Pita's ship log- rank 958+
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Now running perfect syncopated platings.
New Production Numbers:
RP: 6153
MP: 4564
AP: 5771
New Max Energy: 2055
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Fri Jan 11, 2013 2:49 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Thu Jan 17, 2013 7:33 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Well, after 7 ranks on NPC'ing, I've found every single extremely rare possible at my rank except Caelon and DCN....
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Thu Jan 24, 2013 9:03 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Well, that's a first.... (BTW, that's missing approx half of my defense to get 2k scan and max energy) 3 hit kill... Never did that much damage per hit before. Guess it's his/her "Bleh" ship and damage cap thing...
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Tue Feb 05, 2013 3:12 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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I'm now starting to seriously consider resetting. I'm almost certain I will, because with my knowledge of the game now, I will be able ot make a much better ship. What do you guys think? Unfortuanetelty, as I don't really have any GP, I won't be able to get any planets kept. Anyways my only really good one is my 23x research plasma, so that shouldn't be too much of an issue.
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Sun Feb 10, 2013 11:02 pm |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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if you're a non-GP player, resetting doesn't mean your planets will be any better
_________________A Necromancer Design Senatus et Populusque Imminente
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Sun Feb 10, 2013 11:05 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Levrosh wrote: I'm now starting to seriously consider resetting. I'm almost certain I will, because with my knowledge of the game now, I will be able ot make a much better ship. What do you guys think? Unfortuanetelty, as I don't really have any GP, I won't be able to get any planets kept. Anyways my only really good one is my 23x research plasma, so that shouldn't be too much of an issue. i dont think a reset will do much other then make you start at phase one. be patient and keep building up your ship and you'll eventually get to a place where your content.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Sun Feb 10, 2013 11:10 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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Time is a valuable commodity in this game. It would be better to repair your existing ship.
_________________ ...Yawn... sleepy dragon.... Umm... rage!
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Sun Feb 10, 2013 11:13 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Can we get a list of the planets you own?
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Mon Feb 11, 2013 12:10 am |
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Topherousenator
Joined: Wed Jul 25, 2012 3:11 am Posts: 899 Location: Turn Around
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Levrosh wrote: I'm now starting to seriously consider resetting. I'm almost certain I will, because with my knowledge of the game now, I will be able ot make a much better ship. What do you guys think? Unfortuanetelty, as I don't really have any GP, I won't be able to get any planets kept. Anyways my only really good one is my 23x research plasma, so that shouldn't be too much of an issue. There's ALMOST nothing that time CAN'T fix! (The Almost is if you spent all your rank points into Scientists and/or Cargo) Other than that, just give it some time, maybe slow rank a bit... Why would you want to reset anyways? You have killer defense, just get that attack up to about equal and that will be an even more sweet ship than you already have!
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Mon Feb 11, 2013 12:18 am |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Thanks, Topherausenator.
KJReed:
My first page is approx:
23x plasma,
16x toxic,
15x plasma,
15x massive research exotic,
15x toxic x2,
Mission exotic- No special effects, 15x,
11x gas,
9x gaia,
8x research very small exotic.
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Mon Feb 11, 2013 12:31 am |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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Similar to what has been said before, the only things a reset can "fix" are: - If you colonized a bunch on really bad planets and can't get GP to abandon them
- you really care about how many times you've been killed and it's too high
I can't really think of a case where resetting makes fixing any other problem substantially easier.
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Mon Feb 11, 2013 12:33 am |
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PaulHsiao
Joined: Tue Feb 14, 2012 1:08 am Posts: 837
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Having gone through a reset, I will agree with everyone here. Although I resetting does give you a fresh start, and is not at all a bad experience, working from what you have is much easier than from the ground up. Your ship is perfectly fine, better than many at your rank. If you really do decide to reset for a fresh start, I would heavily suggest rethinking it in any way possible, as such an action cannot be undone.
On a side note: If you are ever looking for a close comparison, I'm not too far off your rank, and would be happy to share with you any of my stats, knowledge, etc.
