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 Infinite upgrade mods 
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Joined: Mon Sep 05, 2011 9:16 am
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I like the trend of upgrading mods and having a complete upgrade give a special bonus, but after that they become like all the other mods where you are scrapping them for ctp (or credits :( ). I would like to see the attiroth plating act like microfusers once you get it to 300%. Just add 10 hull and 5 shields to the plate, with the bonus it is 40 and 20, which is an improved microfuser. Kelethor schematics can add 1-2 TOs, neither is game breaking or over powered. Even if these specific arts aren't changed to this, can future ones act this way.

I like ctp I am always low, but that's what RTCs are for, I would like to kill elites and not just scrap the arts.

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Last edited by Wolfy Minion on Wed Feb 20, 2013 1:21 am, edited 1 time in total.



Tue Feb 19, 2013 9:48 pm
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-1. we have ap drops to work like that. brackets and such, having ship mods like that would be to much.

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Tue Feb 19, 2013 10:19 pm
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itsSoulPLayAgain wrote:
-1. we have ap drops to work like that. brackets and such, having ship mods like that would be to much.


There are already items that drop from NPCs we get do that...microfusers, styrll prisoners, rescued captives, lazuli parts vaults, rescued scientists/specialists.

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Wed Feb 20, 2013 12:08 am
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I like it.

It probably swings the balance even further in the NPC'ers direction as the only thing worth spending energy on, but its really no worse than getting a lazuli microfuser for example.

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Wed Feb 20, 2013 12:57 am
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Woops, just read fluffy's second post.

Just like all the random things he mentioned then :P

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Wed Feb 20, 2013 12:58 am
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Golgotha wrote:
I like it.

It probably swings the balance even further in the NPC'ers direction as the only thing worth spending energy on, but its really no worse than getting a lazuli microfuser for example.

Thanks for doing the typing for me..

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Wed Feb 20, 2013 10:00 am
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Littlefluffy wrote:
I like the trend of upgrading mods and having a complete upgrade give a special bonus, but after that they become like all the other mods where you are scrapping them for ctp (or credits :( ). I would like to see the attiroth plating act like microfusers once you get it to 300%. Just add 10 hull and 5 shields to the plate, with the bonus it is 40 and 20, which is an improved microfuser. Kelethor schematics can add 1-2 TOs, neither is game breaking or over powered. Even if these specific arts aren't changed to this, can future ones act this way.

I like ctp I am always low, but that's what RTCs are for, I would like to kill elites and not just scrap the arts.


-1 not giving my reason, but none the less -1


Wed Feb 20, 2013 10:04 am
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Hallucinations wrote:
Littlefluffy wrote:
I like the trend of upgrading mods and having a complete upgrade give a special bonus, but after that they become like all the other mods where you are scrapping them for ctp (or credits :( ). I would like to see the attiroth plating act like microfusers once you get it to 300%. Just add 10 hull and 5 shields to the plate, with the bonus it is 40 and 20, which is an improved microfuser. Kelethor schematics can add 1-2 TOs, neither is game breaking or over powered. Even if these specific arts aren't changed to this, can future ones act this way.

I like ctp I am always low, but that's what RTCs are for, I would like to kill elites and not just scrap the arts.


-1 not giving my reason, but none the less -1

Baci wrote:
- Please no bumping of topics or spamming. These topics will be locked. "+1" and other non-substantive posts are considered to be bumps and are not allowed.


give a reason...

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Wed Feb 20, 2013 10:21 am
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because it is over powered towards the people that focus on other aspects of the game such as base battles, or leveling up their base, or PVP. It is fine how it is, congrats on getting all your mods upgraded so quickly. dunno how you did it so fast.


Wed Feb 20, 2013 11:26 am
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Hallucinations wrote:
because it is over powered towards the people that focus on other aspects of the game such as base battles, or leveling up their base, or PVP. It is fine how it is, congrats on getting all your mods upgraded so quickly. dunno how you did it so fast.

