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Legion research base combat
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RexMundiAbu
Joined: Thu Jul 14, 2011 12:24 am Posts: 331
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Hi , I was just thinking what if you could use blue badges to try and find legion bases just so you can hack them ? I'm not sure if it would be the current bases you would find and instead of attacking them , you could hack them ? I don't think all you should get are research points , there should be a whole base hacking system like base battles where you use blue badges to find a base , then you alert it to your legion and if enough of your legion hack it enough you would break down its firewalls and you would get a crate reward .
The rewards in the crate would be different from normal base crates , prob a whole new set of base rewards .
Also existing legion bases would have an additional stat : firewall defence with mods you can buy for this .
I feel this would open up a whole new aspect of the game , I'm sure there are faults I cannot think of yet , but I'm sure some folk will point them out to me lol .
What do you guys think ?
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Thu Feb 14, 2013 3:29 am |
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Hallucinations
Joined: Sat Jul 14, 2012 8:35 am Posts: 1301
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Yeah I like this idea,
Legions could have 2 Bases instead of one;
Base battle base - the one we currently have nothing would change. Computer security base - for the hacking part, both with different and new mods etc
either way this sounds cool
+1
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Thu Feb 14, 2013 3:36 am |
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Golgotha
Joined: Sun Oct 02, 2011 4:14 am Posts: 541
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Adding more depth to base combat is always a good thing I will start this by staying I hope any of these suggestions come AFTER legion task  However, I think this one needs a bit more fleshing out before I can give constructive assistance. Would electronic warfare be much like a mission? Perhaps the effectiveness of each 5 energy is determined by the amount of scan and cloak you have. It has a effective firewall strength, and this must be worn down by hackers. Can you lock a base using Reds OR blues OR both? Can a ship that decides to do electronic warfare (say to shut down modules) also attack, or are they seperate? Or is this a completely different kind of combat than reds? If the are seperate, and you install antihacking modules, then suddenly big bases are much more attractive, as there is not enough space for the current modules as is! legions would be forced to defend vs hacking OR attacking Or both. Or am i waaay off topic here? 
_________________Co-leader of Lords of Infinity Awesome ships, Awesome base, All breakthroughs. Join us today!  
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Thu Feb 14, 2013 3:40 am |
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RexMundiAbu
Joined: Thu Jul 14, 2011 12:24 am Posts: 331
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No no , what you have said is good , lots of ways this could work - my initial thoughts were just use blue badges to scan a base , you cannot attack it , just hack it . Totally seperate from the normal red badge base battle , but what you have put interests me also ! And yeah bigger bases would be better as they could fit all the extra modules on them , but as Hall suggested there could be a seperate legion research base with space for only these new stuff . This needs a lot of further thinking , anyone else got any suggestions ?
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Thu Feb 14, 2013 3:47 am |
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Pikavader
Joined: Thu Aug 02, 2012 1:49 pm Posts: 175
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Tiny bit of detail but blue badges are easier to obtain than reds, energy wise. So would blue base scanning require more badges? eg 10 or more instead of 5? Like the idea (:
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Thu Feb 14, 2013 4:02 am |
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RexMundiAbu
Joined: Thu Jul 14, 2011 12:24 am Posts: 331
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Good thinking Pikavader , mybe it would be easy to blue scan a research base , but would then take a lot of energy to hack it ? I'm not sure ....
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Thu Feb 14, 2013 4:06 am |
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Christian.Carson.37
Joined: Wed Oct 03, 2012 1:51 am Posts: 519
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+1
Anything new to base combat sounds great to me!
