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iamthegreat
Joined: Sun Aug 07, 2011 8:49 pm Posts: 413
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i dont know about you guys but i am tired on the 100s of clicks for things like durtanium brackets is there anyway i can type in 100 in the little slot and use a 100 at a time
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Thu Mar 14, 2013 3:26 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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iamthegreat wrote: i dont know about you guys but i am tired on the 100s of clicks for things like durtanium brackets is there anyway i can type in 100 in the little slot and use a 100 at a time this seems awfully familiar to a very recent post...
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Thu Mar 14, 2013 10:05 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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Such a simple idea but would save so much time...
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Thu Mar 14, 2013 11:37 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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Fireblade225 wrote: Such a simple idea but would save so much time... Ya but Time is our biggest enemy and seems to be Dans best friend.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Thu Mar 14, 2013 11:43 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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+1
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Thu Mar 14, 2013 11:46 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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itsSoulPLayAgain wrote: Fireblade225 wrote: Such a simple idea but would save so much time... Ya but Time is our biggest enemy and seems to be Dans best friend. Fine less time spent clicking useless arties more time spending Gp 
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Fri Mar 15, 2013 12:15 am |
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iamthegreat
Joined: Sun Aug 07, 2011 8:49 pm Posts: 413
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bump
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Thu Jun 06, 2013 10:47 pm |
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Data01
Joined: Sat Feb 11, 2012 10:28 pm Posts: 51
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Implementation suggestion-
New GP item- Parallel Processors
Cost- 50 GP Requires 10 space Limit 2
Each parallel processor allows you to use up to 25 of the same stackable artifact on your own ship.
Would be a win for us (less clicking) and for Dan (more GP).
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Thu Jun 06, 2013 11:25 pm |
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Topherousenator
Joined: Wed Jul 25, 2012 3:11 am Posts: 899 Location: Turn Around
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Data01 wrote: Implementation suggestion-
New GP item- Parallel Processors
Cost- 50 GP Requires 10 space Limit 2
Each parallel processor allows you to use up to 25 of the same stackable artifact on your own ship.
Would be a win for us (less clicking) and for Dan (more GP). I think the OP should be implemented, but not by means of a GP item. It is just kinda silly to have to pay GP to be able to use multiple items at once. Sure, it would save time, but it's not worth the GP it would cost to buy this artifact. I think Dan should just implement the OP idea free of charge, it wouldn't make much difference. lol
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Fri Jun 07, 2013 1:46 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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If its a coding issue he should just make a repeatable mission. Durtanium improvements. 5 energy and 20 durtanium brackets per round Gives 0 XP 5 rounds per completion Gives big durtanium bracket that is simply 100x bigger than a normal bracket.
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Fri Jun 07, 2013 2:00 am |
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Topherousenator
Joined: Wed Jul 25, 2012 3:11 am Posts: 899 Location: Turn Around
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Tree7304 wrote: If its a coding issue he should just make a repeatable mission. Durtanium improvements. 5 energy and 20 durtanium brackets per round Gives 0 XP 5 rounds per completion Gives big durtanium bracket that is simply 100x bigger than a normal bracket. ... The issue is clicking too much... your idea will just add more clicking. Lol I'm assuming that each click would be 1 bracket and 20 clicks in a round... so 20*5=100... your idea fixes nothing.  [EDIT] And it just wastes energy...
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Fri Jun 07, 2013 2:18 am |
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Overseer
Joined: Sat Mar 02, 2013 11:32 am Posts: 75
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actually one round is one click. so in one click you are saving 19 clicks. per completion you are saving 95 clicks. and it will only cost you 25 energy.
+1 to that if it gets around coding everything new.
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Fri Jun 07, 2013 2:32 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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Topherousenator wrote: Tree7304 wrote: If its a coding issue he should just make a repeatable mission. Durtanium improvements. 5 energy and 20 durtanium brackets per round Gives 0 XP 5 rounds per completion Gives big durtanium bracket that is simply 100x bigger than a normal bracket. ... The issue is clicking too much... your idea will just add more clicking. Lol I'm assuming that each click would be 1 bracket and 20 clicks in a round... so 20*5=100... your idea fixes nothing.  [EDIT] And it just wastes energy... Each click uses 20 brackets. So 5 clicks and 25 energy and 100 durtanium brackets Gives you a big bracket.
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Fri Jun 07, 2013 2:35 am |
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Topherousenator
Joined: Wed Jul 25, 2012 3:11 am Posts: 899 Location: Turn Around
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Tree7304 wrote: Topherousenator wrote: Tree7304 wrote: If its a coding issue he should just make a repeatable mission. Durtanium improvements. 5 energy and 20 durtanium brackets per round Gives 0 XP 5 rounds per completion Gives big durtanium bracket that is simply 100x bigger than a normal bracket. ... The issue is clicking too much... your idea will just add more clicking. Lol I'm assuming that each click would be 1 bracket and 20 clicks in a round... so 20*5=100... your idea fixes nothing.  [EDIT] And it just wastes energy... Each click uses 20 brackets. So 5 clicks and 25 energy and 100 durtanium brackets Gives you a big bracket. oohhhhh! Because that makes a lot more sense. Lol
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Fri Jun 07, 2013 2:43 am |
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crecendo
Joined: Wed Sep 12, 2012 4:05 pm Posts: 27 Location: . . . Located
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LOL if we use Tree's way that will mean adding a mission for every usable artifacts of these kind like brackets, prisoners...etc.
I think this issue needs a more serious fix, bulk sell,buy and use should be implemented.
Also the game needs to stop taking you to the top every time you install/uninstall a mod , or every time you buy something from the battle market.
These issues have been around for years and I think they deserve some attention.
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Fri Jun 07, 2013 7:06 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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My suggestion was purely a quick fix IF coding it the way we would like it to work is time consuming. Dan has other stuff I'd rather him work on. One mission each for helmsmen, scientists, xcharge cells, and brackets. Prisoners could have one for adding tac officers and one for adding engineers.
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Fri Jun 07, 2013 10:58 am |
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Jessica
Joined: Tue Dec 27, 2011 6:29 pm Posts: 296
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Yes please. But don't make it cost any GP. some of us can't afford to buy 100 GPs...-_-
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Fri Jun 14, 2013 3:29 pm |
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Thon-Ni-Maa
Joined: Fri May 13, 2011 5:27 pm Posts: 302
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+1 for Ease of access, especially considering how many people have repetative stress injuries as it is from typing / mousing. I have nerve damage in my thumb, so I'd like it, even though that's not a RSI and over use doesn't inflame the problem, when it's hurting, it hurts like fire with every click.
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Thu Jun 27, 2013 3:12 am |
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