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 Attiroth, Lazuli Carrier 
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Darth Flagitious wrote:
Annabell wrote:
Darth Flagitious wrote:
Only if they raise their hand when they do it...

Do they have to ask permission to use the restroom too?


Not here in TU. Our members are allowed to use the head whenever they want. They're also allowed to hit whichever NPC they want whenever they want.

Sign me up! Lol. :mrgreen:

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Mon Jan 14, 2013 8:18 am
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Darth Flagitious wrote:
Annabell wrote:
Darth Flagitious wrote:
Only if they raise their hand when they do it...

Do they have to ask permission to use the restroom too?


Not here in TU. Our members are allowed to use the head whenever they want. They're also allowed to hit whichever NPC they want whenever they want.


that's a lot of wants! what about my wants!

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Tue Jan 15, 2013 6:49 am
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Ok, the single click spawn and repair has happened to me TWICE on the same Attiroth. Very frustrating. Not a lag issue either as it happened on the first click after restarting on it.

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Wed Jan 16, 2013 5:40 pm
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I just got hit with the single click spawn repair as well.. very frustrating ..

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Thu Jan 17, 2013 5:03 am
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Glad to see I'm not the only one that had this prob. lol Also thank you Dan for looking into this. Hope it gets fixed soon.

Now more about how the drone works. As Darth Flagitious said, having a drone up on your page does not effect the others attacking it. ABNothing had a drone up on his page while others did 50% of the damage on the carrier and it never repaired. It has been tested a few other times since then as well and never has having a drone up on one page effect if another player can attack. That should help you guys kill this thing faster. lol

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Thu Jan 17, 2013 3:33 pm
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Come on Dan, fix this.

I just had this happen 3 times on one today. I count to 5 between each click so its not a matter of hitting too quickly.

Do you have any idea how frustrating this is? Half the legion doesn't want to hit these anymore and the other half is getting to feel that way. The reward just isn't there because it is too easy have it jump back up to 100%.

At least change the repair amount until you get it working right (or better yet, change the repair amount AND get it working right).


Wed Jan 23, 2013 4:15 pm
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We have released an update that should space the repair by at least 10 seconds after a ship spawns.


Thu Jan 24, 2013 10:23 pm
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webguydan wrote:
We have released an update that should space the repair by at least 10 seconds after a ship spawns.



Awesome thank you oh so much. :D

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Fri Jan 25, 2013 1:35 am
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This is great news.
Much appreciated Dan

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Fri Jan 25, 2013 1:51 am
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webguydan wrote:
We have released an update that should space the repair by at least 10 seconds after a ship spawns.


10 seconds is really really long. I can have almost half a lock in that time, can you reduce it to 3 seconds. Just so there is a chance someone triggers it.

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Fri Jan 25, 2013 10:51 am
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We'll consider it. Thanks for the feedback.


Fri Jan 25, 2013 6:31 pm
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Littlefluffy wrote:
webguydan wrote:
We have released an update that should space the repair by at least 10 seconds after a ship spawns.


10 seconds is really really long. I can have almost half a lock in that time, can you reduce it to 3 seconds. Just so there is a chance someone triggers it.



3 seconds maybe ok for you but with a poor connection 3 seconds can be 1 hit...

10 seconds give everyone a fair chance to see the alert and kill the ship before moving back to the elite.

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Fri Jan 25, 2013 7:07 pm
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3 seconds is plenty of time.

10 seconds we could cut this thing down before it ever had a chance to repair.

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Fri Jan 25, 2013 7:09 pm
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Tree7304 wrote:
3 seconds is plenty of time.

10 seconds we could cut this thing down before it ever had a chance to repair.



Agreed three secs would still require you to take time and to not rush it just in case of lag. 10 secs would be to easy. You could click pretty much as fast as you want.

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Fri Jan 25, 2013 9:41 pm
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why not compromise and say 5 second lol. usually if the game is lagging over 5 seconds, i notice that it tends to be a full on window refresh thats needed, but 3 seconds is typical lag if its a bust time of the day.

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Sat Jan 26, 2013 2:51 pm
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agreed. 10 sec is way too kind. 3 sec seems to be perfect.

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Tue Jan 29, 2013 1:38 am
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