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Thu Feb 14, 2013 4:11 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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RexMundiAbu wrote: And yeah bigger bases would be better as they could fit all the extra modules on them , but as Hall suggested there could be a seperate legion research base with space for only these new stuff . This needs a lot of further thinking , anyone else got any suggestions ? Special space and standard space are getting enough use at lvl 7. While this could be a reason to get to lvl 8, getting a lvl 8 isn't feasible for most legions. They would have to sacrifice base strength for this new stuffs. There needs to be a loss for a legion who gets hacked - I can't think of a good one now but maybe something will come to me. If I join LoI, do I get a direct invite to your forum suggestions just messing, keep the decent ideas coming but like Golgotha said Golgotha wrote: I will start this by saying I hope any of these suggestions come AFTER legion task 
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Thu Feb 14, 2013 5:04 am |
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Hallucinations
Joined: Sat Jul 14, 2012 8:35 am Posts: 1301
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Tree7304 wrote: RexMundiAbu wrote: And yeah bigger bases would be better as they could fit all the extra modules on them , but as Hall suggested there could be a seperate legion research base with space for only these new stuff . This needs a lot of further thinking , anyone else got any suggestions ? Special space and standard space are getting enough use at lvl 7. While this could be a reason to get to lvl 8, getting a lvl 8 isn't feasible for most legions. They would have to sacrifice base strength for this new stuffs. There needs to be a loss for a legion who gets hacked - I can't think of a good one now but maybe something will come to me. If I join LoI, do I get a direct invite to your forum suggestions just messing, keep the decent ideas coming but like Golgotha said Golgotha wrote: I will start this by saying I hope any of these suggestions come AFTER legion task  A way around needing a level 8 for the new mods would be a different base altogether. Maybe being granted by installing 1 mod that you can research, it then creates a new tab or even a new base button in the legion tab. As its a computer type base if it gets disabled/hacked just like a normal base battle you loose your "defender bonus" and the attackers get some kind of reward.
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Thu Feb 14, 2013 5:09 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Thu Feb 14, 2013 5:16 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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How about this???
At the beginning of base battle you have an attack button and a hack button. If you choose to attack, your hack button goes away and vice versa. You can only be either a hacker or an attacker.
Using the hack button gives you 'hack' damage based on your scan/cloak at a rate compensatory to base damage cap. When you reach a certain amount of hack damage, a random module will be knocked off line (max 4 modules) and they can only be fixed during a full repair.
After battle, hackers have their own damage list with their own 'data drops' (instead of crates). Data drops could include locations of caches of random unoccupied planet, bonus silver badges, some kind of trap algorithm and % upgrade for the CipherBot and Tetra-Seek Targeter. Of course, like base raiding, your chances are dependent on the amount of hack damage you do and the level of the base. Cypher-bots and hacker profession would improve your chance of scoring a data drop.
Last edited by ODragon on Thu Feb 14, 2013 6:00 am, edited 1 time in total.
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Thu Feb 14, 2013 5:27 am |
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RexMundiAbu
Joined: Thu Jul 14, 2011 12:24 am Posts: 331
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Awesome idea ODragon !!!!!!
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Thu Feb 14, 2013 5:35 am |
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Hallucinations
Joined: Sat Jul 14, 2012 8:35 am Posts: 1301
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ODragon wrote: How about this???
At the beginning of base battle you have an attack button and a hack button. If you choose to attack, your hack button goes away and vice versa. You can only be either a hacker or an attacker.
Using the hack button gives you 'hack' damage based on your scan/cloak at a rate compensatory to base damage cap. When you reach a certain amount of hack damage, a random module will be knocked off line (max 4 modules) and they can only be fixed during a full repair.
After battle, hackers have their own damage list with their own 'data drops' (instead of crates). Data drops could include locations of caches of random unoccupied planet, bonus silver badges, some kind of trap algorithm and % upgrade for the CipherBot and Tetra-Seek Targeter. Of course, like base raiding, your chances are dependent on the amount of hack damage you do and the level of the base. Cypher-bots and hacker profession would improve your chance of scoring a data drop. Honestly if being able to hack a base was implemented i would want it separate from the current base battles we currently do, this will be the biggest issue as base battles are working fine as they are, more diversity however would be great. because what you are saying is bases can be scanned by both red and blue badges which makes things uneven right from the get go. Blue badges are easier to get therefore should not be used to scan bases the same way reds do, what rex's OP was saying, was blues would be able to scan and lock a different part of a base while you are currently attacking a base as usual. more things to do and work towards, more things to upgrade and progress on other then base your current legion base.
