2013 2:09 pm
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Plagueis wrote:
That would be very convenient. Speaking of trellith and enrich/erudition/urbanize ability timers, it would be nice if you were shown the timers for them from your ship tab. That way I wouldn't have to go to my planets tab to check it.
+1



Agreed seems pointless having them there greyed out if planet abilities are going to be there a timer would at least give them some purpose.

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Thu Jan 03, 2013 12:42 pm
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Joined: Tue Feb 28, 2012 11:42 am
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I made the same thread myself and since then I've been noticing how often this thread seems to pop-up.

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Thu Jan 03, 2013 3:15 pm
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Silens wrote:
I made the same thread myself and since then I've been noticing how often this thread seems to pop-up.



Yea since the cyclobeams came out we've had the T.o shield ability Scruuge hull ability and now the dark void ability

Having these in the ability section would be great they are exactly what it is for and would save so much hassle when trying to buff up.

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Thu Jan 03, 2013 4:33 pm
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