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 High Ranking NPCs 
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Joined: Mon Jun 25, 2012 10:02 am
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chiaroscuro wrote:
Just going to play the devil's advocate for a bit, specifically regarding troop carriers

Have you considered what could happen if T.O. troop carriers had no rank limit?
All upper ranks could potentially go around with all 15x planets, and give them away freely to lower ranks. That means that the rising generations, with the right connections to the right legions, would become vastly stronger, making this game much easier for those players, making mission planets less valuable, and putting a huge gap between players who are lucky enough to get such planets and players who aren't.

There are still ways to boost artifact production from planets (urbanize and crystals, I think), but terraformers seem to be the fastest way to do so. Maybe it's not so great to have such a fast method.

Consider toxics, for example: maxed toxics are now affordable for a lot of players. It wouldn't be that great if artifact worlds became the same way, would it?

Don't get me wrong - I still think high rankers should have some equivalent to the troop carrier (and it's terraformers/QSEs), since you've invested tons of time and possibly money into the game, and should be rewarded for that; however, there should also be something to prevent the prevalence of extremely good worlds from becoming too high in the future


This ^

Everytime a new scan mod is brought people complain that they will need to raise the cloak on their planets even more and that we shouldnt have more scan mods, but more planetary cloaking mods. Now when a scan artifact is "lost" at rank 1k or so (the one from the desolators) people complain that they want it back so they could have more scan.A reason why there are so many new scan mods could be because these mods are meant to take the seeker's place.

At 2.2k you should have enough purifiers to last you a lifetime if you're not selling toxic uplifts.Maybe they dissapear because there are so many maxed toxics out there and too many are still selling these type of worlds.Same goes for the terraformers.It became to easy for high ranks to get these and to sell/give good artifact worlds to other players especially to low ranks.So at the beginning you had to invest a lot of money to get these but nowadays you can even get them without using the credit card.Those that start now dont really have a reason to spend money when they can make some friends, get some planets for free from them or from their legions.

The only NPC that should have its limit removed is the dark arms carrier imo, the rest should be limited in order to create a balance.If the limit gets removed, in 5-6 years when ppl will have reached 10-20k in ranks they would make 15x arti planets in 1 day and maxed toxics, plasmas will be even cheapier than today.Races like taltherian, mylarai, kronyn and many others will be useless because everyone could easily get maxed toxics, plasmas, even arti planets for a few ctp from the start.Everyone will go Konqul or Aerlen and no one will spend money on this game.

The only way to prevent this will be if some npcs will be limited or if the max energy is.My objective point of view on this, not trying to offend anyone.


Fri Feb 15, 2013 8:41 am
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LittleNicky, as I have stated to Flux before, this is not the location for speculation. This is a forum for reporting actual issues with the game and requesting support from the developer.

I have made a thread where people can state their opinions at http://galaxylegion.com/forum/viewtopic.php?f=7&t=33277. Feel free to express yourself there in the proper forum.

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Fri Feb 15, 2013 2:52 pm
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I agree, Dan should not put a rank limit on such decent npcs for people who have invested a great deal of time into the game. I mean, if there if a huge negative impact of increasing your rank up, then thats a big problem.

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Fri Feb 15, 2013 5:27 pm
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After reading a few threads about this, I think that there should be new NPC's, kinda like upgrades of the lost ones, for ranks 2200+ which would be a lot tougher- (Uber matched?), and be one rareness level up each. I.e. Troop Carrier- extremely rare, Harvester- Rare, etc, thus making the worry of the gaming getting flooded with an over- abundance of 15x plus arti planets less. However, I can also see why troop carriers, of all the ones, might not be continued, due to the enumeration crystals from bases, thus still making artifact upgrades possible for higher ranked players, and working to a higher degree than the terraforming devices.

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Fri Feb 15, 2013 10:01 pm
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Levrosh wrote:
After reading a few threads about this, I think that there should be new NPC's, kinda like upgrades of the lost ones, for ranks 2200+ which would be a lot tougher- (Uber matched?), and be one rareness level up each. I.e. Troop Carrier- extremely rare, Harvester- Rare, etc, thus making the worry of the gaming getting flooded with an over- abundance of 15x plus arti planets less. However, I can also see why troop carriers, of all the ones, might not be continued, due to the enumeration crystals from bases, thus still making artifact upgrades possible for higher ranked players, and working to a higher degree than the terraforming devices.

crystals don't drop that often from level 6+ crates. one of the top battle groups takes on 2 level 6 bases and 1 level 7 base per day(14 level 6's and 7 level 7's). the percentages would add up to 350%(10% from the level 6's and 30% from the level 7's). level 6 bases aren't easy to take down and level 7 bases take coordination. getting about 3-4 crystals per week would be the equivalent of being taltherian. Maybe get a replacement whose spawn rate is half of the original troop carriers


Fri Feb 15, 2013 10:24 pm
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stuffybeary wrote:
Levrosh wrote:
After reading a few threads about this, I think that there should be new NPC's, kinda like upgrades of the lost ones, for ranks 2200+ which would be a lot tougher- (Uber matched?), and be one rareness level up each. I.e. Troop Carrier- extremely rare, Harvester- Rare, etc, thus making the worry of the gaming getting flooded with an over- abundance of 15x plus arti planets less. However, I can also see why troop carriers, of all the ones, might not be continued, due to the enumeration crystals from bases, thus still making artifact upgrades possible for higher ranked players, and working to a higher degree than the terraforming devices.