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Thu Feb 14, 2013 10:22 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Hallucinations wrote: because what you are saying is bases can be scanned by both red and blue badges which makes things uneven right from the get go. Blue badges are easier to get therefore should not be used to scan bases the same way reds do, what rex's OP was saying, was blues would be able to scan and lock a different part of a base while you are currently attacking a base as usual. more things to do and work towards, more things to upgrade and progress on other then base your current legion base. Actually, that's what Rex is saying. I don't think scanning for bases should change at all. I think you lock a base with reds and a couple of people hack at it, everyone else attacks it.
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Thu Feb 14, 2013 12:50 pm |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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well, regarding the blue badge : make (a) artis that uses blue badges to be bought -10% base def, -10% base att
just like Tactical Inner Bypass, u need to successfully hack the base to use that.
There will be NO need to add cloaks to base, since the success rate is count as a hack attempt at 200 x base level scan (hence hacking a lv 5 base would require a 1000 cloak)
Numbers should be discussed though, as I want hacking bases not to be easy : 1 out of 10 will be successful if your cloak meet the minimum
+1 since this is a VERY interesting idea
- just sharing my thought - I picked hacker as my first profession, just to find out that it is 'practically useless', meaning it does not contribute much to base disable, npc ing, etc. The PVP build always sound better - u can use it for pvp, base war, npc
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Fri Feb 15, 2013 1:30 am |
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Flux
Joined: Wed Dec 19, 2012 1:00 am Posts: 804
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ODragon wrote: How about this???
At the beginning of base battle you have an attack button and a hack button. If you choose to attack, your hack button goes away and vice versa. You can only be either a hacker or an attacker.
Using the hack button gives you 'hack' damage based on your scan/cloak at a rate compensatory to base damage cap. When you reach a certain amount of hack damage, a random module will be knocked off line (max 4 modules) and they can only be fixed during a full repair.
After battle, hackers have their own damage list with their own 'data drops' (instead of crates). Data drops could include locations of caches of random unoccupied planet, bonus silver badges, some kind of trap algorithm and % upgrade for the CipherBot and Tetra-Seek Targeter. Of course, like base raiding, your chances are dependent on the amount of hack damage you do and the level of the base. Cypher-bots and hacker profession would improve your chance of scoring a data drop. +10 I also like, that players from attacking legions would have to pick, whether they attack and raid, or hack for data/research points. This could later also allow new modules for legion bases, in case would be needed. And would be great as test for possible later hack option to big NPCs.
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Fri Feb 15, 2013 9:50 am |
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Hallucinations
Joined: Sat Jul 14, 2012 8:35 am Posts: 1301
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Flux wrote: ODragon wrote: How about this???
At the beginning of base battle you have an attack button and a hack button. If you choose to attack, your hack button goes away and vice versa. You can only be either a hacker or an attacker.
Using the hack button gives you 'hack' damage based on your scan/cloak at a rate compensatory to base damage cap. When you reach a certain amount of hack damage, a random module will be knocked off line (max 4 modules) and they can only be fixed during a full repair.
After battle, hackers have their own damage list with their own 'data drops' (instead of crates). Data drops could include locations of caches of random unoccupied planet, bonus silver badges, some kind of trap algorithm and % upgrade for the CipherBot and Tetra-Seek Targeter. Of course, like base raiding, your chances are dependent on the amount of hack damage you do and the level of the base. Cypher-bots and hacker profession would improve your chance of scoring a data drop. +10 I also like, that players from attacking legions would have to pick, whether they attack and raid, or hack for data/research points. This could later also allow new modules for legion bases, in case would be needed. And would be great as test for possible later hack option to big NPCs. Here you guys are talking about changing something that works fine. Rex's original idea was to use blues to scan a different section/part of the base RexMundiAbu wrote: Hi , I was just thinking what if you could use blue badges to try and find legion bases just so you can hack them ? not include hacking/attacking a base into one. How are you compare the two to each other, reward wise etc; raiding the base wise and the reward you get -1 to changing how the current base battles work +1 to rex's original idea which is adding a whole different aspect of base battles, being able to hack rather then attack, not both.
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Fri Feb 15, 2013 10:13 am |
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