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 Allow GP sales on the GTC 
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I could make an alt and have it farm terraformers/qse very very easily.
Setup a few ships
let them sit with a decent base dumping artifact on them
one after the other autorank on NPCs

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Thu Jan 24, 2013 9:40 am
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Tree7304 wrote:
I could make an alt and have it farm terraformers/qse very very easily.
Setup a few ships
let them sit with a decent base dumping artifact on them
one after the other autorank on NPCs


Or you could auto rank on your main and farm TF's and qse's just as easy. Low ranks don't get more of them then others. And only really really high ranks would benefit from that.

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Thu Jan 24, 2013 2:14 pm
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Tree7304 wrote:
I could make an alt and have it farm terraformers/qse very very easily.
Setup a few ships
let them sit with a decent base dumping artifact on them
one after the other autorank on NPCs


Wouldn't it be kind of obvious if one player was sending a massive amount of terraformers to another player?

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Thu Jan 24, 2013 5:08 pm
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@Mojo, I do that anyways but that rank 2200 is closing in faster than I want

@Crow, how would it be obvious? You can't closely monitor my ap/hr or check my trade logs. Dan could check but he doesn't have time to check all that crap.


If you can't get it in game by killing something or collecting resources, then there really isn't a way to exploit the system.
Though I suppose I could create several alts, order netflix for each one of them at various properties....bbl, I got work to do

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Thu Jan 24, 2013 5:13 pm
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-1 from me. It's only going to create a bigger gap between GP buyers and non-GP buyers. Anybody below rank 500 or so won't be able to afford very much GP with credits because the price of the stuff will sky rocket. Low-ranking members will sell GP and make a fortune which will just defeat the whole point of credits while those who can't afford GP will be left in the dust wondering why everybody else is so rich.

Ultimately, I think it would cause too much instability.

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Thu Jan 24, 2013 5:27 pm
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Silens wrote:
-1 from me. It's only going to create a bigger gap between GP buyers and non-GP buyers. Anybody below rank 500 or so won't be able to afford very much GP with credits because the price of the stuff will sky rocket. Low-ranking members will sell GP and make a fortune which will just defeat the whole point of credits while those who can't afford GP will be left in the dust wondering why everybody else is so rich.

Ultimately, I think it would cause too much instability.


The problem is that there is already a big gap between GP buyers and non-GP buyers. Either allowing all GP only items that are not npc drops to be traded on the board, making enemies that also do drop the currently GP only items, or both where players can farm the items and then sell them on the board. Dan would still have the people that will buy the items buying them, but there would be a way for the people with no budget to get GP to still be able to experience the play that GP buyers have. Dan could also create more missions that took GP artifacts and gave out massive rewards like the current ones and more people could do them. For those that say people could create multi accounts to farm them, well if the items are locked to npcs over 200, or 300 it would take a bit to get to them and if they are that determined to farm stuff like that then those players will most likely already have multis farming terraformers making VM 15x planets and selling them already.

"Low-ranking members will sell GP and make a fortune" -> And there are posts already saying buy GP, get warehouses, trade them for ctp and then sell that to make large amounts of money. What is the difference?


Thu Jan 24, 2013 7:18 pm
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Feldshan wrote:
Silens wrote:
-1 from me. It's only going to create a bigger gap between GP buyers and non-GP buyers. Anybody below rank 500 or so won't be able to afford very much GP with credits because the price of the stuff will sky rocket. Low-ranking members will sell GP and make a fortune which will just defeat the whole point of credits while those who can't afford GP will be left in the dust wondering why everybody else is so rich.

Ultimately, I think it would cause too much instability.


The problem is that there is already a big gap between GP buyers and non-GP buyers. Either allowing all GP only items that are not npc drops to be traded on the board, making enemies that also do drop the currently GP only items, or both where players can farm the items and then sell them on the board. Dan would still have the people that will buy the items buying them, but there would be a way for the people with no budget to get GP to still be able to experience the play that GP buyers have. Dan could also create more missions that took GP artifacts and gave out massive rewards like the current ones and more people could do them. For those that say people could create multi accounts to farm them, well if the items are locked to npcs over 200, or 300 it would take a bit to get to them and if they are that determined to farm stuff like that then those players will most likely already have multis farming terraformers making VM 15x planets and selling them already.

