View unanswered posts | View active topics It is currently Tue Jun 17, 2025 6:09 pm



Reply to topic  [ 4 posts ] 
 Tabs and stuff 
Author Message

Joined: Fri Dec 14, 2012 6:30 am
Posts: 6
Reply with quote
1st post, sorry if these are discussed elsewhere.

(1) Split the BATTLE tab into two new tabs, NPC and PVP.

Reason - Get rid of the scroll, see all 8 NPC's and all 10 PVP's without needing to use your finger as much, this game requires a lot of finger action ;) :lol:

(2) SHIP tab, in-between DEVICES AND SHIPS/ALLIES (it doesn't matter really) how about an ABILITY MODULES, instead of having them mixed in between other mods, there's a lot of them now, would make buffing up quicker by putting them in one place.

(3) FLAMEHAWKS - Please remove the damage on these ships, 1000 MAX damage and you're always left with 1 more hit of 200, sometimes you can hit 999, 998 but it still leaves 1 more hit which is just a waste, they are common and annoying when they fill your NPC tab, they wouldn't be if you could get rid of them quicker. 3 hits (?) and done, then hope it's replaced by a Troop Carrier ;)

OR ... you keep the damage cap and just let us 1 hit kill them, using the same amount of energy as 7 hits, too much clicking, (I've done over 110K NPC kills), it's not a major deal, but it'd make things more enjoyable, especially when on a poor NPC run. Refreshing your tab to see 4 or 5 Flamehawks is a real meh moment.

(4) EXTRACT - Allow us to extract things like Trellith comm relays, T.O Manufacturing Core, Symbiont Test Labs etc from our planets.

_________________
Galaxy Desperados


Sun Jan 13, 2013 9:47 pm
Profile
User avatar

Joined: Thu Jun 02, 2011 7:05 am
Posts: 2794
Reply with quote
1 - always a great idea and I think there is enough space for Dan to add an extra tab or give us something similar to the trade tab where we switch from minerals and artis.

2 - Soo tired of slowly clicking through modules to make sure I don't set one off on accident.

3 - flamehawks are fine, they are meant to make autoranking a tad harder and when they are your only source of crimson amps you accept them

4 - Many agree that these new things should be extractable. If not by regular extractor then maybe a higher rank rare extractor or perhaps a dark badge arti. Just something feasible.

_________________
Image
Image
Treeeeeeeeeeeeeeeeeeeeeee
That's meeeeeeeeeeeeeeeee


Sun Jan 13, 2013 9:58 pm
Profile

Joined: Fri May 13, 2011 5:27 pm
Posts: 302
Reply with quote
1 - Agreed! Absolutely. I hate scrolling through NPCs and splitting the tabs would make both so much easier.
2 - All abilities need to be on the Ability button, not in the devices menus. The device should mention it has an ability, but the ability needs to be under the purple button like all the other abilities.
3 - NPC farming really hurts this game for me. I have nerve damage and early athritis in my thumb (my button pressing finger) and too much clicking is anywhere from painful to agonizing for me. I don't mind firehawks in specific, but All standard NPCs need a 1-click kill, where it keeps attacking that enemy until it's dead. And Missions need 1-click complete option that does one full completion on a single click.

4 - Agreed. Especially Trellith Extenders, especially considering the number of idiots who used them on anything besides 12s.

5 - can we please, please, please, get CT lab formulas for Gaea Seeds, Melters, Crystallizers, Hydro-shifters, and Iradiators? Or put them on the Artifact Purchase Tab?


Sun Jan 13, 2013 10:58 pm
Profile

Joined: Sun Mar 04, 2012 11:57 pm
Posts: 5
Reply with quote
1) This would work, but baring this I already suggested to Dan an even simpler change. Just change the NPC's list so that new ones populate from the top instead of the bottom. This way, things you're leaving sit on your tab (like bosses or stuff you're going to re-modulate) get pushed to the bottom, instead of sitting at the top. Doesn't address the PvP section, but I suspect it would make a whole lot of players with 8 NPC slots pretty dang happy.

2) Agree, and Tree said it great. While it's already much more annoying that the UI resets to the first section whenever you interact with a module, adding "booby traps" in the form of these use-ability modules so you can't quickly click through the lists just makes it worse.

3) I agree with Tree here. Flamehawks are just a part of the game. Sure they are frustrating, but we can't have our BT's only populate with awesome stuff every time. No change should happen.

4) Yup, and as Tree said probably the vast majority agree. Many ways it could be done. Dan just needs to decide if he wants to let us, and if yes, which way he wants to let us do it. I've always thought the extractor should just return the last artifact used on a structure. Aka, if you extract on a Heist Dispatch Station, it would return the Station artifact to you and you'd need a second extractor to remove the Heist Dispatch Center that would still remain on the planet.


Sun Jan 13, 2013 11:01 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 4 posts ] 

Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.