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Respy
Joined: Mon Dec 19, 2011 4:50 am Posts: 79
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Not sure if every legion gets the same legion mission (ours is "Assault on Crimson Deep-6") but we are not receiving credit for our disabled sniper drones. I assume the mission is still glitchy.
_________________Respy aka "Mr. Reliable" Rank 1130 Konqul Fixer 
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Fri Feb 22, 2013 8:36 am |
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godslayer61192
Joined: Sat May 28, 2011 3:18 am Posts: 408
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ours is the The Siladon Event so far the first and last tasks are good the npc hunting task idk if it working correctly do to the fact we cant find any 
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Fri Feb 22, 2013 8:38 am |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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There was an issue with the NPC triggers for 'Crimson Deep-6' and this should now be fixed. (It was a conflict with the 'Seeing Red' trigger)
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Fri Feb 22, 2013 8:41 am |
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Respy
Joined: Mon Dec 19, 2011 4:50 am Posts: 79
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webguydan wrote: There was an issue with the NPC triggers for 'Crimson Deep-6' and this should now be fixed. (It was a conflict with the 'Seeing Red' trigger) Thanks for the fast fix!
_________________Respy aka "Mr. Reliable" Rank 1130 Konqul Fixer 
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Fri Feb 22, 2013 8:45 am |
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whito01
Joined: Sun Apr 29, 2012 7:34 am Posts: 130
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I cant find any of the Siladon Mines, Ive spent roughly 12k energy, found a troop carrier, dark arms carrier, got a toxic purifier, data optimiser, found 2-3 bosses and 2 or 3 elites and yet not one single mine. Am I just unlucky in the sense that I havent found any mines or is there a glitch because other members in my legion have found many, some already up to 7. my ign is samo01.
got 1 more blade harvester then up came a mine, obviously it has been fixed awesome work appreciate it.
This aside I do like this new addition, and am enjoying the team work involved so thanks Dan thumbs up
_________________ Samo01, Lords of Infinity, Ancient Untouchables and Gentry of Infinity - all active and team orientated legions
Last edited by whito01 on Fri Feb 22, 2013 9:53 am, edited 3 times in total.
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Fri Feb 22, 2013 9:42 am |
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comaface
Joined: Tue Aug 16, 2011 11:19 pm Posts: 821
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Not sure if this belongs in a new thread or should just go in here, but the Vorean Specimen Test Kits in the 'Perform Specimen Tests' task of Vorean Extinction do not actually seem to be providing the +30% population boost (although using them does still count toward completion of the task).
Edit: And then like 5 minutes later, it started working. Disregard!
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Fri Feb 22, 2013 9:47 am |
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acceber
Joined: Wed May 18, 2011 7:12 pm Posts: 16
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We currently have the "Xathe vortex" mission, and none of the 4 of us doing the NPC kill portion have the "vortex entity enclosure" necessary to get credit. We've all had 1-3 of the NPCs show up, but didn't have the item to use on it, so we tried killing them and still nothing. Not sure what the intention for them is, or if its just bugged
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Fri Feb 22, 2013 11:19 am |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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Check your cargo again. Make sure there is a 'Vortex Entity Enclosure' now.
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Fri Feb 22, 2013 11:25 am |
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Lonoman
Joined: Tue Apr 17, 2012 12:57 am Posts: 2
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Our Legion members are having issue with getting the Vortex Entity Enclosure for The Xathe Vortex. The NPC's are showing up, but none of us have the arti in our cargo holds. Glitch??
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Fri Feb 22, 2013 11:35 am |
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Lonoman
Joined: Tue Apr 17, 2012 12:57 am Posts: 2
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Lonoman wrote: Our Legion members are having issue with getting the Vortex Entity Enclosure for The Xathe Vortex. The NPC's are showing up, but none of us have the arti in our cargo holds. Glitch?? The Vortex Entity Enclosures are now showing up.
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Fri Feb 22, 2013 11:43 am |
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Data01
Joined: Sat Feb 11, 2012 10:28 pm Posts: 51
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There appears to still be a glitch with the Assault on Crimson Deep-6 mission- I put over 16k energy into npc hunting, and not a single drone. None for anyone else in my legion either.
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Sat Mar 02, 2013 5:14 am |
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Follyuu
Joined: Tue Dec 13, 2011 11:20 pm Posts: 1195 Location: The Milky Way
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Data01 wrote: There appears to still be a glitch with the Assault on Crimson Deep-6 mission- I put over 16k energy into npc hunting, and not a single drone. None for anyone else in my legion either. That's probably more-so just bad luck since other legions have completed it without issue.