No it's not, not at all.
Those that focus on bases can easily lock all the shared elites, easier than most of their legion.

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Wed Feb 20, 2013 3:00 pm
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Hallucinations wrote:
because it is over powered towards the people that focus on other aspects of the game such as base battles, or leveling up their base, or PVP. It is fine how it is, congrats on getting all your mods upgraded so quickly. dunno how you did it so fast.


Anyone can lock an elite, or just tap and have someone do their share of the damage on the elite. I already listed the arts we have that do the exact same thing...the only thing I am asking is instead of only needing X amount of an mod that is instead adds to a stat, not a huge amount even just something so that I am not scrapping them.

I alerted well over 20 of them, I have scrapped 6 so far. We have 3 people who have complete platings and a few who only need one more. So you are saying I will become way too powerful with the extra 240 hull and 120 shields before bonuses? I get more brackets and xcharge cells from ap daily.

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Wed Feb 20, 2013 3:39 pm
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itsSoulPLayAgain wrote:
-1. we have ap drops to work like that. brackets and such, having ship mods like that would be to much.


+1 that is basically the way i see it.


Thu Feb 21, 2013 12:48 am
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If you let npcers do that, let me do it with my Auto blasters then..

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Thu Feb 21, 2013 12:51 pm
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Hallucinations wrote:
itsSoulPLayAgain wrote:
-1. we have ap drops to work like that. brackets and such, having ship mods like that would be to much.


+1 that is basically the way i see it.


It is ALREADY in the game the only thing I am asking is that the newer mods that upgrade instead of becoming cargo fillers or scrap material is they become like the old arts...

The Death Angel wrote:
If you let npcers do that, let me do it with my Auto blasters then..


Completely different...

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Thu Feb 21, 2013 7:39 pm
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Littlefluffy wrote:
Hallucinations wrote:
itsSoulPLayAgain wrote:
-1. we have ap drops to work like that. brackets and such, having ship mods like that would be to much.


+1 that is basically the way i see it.


It is ALREADY in the game the only thing I am asking is that the newer mods that upgrade instead of becoming cargo fillers or scrap material is they become like the old arts...

The Death Angel wrote:
If you let npcers do that, let me do it with my Auto blasters then..


Completely different...

It's the same principle, but i agree that it should work for all mods that start their journey in your cargo.

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Thu Feb 21, 2013 7:56 pm
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failname wrote:
Littlefluffy wrote:
The Death Angel wrote:
If you let npcers do that, let me do it with my Auto blasters then..


Completely different...

It's the same principle, but i agree that it should work for all mods that start their journey in your cargo.


NPC drops are rare, especially the mod drops when they have a 2-3 drops so the amount you receive maybe only 5-6 a month compared to killing 100 people in a day (I have done it a few times).

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Thu Feb 21, 2013 8:58 pm
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Red badges have an unlimted use - scanning for bases
I'll use these kelethor schematics to scan if ya let me.

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Thu Feb 21, 2013 9:12 pm
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+1.

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Fri Feb 22, 2013 1:50 am
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Zargor wrote:
+1.


You cant just say +1, give a reason.

Littlefluffy wrote:
Baci wrote:
- Please no bumping of topics or spamming. These topics will be locked. "+1" and other non-substantive posts are considered to be bumps and are not allowed.


give a reason...


What fluffy said


Fri Feb 22, 2013 4:15 am
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Hallucinations wrote:
Zargor wrote:
+1.


You cant just say +1, give a reason.

Littlefluffy wrote:
Baci wrote:
- Please no bumping of topics or spamming. These topics will be locked. "+1" and other non-substantive posts are considered to be bumps and are not allowed.


give a reason...


What fluffy said


Just saying .. when you agree with the suggestion and explanation of the OP .. you can like it .. you don't need to provide additional background to the "like" as you would probably be saying the exact same thing the OP said. When you disagree it is prudent to supply WHY you disagree so there can be a counterpoint and hence a productive conversation on the topic...

that said.

+1
just becauz..

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Fri Feb 22, 2013 6:27 pm
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