>> I an many of the highest levels can 2-3 shot the common NPCs. The Flamehawk takes me 8-10. Thats 3 to 4 times as much energy. <<
Based on some data, the average base XP for firing a shot at NPCs is 2.1 (kill bonus excluded)
Based on 10 shots (impressive), your effective XP ratio for the FlameHawk is 2.7 (3.375 with XP buffs, note around 3.64 is enough to sustain ranking continuously with certain builds).
The FlameHawk (30xp) is the only high rank unmatched common, and this is probably why the high frequency (perhaps only 1/3 spawned are matched?); I'll assume it's max rank is either 1) no max or 2) like Sha'din Hypergrid, rank 1200, which we will consider unobtainable for the moment.
Other commons: Sha'din Charger (30xp) and I'm assuming Dark Runner (35xp) can still spawn regardless of rank; matched.
Fairly Common uncommons: Trapper and Trafficker I guess; matched.
Rare+: Low enough spawn rate not to significantly affect XP outcome, I think.
In the example given, 8 of 13 were FlameHawks.
I am assuming 4 shot of uncommon matched, and 2 on chargers because you're insane like that

Flamehawk x8 (30 xp, 45 energy average/9 shots)
Trafficker (50 xp, 20 energy)
Trapper x2 (50 xp, 20 energy)
Charger x2 (30 xp, 10 energy)
240+50+100+60 = 450 for 440 energy. Let's estimate 1.0 kill bonus XP ratio. Therefore, 3.1 overall xp/energy ratio (3.875 with buffs, enough to power rank). Although, it's debatable that someone with an engineer build and a race that gives energy/xp increases (rather than Drannik, which I'm assuming is how you're killing them with 8-10 shots) would be able to kill these as efficiently.
If we had more data, say 50-100 NPC runs, we could make a better estimate of the spawn rates, but it may still be possible to continuously rank despite the flamehawks (they are unmatched which helps since you can get stronger to kill them more effectively over time).
As a side note, you can now refresh 6 NPC slots every 8 hours if you have finished certain missions. While this wouldn't help much in a continuous NPC hunt or while trying to use a full energy bar within XP buff timers, it does skew the results slightly since you can eliminate 6 flamehawks from a run.
Also, at high rank you might have a lot of artifacts; a Drannik Sab would make it take about half the normal amount of shots, but again that's a minor adjustment and you only have so many.
-- I still would like to see more content, either matched or rank 400 though, develop over time.
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