"Low-ranking members will sell GP and make a fortune" -> And there are posts already saying buy GP, get warehouses, trade them for ctp and then sell that to make large amounts of money. What is the difference?


It takes some time, especially without the forum, to learn that process. It seems basic to us who know it, but they've got to; notice that you can trade warehouses; find people willing to buy them; learn their value to sell them for the correct price; get the CTP, learn the value of CTP (Much easier to sell over the GTC, to be fair) and then sell it. With GP, they'd pretty much just look at the GTC and then make a fortune.

There's already a big gap? That justifies making it bigger?

Nobody can experience what GP buyers experience without buying at least a little GP for F.A.T.H.E.R.s; most GP buyers by rank 500 (I imagine) probably have a mission exotic, mission dyson, rift, FATHERs, Tri-Cores and some planets with transfused effects. Without buying GP, there's a decent chance you have the exotic and a very remote chance of the dyson, let alone any rifts.

Introducing this option would not make the game stable; it would only serve to do the opposite. People are more likely to spend GP as they rise in rank; creating a divide between low rankers who spend and low rankers who don't is just going to push more low-rankers away. If Dan makes the game fairer for lower ranks then more of them are likely to stick around.

I think Dan needs to implement more content for sub-100 ranks as well; everybody has experienced how slow-going the game can be at the very start and whilst I have no immediate ideas, I think that more players will stick around if they have more to do. A game that occupies 20 minutes of their time a day is easily forgotten.

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Thu Jan 24, 2013 10:48 pm
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Funny when I mentioned something like this I got shot down someone else suggests the same thing and it is loved.

+1 but then also I would say that you would need to put a reasonable limit to how much GP you can buy in a day.

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Thu Jan 24, 2013 11:05 pm
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Silens wrote:
It takes some time, especially without the forum, to learn that process. It seems basic to us who know it, but they've got to; notice that you can trade warehouses; find people willing to buy them; learn their value to sell them for the correct price; get the CTP, learn the value of CTP (Much easier to sell over the GTC, to be fair) and then sell it. With GP, they'd pretty much just look at the GTC and then make a fortune.

There's already a big gap? That justifies making it bigger?

Nobody can experience what GP buyers experience without buying at least a little GP for F.A.T.H.E.R.s; most GP buyers by rank 500 (I imagine) probably have a mission exotic, mission dyson, rift, FATHERs, Tri-Cores and some planets with transfused effects. Without buying GP, there's a decent chance you have the exotic and a very remote chance of the dyson, let alone any rifts. So then what would you do to help close that gap you just stated here? This is one reason people leave, hearing about lv 100s that have that stuff when at lv 500 they don't have a dyson yet.

Introducing this option would not make the game stable; it would only serve to do the opposite. People are more likely to spend GP as they rise in rank; creating a divide between low rankers who spend and low rankers who don't is just going to push more low-rankers away. If Dan makes the game fairer for lower ranks then more of them are likely to stick around.
That gap is already there it is already pushing those low rankers that have no way of getting the GP or GP items away.

I think Dan needs to implement more content for sub-100 ranks as well; everybody has experienced how slow-going the game can be at the very start and whilst I have no immediate ideas, I think that more players will stick around if they have more to do. A game that occupies 20 minutes of their time a day is easily forgotten.There are more then enough missions for under 100. If not missions then what type of content would you be suggesting here?



Feldshan wrote:
Either allowing all GP only items that are not npc drops to be traded on the board,
making enemies that also do drop the currently GP only items,
or both where players can farm the items and then sell them on the board.


If the items were rare like the quasi then would there be a problem? If they were tradeable then players that bought them would still be able to get something good for them later when they found them. Could also make buying them on the GTC locked until certain levels.


Thu Jan 24, 2013 11:41 pm
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An easy way to fix this would be to add it to the black market, ( extension on the Dark Smugglers chain ) would have to to unlock it and even then it will take you a while to do it.

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Sat Jan 26, 2013 6:16 am
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SovietOfficer wrote:
An easy way to fix this would be to add it to the black market, ( extension on the Dark Smugglers chain ) would have to to unlock it and even then it will take you a while to do it.



how is that going to help the lower ranks?
ive been playing for 2 years and havent finished the DS chain. rank, 850... not exactly a low level bonus

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Sat Jan 26, 2013 12:00 pm
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I will say this again, since I guess no one really read my first post, but how about allowing others to sell arti's or CTP for GP. That way those who never buy Gp will get some from higher ranks who do. This will help out both high and low ranks and I don't really see a way to cheat the system here since they will be open markets and all. Thoughts on this?

