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 An offensive Repair Nanodrones missile? 
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Joined: Wed May 02, 2012 4:37 am
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Could be used to repair enemy ships so it would be easier to zero them. Maybe require them to be used with a tm or with a 15 minute cool down. Or make them extremely rare.

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Fri Feb 22, 2013 4:58 am
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Joined: Sat Jun 05, 2010 1:54 am
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hum. mixed reactions. I'll give it a +1/2 just for originality. but, there is still something unsettling about it to me. I would propose they not only be very rare, but actually be limited. like paradox generators or other items you can only get 5 or 10 total of them.

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Fri Feb 22, 2013 5:02 am
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Joined: Tue Nov 01, 2011 7:31 am
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+1 with a few limitations

1. Can only be used on ships that /you/ disabled (so can't be used on random bt ships that were disabled by someone else)
2. The missle bestows an unremovable 5-10 minute buff to the victim ship (weapon effectivity -10%? reduces damage dealt to them by 10% for the buff duration, stacks with each consequtive missle to a max of 50%)
3. 25-50 energy firing cost for the missle.

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Sat Feb 23, 2013 12:46 pm
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Joined: Wed Nov 21, 2012 12:33 am
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KxG Ryoko wrote:
+1 with a few limitations

1. Can only be used on ships that /you/ disabled (so can't be used on random bt ships that were disabled by someone else)
2. The missle bestows an unremovable 5-10 minute buff to the victim ship (weapon effectivity -10%? reduces damage dealt to them by 10% for the buff duration, stacks with each consequtive missle to a max of 50%)
3. 25-50 energy firing cost for the missle.

+1

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Sat Feb 23, 2013 1:10 pm
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I can agree with a limited amount.

tbh when I saw this I thought it would be an arti that prevents the enemy player from using repair nanodrones.

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Sun Feb 24, 2013 2:58 am
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Joined: Wed Oct 13, 2010 5:08 pm
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No, if I have my legion repair off why would i want my enemy to repair me? If I wanna stay disabled so be it you have the chance to zero my raids and hacks.

-1

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Sun Feb 24, 2013 7:22 am
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Joined: Tue Aug 09, 2011 2:15 am
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i would like something like this implemented, but ONLY usable on 0 disables left.. and you dont get to disable the person, just enough to bump them off the bt.

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Sun Feb 24, 2013 12:21 pm
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Come to think of it. A population infusion missile to use on enemy planets would probably be more useful, it's not possibly to sabotage a structure if someone else came by and tore the population down to 1 with a engineered virus.

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Sun Feb 24, 2013 3:22 pm
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yeah..NO! thats why you have legion guidelines/rules on planet attacks, and MAKE SURE everyone knows them and follows them.
weve made our legion rules to include NEVER virusing a planet unless its discussed earlier, and the owner is inactive.
we then leave/ start the sabbing at ~100 population, and let each sab tap the planet once and then sab.. presto, problem solved.

get your legion to work TOGETHER, rather then against each other.

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Sun Feb 24, 2013 3:25 pm
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icarium81 wrote:
yeah..NO! thats why you have legion guidelines/rules on planet attacks, and MAKE SURE everyone knows them and follows them.
weve made our legion rules to include NEVER virusing a planet unless its discussed earlier, and the owner is inactive.
we then leave/ start the sabbing at ~100 population, and let each sab tap the planet once and then sab.. presto, problem solved.

get your legion to work TOGETHER, rather then against each other.


#&$# happens.

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Sun Feb 24, 2013 3:31 pm
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it sure does, so then suck it up and deal with the problem and set those guidelines. go so far as to even ask the owner who virused it. youll usually get a response

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Sun Feb 24, 2013 3:34 pm
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