crystals don't drop that often from level 6+ crates. one of the top battle groups takes on 2 level 6 bases and 1 level 7 base per day(14 level 6's and 7 level 7's). the percentages would add up to 350%(10% from the level 6's and 30% from the level 7's). level 6 bases aren't easy to take down and level 7 bases take coordination. getting about 3-4 crystals per week would be the equivalent of being taltherian. Maybe get a replacement whose spawn rate is half of the original troop carriers


Please reread the beginning of my post... :mrgreen:

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Fri Feb 15, 2013 11:27 pm
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Levrosh wrote:
stuffybeary wrote:
Levrosh wrote:
After reading a few threads about this, I think that there should be new NPC's, kinda like upgrades of the lost ones, for ranks 2200+ which would be a lot tougher- (Uber matched?), and be one rareness level up each. I.e. Troop Carrier- extremely rare, Harvester- Rare, etc, thus making the worry of the gaming getting flooded with an over- abundance of 15x plus arti planets less. However, I can also see why troop carriers, of all the ones, might not be continued, due to the enumeration crystals from bases, thus still making artifact upgrades possible for higher ranked players, and working to a higher degree than the terraforming devices.

crystals don't drop that often from level 6+ crates. one of the top battle groups takes on 2 level 6 bases and 1 level 7 base per day(14 level 6's and 7 level 7's). the percentages would add up to 350%(10% from the level 6's and 30% from the level 7's). level 6 bases aren't easy to take down and level 7 bases take coordination. getting about 3-4 crystals per week would be the equivalent of being taltherian. Maybe get a replacement whose spawn rate is half of the original troop carriers


Please reread the beginning of my post... :mrgreen:

read it and agree on that part as does everyone else. I was just pointing out that crystals were never intended to replace troop carriers. blade harvesters dont need to be reduced since many players already have colonization costs of 50B+. I can see many players quitting a month after legion missions come out if something hasn't been changed about them


Fri Feb 15, 2013 11:38 pm
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Why do people feel they need to get rarer? just because your a higher rank doesn't mean your suddenly going to have more time to sit there and Npc i think the current spawn rate is fine and does not warrant making them rarer.

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Sat Feb 16, 2013 5:28 am
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Fireblade225 wrote:
Why do people feel they need to get rarer? just because your a higher rank doesn't mean your suddenly going to have more time to sit there and Npc i think the current spawn rate is fine and does not warrant making them rarer.


smartest person I have ran in to on the forums in a long time, I jut said the same thing in the other post!

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Sat Feb 16, 2013 7:24 am
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namalak wrote:
LittleNicky, as I have stated to Flux before, this is not the location for speculation. This is a forum for reporting actual issues with the game and requesting support from the developer.

I have made a thread where people can state their opinions at http://galaxylegion.com/forum/viewtopic.php?f=7&t=33277. Feel free to express yourself there in the proper forum.

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Sat Feb 16, 2013 3:52 pm
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.


Last edited by FerrusManus on Tue Feb 19, 2013 6:03 am, edited 1 time in total.



Sat Feb 16, 2013 3:55 pm
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This issue will be addressed but right now resources are being focused on legion missions. Please bare with us.

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Tue Feb 19, 2013 5:24 am
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Maude wrote:
This issue will be addressed but right now resources are being focused on legion missions. Please bare with us.

Thank you thank you thank you

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Tue Feb 19, 2013 5:50 am
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Maude wrote:
This issue will be addressed but right now resources are being focused on legion missions. Please bare with us.


As your signature says and I will repeat, "Thank you, Maude"! :)

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Tue Feb 19, 2013 11:06 am
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Maude wrote:
This issue will be addressed but right now resources are being focused on legion missions. Please bare with us.


Nobody needs Namalak to bare with us... Shiver....

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Tue Feb 19, 2013 11:32 am
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Darth Flagitious wrote:
Maude wrote:
This issue will be addressed but right now resources are being focused on legion missions. Please bare with us.


Nobody needs Namalak to bare with us... Shiver....


sigh.... you caught me!

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Tue Feb 19, 2013 12:11 pm
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Time to power rank 1807 ranks!

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Tue Feb 19, 2013 12:36 pm
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Darth Flagitious wrote:
Maude wrote:
This issue will be addressed but right now resources are being focused on legion missions. Please bare with us.


Nobody needs Namalak to bare with us... Shiver....


You might note that I am not wearing pants... I bare it all the time! Giggedy!

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Tue Feb 19, 2013 1:03 pm
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namalak wrote:
Darth Flagitious wrote:
Maude wrote:
This issue will be addressed but right now resources are being focused on legion missions. Please bare with us.


Nobody needs Namalak to bare with us... Shiver....


You might note that I am not wearing pants... I bare it all the time! Giggedy!


Oh why...

@maude.. Glad to hear it..

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Tue Feb 19, 2013 8:41 pm
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Ok, trying this again.

Rise! Rise, necro-thread! You still have work to do...

I have stayed silent since February 18th about this issue, at the request of Maude. Now I bring back the same issue to hopefully get put on the agenda to be resolved.

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Mon Mar 04, 2013 9:11 pm
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