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 CTL ideas.... 
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Joined: Fri Jun 25, 2010 1:16 am
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Zargor wrote:
I get tons of those artis you just suggested going into the ctl, and i'm rank 678, imagine how much a rank 1k+ will get, they are not necessary to go into the ctl. Plus everyone wants things implemented that will take seconds to complete where's the fun in that, if Dan was to have a seperate lab for non-infinite items then it would make it easier to get ctl discoveries, The ctl is meant to be a legionwide effort and is meant to be challenging (yes some high ranks have coompleted ctl's by themselves but the amount of research they get is ridiculous lol).

Two CTLab (lets call one the engineer bay), would mean MORE CT-Lab items so more RP that could be wasted getting the new blueprints. At the moment, the cost of a blueprint is was too high with the chances being too low.

This idea would let him release new content and not have people feel left out because the discovery cost is so high.


Fri Jan 04, 2013 3:59 pm
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Joined: Fri Dec 09, 2011 5:47 pm
Posts: 1513
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-1

and

-1


The CT lab should be filled with blueprints for items that have no limit, like vaults, crux amplifiers, etc. and NOT with limited use items (hello Anubix).

I'd much rather prefer some mission chain with these rewards than the CT Lab. I want to use up these extra artifacts in my cargo, not just 3x (what the current suggested ship mod limit) but until I don't have anymore and am waiting on artifact shipments (like the hypergate).

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Fri Jan 04, 2013 5:08 pm
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Joined: Sat Oct 29, 2011 12:39 pm
Posts: 1430
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Chloron wrote:
-1

and

-1


The CT lab should be filled with blueprints for items that have no limit, like vaults, crux amplifiers, etc. and NOT with limited use items (hello Anubix).

I'd much rather prefer some mission chain with these rewards than the CT Lab. I want to use up these extra artifacts in my cargo, not just 3x (what the current suggested ship mod limit) but until I don't have anymore and am waiting on artifact shipments (like the hypergate).


I don't mind the -1 for both, but u serious, we already have the velox and aegis, u gonna tell Dan he shouldn't have implemented them coz they are in the ctl?, u gonna tell him to take them out and put them somewhere else?, idc if u did, but he ain't gonna do it. So if we already have these 2 why not more, The CTL wasn't made for ONLY repeated use artis it was made for repeated and non repeated artis, hence the reason the aegis and velox are in there in the 1st place. As i said i don't mind the -1 to the suggestion as it's your opinion.

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Fri Jan 04, 2013 6:22 pm
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Joined: Fri Dec 09, 2011 5:47 pm
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Zargor wrote:
u gonna tell Dan he shouldn't have implemented them coz they are in the ctl?, u gonna tell him to take them out and put them somewhere else?, idc if u did, but he ain't gonna do it. So if we already have these 2 why not more,


I'm not making any comments on what should or should not be in the CT lab as far as current contents.

My suggestion is for NEW CT lab prints which I would prefer to be repeatable and use artifacts that otherwise run out of uses.

One prime example is the repeated calls for a CT lab print to use excess Ship bots (I have over 1k in cargo). Out comes the answer - a 1-time use print calling for 200 of them. What do I do with the rest now that the print is useless?

Similarly, once I have the 3 volexes, etc, then those prints and the the artifacts for them just build up ad nauseum (like void shells and the aforementioned ship bots).

The ideas themselves are not the problem, just their placement. Missions are perfect for limited use rewards, not the CT lab.

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Fri Jan 04, 2013 7:32 pm
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