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Sat Jan 26, 2013 12:39 pm
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mojo311 wrote:
I will say this again, since I guess no one really read my first post, but how about allowing others to sell arti's or CTP for GP. That way those who never buy Gp will get some from higher ranks who do. This will help out both high and low ranks and I don't really see a way to cheat the system here since they will be open markets and all. Thoughts on this?



Depends if the 20% tax is in effect no way will it be used but without tax yes it could work.

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Sat Jan 26, 2013 12:48 pm
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That would be good for the players that need those flux probes, cloning pods and other massive amounts of mission artifacts and don't have the 30b to buy 100 at a time (when you need 200, 300 or so to finish the mission), or the artifact draws to get them fast enough for the missions.


Sat Jan 26, 2013 6:58 pm
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I find this idea great! Because both GP players and non GP players will be happy! +1

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Sun Jan 27, 2013 12:37 am
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The potential is there, but as others have pointed out it can be abused very easily. +1 to the thought, -1 to the method.

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Sun Jan 27, 2013 4:58 am
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Only about the same abuses as there can be for credits at the moment. Dan should already have something in place to look at the GTC trades seeing when there are absurd trades in the market all going to 1 account from the same few accounts time and time again. The talk about the 1 items being sold at 20B comes to mind as that most likely is already used to funnel money from all the multis into the main account. All that would be needed is a function to keep track of the average prices and when there is a trade 10%, 20% or so over the "average" then you take a closer look at those accounts, or lock it so that you have to trade with the average price up or down 5 or 10%. That has worked at other games where there is a market as well. It would also quell the "GTC storage" complaint by some about people putting 100 items in for 90B.

Preliator Xzien wrote:
The potential is there, but as others have pointed out it can be abused very easily. +1 to the thought, -1 to the method.

That's the idea of the suggestion forum: To hammer out all or most of the abuses in an idea, and make it better.


Sun Jan 27, 2013 4:57 pm
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Feldshan wrote:
Silens wrote:
It takes some time, especially without the forum, to learn that process. It seems basic to us who know it, but they've got to; notice that you can trade warehouses; find people willing to buy them; learn their value to sell them for the correct price; get the CTP, learn the value of CTP (Much easier to sell over the GTC, to be fair) and then sell it. With GP, they'd pretty much just look at the GTC and then make a fortune.

There's already a big gap? That justifies making it bigger?

Nobody can experience what GP buyers experience without buying at least a little GP for F.A.T.H.E.R.s; most GP buyers by rank 500 (I imagine) probably have a mission exotic, mission dyson, rift, FATHERs, Tri-Cores and some planets with transfused effects. Without buying GP, there's a decent chance you have the exotic and a very remote chance of the dyson, let alone any rifts. So then what would you do to help close that gap you just stated here? This is one reason people leave, hearing about lv 100s that have that stuff when at lv 500 they don't have a dyson yet. I do not know how to close the gap, but my point is that this makes the gap bigger.

Introducing this option would not make the game stable; it would only serve to do the opposite. People are more likely to spend GP as they rise in rank; creating a divide between low rankers who spend and low rankers who don't is just going to push more low-rankers away. If Dan makes the game fairer for lower ranks then more of them are likely to stick around.
That gap is already there it is already pushing those low rankers that have no way of getting the GP or GP items away. Whilst it is a technical possibility for anybody to get GP, nobody except the 1k+ ranks are going to be able to regularly afford GP for credits and the market prices will rocket. Realistically, sub-100s still will be un-able to get GP without spending or completing Facebook offers.