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Mon Feb 11, 2013 12:56 am |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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ICBLF wrote: Similar to what has been said before, the only things a reset can "fix" are: - If you colonized a bunch on really bad planets and can't get GP to abandon them
- you really care about how many times you've been killed and it's too high
I can't really think of a case where resetting makes fixing any other problem substantially easier. It's pretty much that. I'd colonized a bunch of small and tinies at the start, together with a lot of large gasses. Also, though I do understand that kills are'nt everything, I do think it took me way to long to get to insane, much less annihalalor.
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Mon Feb 11, 2013 1:00 pm |
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LittleNicky
Joined: Mon Jun 25, 2012 10:02 am Posts: 128
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Turn the gases to plasmas and since you are kronyn make them 2-3x mega rich and leave them undefended, especially those that have few scans on them.Same goes for the tiny and small planets.You could get some GP and abandon few of them, way better than wasting few months to get to this lvl again.
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Mon Feb 11, 2013 1:44 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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LittleNicky wrote: Turn the gases to plasmas and since you are kronyn make them 2-3x mega rich and leave them undefended, especially those that have few scans on them.Same goes for the tiny and small planets.You could get some GP and abandon few of them, way better than wasting few months to get to this lvl again. True, but I also just want to try a different ship style- a more artifact based one. Kinda ssb, but I will be adding decks with ship-bots. My plan is somewhat along the lines of: Aarlen Fixer, Rank points put into TO's, Engineers, and Helmsman at a 2:2:1 ratio. PvP only through rank 50, hopefully get 1k kills and pirate and Black Hat titles. Through rank 100- NPC, still doing PvP, have all bdages for Dom mark III's def. After Rank 100 can start doing missions, still keeping PvP going, with NPC as well.
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Mon Feb 11, 2013 2:00 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Levrosh wrote: LittleNicky wrote: Turn the gases to plasmas and since you are kronyn make them 2-3x mega rich and leave them undefended, especially those that have few scans on them.Same goes for the tiny and small planets.You could get some GP and abandon few of them, way better than wasting few months to get to this lvl again. True, but I also just want to try a different ship style- a more artifact based one. Kinda ssb, but I will be adding decks with ship-bots. My plan is somewhat along the lines of: Aarlen Fixer, Rank points put into TO's, Engineers, and Helmsman at a 2:2:1 ratio. PvP only through rank 50, hopefully get 1k kills and pirate and Black Hat titles. Through rank 100- NPC, still doing PvP, have all bdages for Dom mark III's def. After Rank 100 can start doing missions, still keeping PvP going, with NPC as well. WHAT?! if you're looking to be a SSB, do NOT build that 2TO:2E:1HM ratio. SSBs do not need defense, you'll have Andriods to help you with that. SSBs' are getting overrated
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Mon Feb 11, 2013 2:03 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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RustyTinCan wrote: Levrosh wrote: LittleNicky wrote: Turn the gases to plasmas and since you are kronyn make them 2-3x mega rich and leave them undefended, especially those that have few scans on them.Same goes for the tiny and small planets.You could get some GP and abandon few of them, way better than wasting few months to get to this lvl again. True, but I also just want to try a different ship style- a more artifact based one. Kinda ssb, but I will be adding decks with ship-bots. My plan is somewhat along the lines of: Aarlen Fixer, Rank points put into TO's, Engineers, and Helmsman at a 2:2:1 ratio. PvP only through rank 50, hopefully get 1k kills and pirate and Black Hat titles. Through rank 100- NPC, still doing PvP, have all bdages for Dom mark III's def. After Rank 100 can start doing missions, still keeping PvP going, with NPC as well. WHAT?! if you're looking to be a SSB, do NOT build that 2TO:2E:1HM ratio. SSBs do not need defense, you'll have Andriods to help you with that. SSBs' are getting overrated As i said, not quite an SSB, but I guess you're right about the defense. I guess a 3:2 TO, Engineer?
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Mon Feb 11, 2013 3:15 pm |
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Crazor
Joined: Sun Mar 18, 2012 9:28 pm Posts: 264
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I would suggest konqul fixer instead of aerlen. I reset as aerlen but found the race defence bonus useless as i ran no defence modules! kongul would be a better choice in my oppinion
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Mon Feb 11, 2013 4:01 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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If you're SSBing, Aerlen is a bad choice. Konqul Excavator far surpasses Aerlen Fixer in all situations except base defense.
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Mon Feb 11, 2013 4:05 pm |
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