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Sat Mar 02, 2013 5:17 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Data01 wrote: There appears to still be a glitch with the Assault on Crimson Deep-6 mission- I put over 16k energy into npc hunting, and not a single drone. None for anyone else in my legion either. It took me close to 40k energy to get the full 10 so it's probably just bad luck.
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Sat Mar 02, 2013 1:35 pm |
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Data01
Joined: Sat Feb 11, 2012 10:28 pm Posts: 51
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They started showing up after I hit the 5k NPCs disabled mark, so perhaps a hidden requirement there.
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Sat Mar 02, 2013 4:20 pm |
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Spaceman
Joined: Wed Oct 24, 2012 5:30 pm Posts: 903
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Data01 wrote: They started showing up after I hit the 5k NPCs disabled mark, so perhaps a hidden requirement there. No there showing up for me with under 5k npc kills
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Sun Mar 03, 2013 12:17 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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doing the Vorean Extinction mission, task 1. i have had trouble using the arti on a couple of planets (rest worked fine, including 1 via legion alert): 1. self-occupied crystal - astrobiology ward, omnibase ... at first, i thought that the astrobiology ward was the culprit, but i added more pop just in pop buildings and the arti still could not be applied 2115 / 2115 Population (via cloning pod) 2. allied legion-occupied terra (via legion alert) - hypergate, quantum hydro-meliorator, 3 topopolis buildings both times, i get this standard error message: Cannot use. The planet must have at least 1500 population.since there were problems with the effect earlier, i'm wondering if anyone else has had issues with this task ? is there some hidden requirement / restriction that i do not know about ? EDIT: just added 3 trans-hub habitats to 2 different planets. both also gave me the error message despite having over 2k population ?? 2d EDIT: just trashed a trans-hub on one of my own planets and then it worked. maybe it is a population range of 1500-2000 ?? 3d EDIT: tried to see if i could determine the upper bound. dunno if this is generally applicable, but the arti worked for me on planets with more than 1500 (exactly 1500 did not work, but that was likely due to rounding) and less than 1635 as 1615 was successful. 4th EDIT: okay, no consistency. i suspect it is just a server glitching somehow 
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Thu Mar 07, 2013 6:05 am |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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senatorhung wrote: doing the Vorean Extinction mission, task 1. i have had trouble using the arti on a couple of planets (rest worked fine, including 1 via legion alert): 1. self-occupied crystal - astrobiology ward, omnibase ... at first, i thought that the astrobiology ward was the culprit, but i added more pop just in pop buildings and the arti still could not be applied 2115 / 2115 Population (via cloning pod) 2. allied legion-occupied terra (via legion alert) - hypergate, quantum hydro-meliorator, 3 topopolis buildings both times, i get this standard error message: Cannot use. The planet must have at least 1500 population.since there were problems with the effect earlier, i'm wondering if anyone else has had issues with this task ? is there some hidden requirement / restriction that i do not know about ? EDIT: just added 3 trans-hub habitats to 2 different planets. both also gave me the error message despite having over 2k population ?? 2d EDIT: just trashed a trans-hub on one of my own planets and then it worked. maybe it is a population range of 1500-2000 ?? 3d EDIT: tried to see if i could determine the upper bound. dunno if this is generally applicable, but the arti worked for me on planets with more than 1500 (exactly 1500 did not work, but that was likely due to rounding) and less than 1635 as 1615 was successful. 4th EDIT: okay, no consistency. i suspect it is just a server glitching somehow  This looks to be an issue with planets right after cloning pods are used on them. We'll look into that, but for now, try adjusting a building or two if you had just used the pods.
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Thu Mar 07, 2013 6:28 pm |
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kellmaster
Joined: Sun Feb 19, 2012 4:36 am Posts: 319
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same as above, cant use it on certain planets despite being over 1500. first try was one i used a cloning pod on, wouldnt let the arti be used for approx 2 hours. last night i built 2 Topopolis on some planets, 2 of them allowed me to use the arti this morning, but my barren planet wouldnt.
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Thu Mar 07, 2013 6:40 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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webguydan wrote: This looks to be an issue with planets right after cloning pods are used on them. We'll look into that, but for now, try adjusting a building or two if you had just used the pods. thanks Dan ! i was able to complete the task in 20 hours, using 3 tri's. some other notes on this task: - if you have failed to use the arti on a planet, there seems to be some kind of memory ... as the other poster mentioned, sometimes this wass resolved by time - i tried to use the arti on a planet with 1515 max pop, starting from 1495 (cloning pod had been used previously). checked the use off the arti every few minutes, as population grew naturally from 1499 to 1510, but all attempts failed. trying about 30 minutes later worked for pop 1515. - also, thanks for giving this task zero xp ... twas perfect for my current playstyle 
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Fri Mar 08, 2013 4:30 am |
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