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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Darth Flagitious wrote: Annabell wrote: Darth Flagitious wrote: Only if they raise their hand when they do it... Do they have to ask permission to use the restroom too?Not here in TU. Our members are allowed to use the head whenever they want. They're also allowed to hit whichever NPC they want whenever they want. Sign me up! Lol. 
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Mon Jan 14, 2013 8:18 am |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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Darth Flagitious wrote: Annabell wrote: Darth Flagitious wrote: Only if they raise their hand when they do it... Do they have to ask permission to use the restroom too?Not here in TU. Our members are allowed to use the head whenever they want. They're also allowed to hit whichever NPC they want whenever they want. that's a lot of wants! what about my wants!
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Tue Jan 15, 2013 6:49 am |
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namalak
Joined: Mon Nov 14, 2011 9:28 pm Posts: 764
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Ok, the single click spawn and repair has happened to me TWICE on the same Attiroth. Very frustrating. Not a lag issue either as it happened on the first click after restarting on it.
_________________ 8th Level Base Legion, No Minimum Rank Requirement
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Wed Jan 16, 2013 5:40 pm |
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Clangeddin
Joined: Thu May 31, 2012 12:46 pm Posts: 292
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I just got hit with the single click spawn repair as well.. very frustrating ..
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Thu Jan 17, 2013 5:03 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Glad to see I'm not the only one that had this prob. lol Also thank you Dan for looking into this. Hope it gets fixed soon.
Now more about how the drone works. As Darth Flagitious said, having a drone up on your page does not effect the others attacking it. ABNothing had a drone up on his page while others did 50% of the damage on the carrier and it never repaired. It has been tested a few other times since then as well and never has having a drone up on one page effect if another player can attack. That should help you guys kill this thing faster. lol
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Thu Jan 17, 2013 3:33 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Come on Dan, fix this.
I just had this happen 3 times on one today. I count to 5 between each click so its not a matter of hitting too quickly.
Do you have any idea how frustrating this is? Half the legion doesn't want to hit these anymore and the other half is getting to feel that way. The reward just isn't there because it is too easy have it jump back up to 100%.
At least change the repair amount until you get it working right (or better yet, change the repair amount AND get it working right).
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Wed Jan 23, 2013 4:15 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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We have released an update that should space the repair by at least 10 seconds after a ship spawns.
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Thu Jan 24, 2013 10:23 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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webguydan wrote: We have released an update that should space the repair by at least 10 seconds after a ship spawns. Awesome thank you oh so much. 
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Fri Jan 25, 2013 1:35 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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This is great news. Much appreciated Dan
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Fri Jan 25, 2013 1:51 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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webguydan wrote: We have released an update that should space the repair by at least 10 seconds after a ship spawns. 10 seconds is really really long. I can have almost half a lock in that time, can you reduce it to 3 seconds. Just so there is a chance someone triggers it.
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Fri Jan 25, 2013 10:51 am |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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We'll consider it. Thanks for the feedback.
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Fri Jan 25, 2013 6:31 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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Littlefluffy wrote: webguydan wrote: We have released an update that should space the repair by at least 10 seconds after a ship spawns. 10 seconds is really really long. I can have almost half a lock in that time, can you reduce it to 3 seconds. Just so there is a chance someone triggers it. 3 seconds maybe ok for you but with a poor connection 3 seconds can be 1 hit... 10 seconds give everyone a fair chance to see the alert and kill the ship before moving back to the elite.
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Fri Jan 25, 2013 7:07 pm |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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3 seconds is plenty of time.
10 seconds we could cut this thing down before it ever had a chance to repair.
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Fri Jan 25, 2013 7:09 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Tree7304 wrote: 3 seconds is plenty of time.
10 seconds we could cut this thing down before it ever had a chance to repair. Agreed three secs would still require you to take time and to not rush it just in case of lag. 10 secs would be to easy. You could click pretty much as fast as you want.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Fri Jan 25, 2013 9:41 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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why not compromise and say 5 second lol. usually if the game is lagging over 5 seconds, i notice that it tends to be a full on window refresh thats needed, but 3 seconds is typical lag if its a bust time of the day.
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Sat Jan 26, 2013 2:51 pm |
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Absolutely Nothing
Joined: Sat Jul 02, 2011 4:32 am Posts: 302 Location: NYC
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agreed. 10 sec is way too kind. 3 sec seems to be perfect.
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Tue Jan 29, 2013 1:38 am |
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