I think Dan needs to implement more content for sub-100 ranks as well; everybody has experienced how slow-going the game can be at the very start and whilst I have no immediate ideas, I think that more players will stick around if they have more to do. A game that occupies 20 minutes of their time a day is easily forgotten.[u]There are more then enough missions for under 100. If not missions then what type of content would you be suggesting here? For the first few weeks, whilst there were plenty of missions to choose from, I could be done with GL for the day in less than 30 minutes. I already stated I didn't have any ideas; I still don't. Perhaps something arbitrary that takes some time to complete; costing relatively low amounts of energy for standard sized reward for the rank but still consuming a fair amount of time. Not too much that people can't find the time or patience to do it but not so little that their energy bar is gone in less than a minute and they have to wait an entire day to do the same thing again. At higher ranks, you may be able to spend your energy in fairly short amounts of time but you also have a good charge rate and you'll have energy again much faster; you've also got much higher production so you need to manage your arties and stuff along with far more other things to control. At level 20, you come online, collect arties, look at what they do and find you can't use them, collect and sell minerals, spend your research and, if not all of your money got spent in 25 seconds on a mission chain you picked based on the energy:xp ratio then maybe you'll do a little bit of scanning and turn up, usually, with nothing spectacular. Lower ranks seem to get a higher abundance of plantary 'entities' than high ranks which may have been something introduced to give them something to do but from what I've seen most low ranks just complain about how hard they are to kill and then waste the artifact that it drops on the first mega rich planet they've seen because oh my gosh there's a number in the best resource box!



Feldshan wrote:
Either allowing all GP only items that are not npc drops to be traded on the board,
making enemies that also do drop the currently GP only items,
or both where players can farm the items and then sell them on the board.


If the items were rare like the quasi then would there be a problem? If they were tradeable then players that bought them would still be able to get something good for them later when they found them. Could also make buying them on the GTC locked until certain levels.

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Sun Jan 27, 2013 10:15 pm
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Silens, have you read any of the other posts in this chat? What about where artifacts could be sold for GP that mojo311 talked about? If the price is high on the GP so what? Lower players have to work for stuff now anyways. If the price goes that high then that is that, but at least people that have no chance to get it now could at least work hard and maybe have a chance to get it. The small chance to get 5GP in the daily rewards don't count I have only gotten that 4 times so far in 2 years.

Silens wrote:
For the first few weeks, whilst there were plenty of missions to choose from I could be done with GL for the day in less than 30 minutes.There are still plenty of low level missions at lv 350 and I can still be done with most stuff in less then 30 mins, I spend more time talking to my legion then actually playing the game.

I already stated I didn't have any ideas; I still don't. Perhaps something arbitrary that takes some time to complete; costing relatively low amounts of energy for standard sized reward for the rank but still consuming a fair amount of time.Sounds like another mission, I have enough of those still

Not too much that people can't find the time or patience to do it but not so little that their energy bar is gone in less than a minute and they have to wait an entire day to do the same thing again. At higher ranks, you may be able to spend your energy in fairly short amounts of time but you also have a good charge rate and you'll have energy again much faster; you've also got much higher productionI have to wait 8 hours before my mining fills up because I don't have the GP to get the good mission planets plus have a few junk planets I got before I knew to look for at least VL planets, and also have mostly better productions then all the rest of the people that don't spend GP

so you need to manage your arties and stuff along with far more other things to control.What other things besides resources are there to control, maybe check in and do some new elite npcs but I can't control that really.

At level 20, you come online, collect arties, look at what they do and find you can't use them, collect and sell minerals, spend your research and, if not all of your money got spent in 25 seconds on a mission chain you picked based on the energy:xp ratio then maybe you'll do a little bit of scanning and turn up, usually, with nothing spectacular.I am still doing that (not the scanning)at level 350+.

Lower ranks seem to get a higher abundance of plantary 'entities' than high ranks which may have been something introduced to give them something to do but from what I've seen most low ranks just complain about how hard they are to kill and then waste the artifact that it drops on the first mega rich planet they've seen because oh my gosh there's a number in the best resource box!That is because they haven't read the forums or checked the wiki, nothing to do if they had GP or not.




Again, what about this?
Making enemies that also do drop the currently GP only items, and allow them on the market.
If the items were rare like the quasi then would there be a problem? If they were tradeable then players that bought them would still be able to get something good for them later when they found them. Yes the higher levels would make money, or get GP from the item sales, but with cheaper costs Dan might also sell more GP as the items will be cheaper and might tempt more people to buy some GP to get the items.


Sun Jan 27, 2013 11:29 pm
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id rather see tradable gp artifact that can be used to get gp...like a crate. small crate you buy it with 15 gp and it can be "used" to gain 10 gp...big crate cost 50 gp and can be used to get 40 etc etc


Mon Jan 28, 2013 3:30 am
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