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 Allow GP sales on the GTC 
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Joined: Mon May 28, 2012 1:57 pm
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zakwas wrote:
id rather see tradable gp artifact that can be used to get gp...like a crate. small crate you buy it with 15 gp and it can be "used" to gain 10 gp...big crate cost 50 gp and can be used to get 40 etc etc



I think Silens would have the same to say about that. I would not have such a loss of GP though, that's a bit too steep, but I do like the idea. If it was to be a base crate I wonder if Dan will have a 5GP chance crate drop from lv 10 bases (after he puts out a few more def, hull and shield % boosters for bases of course.)

It would be nicer if Dan would allow people to buy GP for other people like other games with 'Christmas' presents. There are some that would do this.


Mon Jan 28, 2013 6:24 am
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Feldshan wrote:
Silens, have you read any of the other posts in this chat? What about where artifacts could be sold for GP that mojo311 talked about? If the price is high on the GP so what? Lower players have to work for stuff now anyways. Er... What? Low ranks come into the game unwilling/unable to spend money and see all of the power-players who have a credit card racing off ahead of them while they are left in the dust (Or perhaps pounded into it if the spenders have a say in it).If the price goes that high then that is that, but at least people that have no chance to get it now could at least work hard and maybe have a chance to get it.They don't really stand a chance though. It's a technical possiblity, but you get players who pull in HUGE sums of money from minerals and the research contract who will just monopolise the market. I bet if you joined the game and sold 20GP then you'd be set for the next 100 ranks. This comes back round to show how the low ranks who can/will spend money will rise very quickly above those who can't, and not by a negligible amount. Also with this, the high ranks who pull in more credits than they know what to do with can then buy even more ridiculous amounts of GP and get stupidly OP planets. They'll relish their new found ultimate power for a little while, but will probably quickly get bored. This then drives the high ranks to be even more powerful and draws a gap between them and the people who don't rake in billions upon billions of credits per hour. More instability. The small chance to get 5GP in the daily rewards don't count I have only gotten that 4 times so far in 2 years.

Silens wrote:
For the first few weeks, whilst there were plenty of missions to choose from I could be done with GL for the day in less than 30 minutes.There are still plenty of low level missions at lv 350 and I can still be done with most stuff in less then 30 mins, I spend more time talking to my legion then actually playing the game.But you can spread out your energy more. You can still spend a decent amount on missions and then occupy your time with other tasks. When you've got less than 500 energy, splitting your energy is practically useless.

I already stated I didn't have any ideas; I still don't. Perhaps something arbitrary that takes some time to complete; costing relatively low amounts of energy for standard sized reward for the rank but still consuming a fair amount of time.Sounds like another mission, I have enough of those stillA mission takes a long time to complete overall, but you do them very quickly. I meant where spending, say, 10 energy gets you a whole minute of activity. Missions will take your entire energy bar in under a minute at low-ranks (Presuming decent connection).

Not too much that people can't find the time or patience to do it but not so little that their energy bar is gone in less than a minute and they have to wait an entire day to do the same thing again. At higher ranks, you may be able to spend your energy in fairly short amounts of time but you also have a good charge rate and you'll have energy again much faster; you've also got much higher productionI have to wait 8 hours before my mining fills up because I don't have the GP to get the good mission planets plus have a few junk planets I got before I knew to look for at least VL planets, and also have mostly better productions then all the rest of the people that don't spend GP GP for mining planets? Um... I can understand if you meant arties, but I don't think anybody in their right mind would spend GP to buff their mining when toxics are so easy to upgrade. I have more defensive modules on my ship than all of the modules combined on a typical sub-100 ship.

so you need to manage your arties and stuff along with far more other things to control.What other things besides resources are there to control, maybe check in and do some new elite npcs but I can't control that really.Any decent legion probably alerts elites/bosses regularly enough for there to be almost always something big to shoot. You've got many more planets to take care of, watch for scan, defend from attacks (Which are more likely by virtue of the fact you have more planets); more modules to move around to arrange your ship better; more artifacts coming in to manage and, presuming prisoners, spend the rank points of. At low ranks, you have to wait hours to be eligible to receive artifact shipments at all.

At level 20, you come online, collect arties, look at what they do and find you can't use them, collect and sell minerals, spend your research and, if not all of your energy got spent in 25 seconds on a mission chain you picked based on the energy:xp ratio then maybe you'll do a little bit of scanning and turn up, usually, with nothing spectacular.I am still doing that (not the scanning)at level 350+. Really? At rank 350 I was doing NPCs and Missions side-by-side whilst keeping up the ability to do mini scan-runs to use excess energy before ranking on top of one or two weekly PvP runs when I'd gotten trap probes and null fuses; not to mention duties with my legion. My charge rate was 92/hr at this point, so it didn't take long to get back into the game after spending all of my energy.

Lower ranks seem to get a higher abundance of plantary 'entities' than high ranks which may have been something introduced to give them something to do but from what I've seen most low ranks just complain about how hard they are to kill and then waste the artifact that it drops on the first mega rich planet they've seen because oh my gosh there's a number in the best resource box!That is because they haven't read the forums or checked the wiki, nothing to do if they had GP or not.I'm pretty sure my point here was content for low ranks, not GP for low ranks. The discussion, if I remember rightly, went something along the lines of "Sell GP for cred? > No, big gap. > There's already a big gap. > Doesn't mean make it bigger, low ranks need more content to keep them hooked. > There's already loads of content! > Here's the content and what flaws I see."




Again, what about this?
Making enemies that also do drop the currently GP only items, and allow them on the market.
If the items were rare like the quasi then would there be a problem? If they were tradeable then players that bought them would still be able to get something good for them later when they found them. Yes the higher levels would make money, or get GP from the item sales, but with cheaper costs Dan might also sell more GP as the items will be cheaper and might tempt more people to buy some GP to get the items.


I've read the other posts, yes. I have not once gotten an arti from an NPC that was GP-only (Aside from, of course, NPCs). I've killed over 11,000 NPCs; not as big as some players but how many sub-100s do you know who can boast more than 1000?

Imagine if you made terraformers tradeable. Nothing else. JUST Terraformers. What do you think their price would be? CTP can go for 70million each on the GTC, because stupidly rich players are willing to spend that much. A more realistic price is probably 50 million per CTP. GP is about 30CTP per? Based on storages, at least. That's 1080CTP per Terraformer; I've seen that much go for anywhere up to 70 billion at peak times. So for about $5, any ranking member can gain up to 70 billion. I got excited when I got given my first piece of Kurenite and I saved it for emergencies (At like rank 60) rather than sell it. 1 Kurenite. That's 1.2 million when sold. It got me a lot of stuff; imagine sitting on top of 50 billion at rank 25. This is based on CURRENT prices. GP would probably rocket much higher if it was properly tradeable.

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Mon Jan 28, 2013 11:06 am
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So far only ICBLF, Mojo, and Tree are making sense here...

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Mon Jan 28, 2013 11:34 am
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Trees worry of multi abuse can easily be remedied with a combination of keeping the idea as originally intended (gp, not artis) and ICBLFs suggestion of a 10gp cost to a slot to sell gp.
I don't really see how this pushes the low ranks down anymore. If they can't buy gp it doesn't change anything really. Except they may see that of they work hard they can get the same things as those who can spend gp

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Mon Jan 28, 2013 1:57 pm
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