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Rebel4561
Joined: Sat Oct 15, 2011 3:49 pm Posts: 1638 Location: Where ever the cookies are
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Alright I don't know about you guys but I hate seeing my log clogged up by multi hacks and raids. What I suggest is having them stack somewhat like artifacts do. Example: Message from (Player Name) 10-35 minutes ago (Player name) hacked into your database and stole 12,578 research points) (17) Just to keep the log uncluttered while still getting the message across.
_________________The 8th Elite  
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Wed Jan 09, 2013 7:36 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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They do stack up but only when you get the same artifact/mineral/research from that raid/hack. Other than that there's no other way of stacking different raid/hack amount.
2x 1 day, 19 hours - 1 day, 19 hours ago From: Rebel4561 417 Research Points were hacked and stolen from your database by Rebel4561
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Wed Jan 09, 2013 7:49 pm |
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Rebel4561
Joined: Sat Oct 15, 2011 3:49 pm Posts: 1638 Location: Where ever the cookies are
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RustyTinCan wrote: They do stack up but only when you get the same artifact/mineral/research from that raid/hack. Other than that there's no other way of stacking different raid/hack amount.
2x 1 day, 19 hours - 1 day, 19 hours ago From: Rebel4561 417 Research Points were hacked and stolen from your database by Rebel4561 What I'm saying is, (if this is possible) Add the amount of research/minerals stolen, make it one message then say the time frame and amount of hacks it took to steal x amount of research/minerals
_________________The 8th Elite  
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Wed Jan 09, 2013 7:58 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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the issue that i can forsee in this is that the game isnt going to be keeping a running tally of actions done against you by player X, player Y and player Z etc.. whos to say that they will all be done doing X action against you..
what I can see as a possibility, would be to total up your hourly loss from player x, and give you the one notice, same for player Y
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Fri Jan 11, 2013 9:24 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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This would be very helpfull. When I get alerted I dont want lots of spam in my log about how much each individual raid/hack took. Just compile it into one neat total. Im sure it wouldn't be hard to get the game to simply add each hack/raid together.
_________________ Meow chika meow meow!!Stark Tech Inside
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Fri Jan 11, 2013 10:56 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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From a programing perspective this could be a huge pain, and would cause more load on the server for every calculation that would have to be run.
Would be nice, yes... but a huge -1 for me
_________________ 
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Sat Jan 12, 2013 4:11 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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things are fine as is. -1
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Sat Jan 12, 2013 5:35 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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The easiest (programming wise) solution: (horrible psudo code, too lazy to write proper code, but should give the idea) when a hack/raid msg is to be generated. If last-entry-in-log is a hack/raid from same player. then change last entry to +1 count, +whatever amount stolen. else generate new entry
the better one would be looking a bit deeper into the log for entries, possibly cycle through all entries in the last x min to check if there is such a "matching" entry to update.
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Sat Jan 12, 2013 5:36 am |
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