asquall wrote:
Well, just got a new concept of planet trap
The idea behind current planet traps is to prevent players from taking a planet - so I think a new concept :
1. Self-destruct : should be similar to Insurgent Uprising
Trap : when succesfully INVADED, the trap activates, giving a -90% defense debuff for 48 hours. Lasts a week
or
Building : when succesfully INVADED, the building detonates, giving a -90% defense debuff for 48 hours. When detonated, the building is destroyed.
The building will be VISIBLE in the building tab.
when i read the title i thought, destroys planet when invades, but its not a bad idea
dont know what the other guys think thou
+1/2