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 The next BIG thing. 
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Ok guys here it is. Over the past year or so I have noticed a massive amount of missing content for low ranking players and I have noticed how much the high ranking players are effecting the game play on lower ranking players. Now this is only going to get worse and worse as time goes on. So for the past several months I have been thinking about how to fix that. I have talked to several high and low ranking players and think that I have found something that everyone in the game can enjoy and will help solve both of the problems above.

I think the game needs a story line. Something that you start working on from very nearly the very beginning. I think that this story line should start out as six or seven of the bi-weekly missions and then build from there for a very long time. I'm talking past fab plants even. This is not something that should be introduced all at once because of the scale of it but it should be worked on and put out in parts fairly quickly since we will need the high ranks to do stuff as well.

My thoughts are this. Have a galaxy wide invasion. Yes that is right. Have aliens from another galaxy near ours figure a way out to come over here and start a war with this galaxy. This could lead to many many new aspects of the game as it goes on. I would hope to see new NPC's, new arti's, new planets, new ways for legions to interact, and so on from this. Here is the story as I see it so far.

It would start out with the bi-weekly's as some new probe that is unknown to everyone in the galaxy and is made up of never before seen materials and elements has started to pop up all over the galaxy. The entire first mission would be us trying to first off find some of the probes to disable to study. Then trying to figure out where they came from and what they are for. Then we figure out they are transmitting a signal to a base ship and have to try and find that ship and so on till we figure out that they are not of this galaxy. The last mission would end with us watching as we see many more ships of their type coming in to our galaxy starting this massive war. This is where many new NPC's should come out. I'm thinking at least 2 common's, 1 uncommon, 1 rare not share able, 1 or 2 elite rares, maybe an elite ext rare, and a few boss types as well. These would be able to be seen by pretty much everyone. Now as the story grows you would have to run through a massive mission chain where each part of it unlocks at either certain ranks or after you do certain things to unlock them. Maybe even have a new tab where you can check your progress through the story and see what you need to do to unlock the next stage or maybe even one of the next stages. This should go on and on for a very long time and then once players get to around rank 4 or 5 thousand they unlock the final mission for this galaxy which is to figure out the way to finally go to the enemy's galaxy. I will go more into how I think that should work a bit later. Now to get there though I do think that one of the missions you find along your way opens up a new research chain for you to do. This research chain will focus on one thing and one thing only. To fight and study the enemy ships. The final research for it should be the galaxy jumper which will then allow you to move to their galaxy and to take the fight to them.

Now once you get to the new galaxy that is when things would get a bit difficult. I don't really know how this would all work out and think that it would be a massive project that may or may not work. However after talking with other high ranking players we came up with this. Once there you can jump back and forth from galaxy to galaxy. This may either require time to get back and forth or a new type of resource that would allow for a instant jump back. This resource should only be able to be found in the new galaxy. Once there you can still receive alerts about if your base back in the home galaxy is under attack, if your planets are under attack, and things such as that. But no NPC alerts or PVPing from players back in that galaxy. You should also still be able to receive your resources from your planets and collect them when needed. Though I think any arti's you find from the home galaxy should stay there till you go back to it. Then they are added to your cargo. Now as time goes on I think that there should be new arti's you find in the new galaxy while fighting new NPC's that would be there that would allow you to move your planets from the home galaxy to the new galaxy. Making it easier to protect them and faster to get your arti's and such. Also once your in the new galaxy I think that you should still be part of the same legion your in in the home galaxy but you would have to start a new base up. Now since this new galaxy is pretty much ran by the invading forces that attacked your galaxy you would have to start your base off much stronger then you did here. Meaning that it should cost as much as say a lvl 8 base for just the first lvl of base there. The story should not finish once their either. No this should really just be the half way point. There should be several new mission that allow you to slowly take out the enemy's of your galaxy. So pretty much this new galaxy would be a new hunting ground and at some point a new home for the high ranking players in the game. Getting them out of the old galaxy and into the new one. Now they will probably bounce back and forth a bit but if Dan builds the new galaxy to have better planets and better NPC's for the high end players I think they will try to stay in this one and try and do all their fighting and Planet scanning there.

Now about these invaders. The invaders themselves should be unlike anything we have seen here. They should be very smart and very strong. I don't have a name for them I'm sure someone or even just Dan can do that. I think that they should be very focused on planets. Making them better and that is the main reason they attacked us. They saw that many of our planets where crap and that we where not worthy to run the galaxy. So they invade us and want to improve many of the planets. Those allowing them to drop arti's that will help your planets. This would also be the reason why many of the planets in their home galaxy would be much better then the ones here.

Now things I really hope to see from this.

*A massive in depth story line with sevearl misssions that get to be very costly to do.
*Several new NPC's that players of all ranks can enjoy
*New Legion missions.
*Many new arti's.
*New resource types.
*New and better ways for legions to interact with each other to help (or maybe even hinder) during the war time.
*New planet types.
*New medals.
*New badges.
*New research for our home galaxy and then even more once we get to their's.
*New blockade NPC's.
*New allies.
*New massive NPC's. Look at my post below to see what I mean.
*More to come as I think of them. lol


That is all I can really think of right now for this idea. Please feel free to comment on this let me know what you think one way or the other. If you want to talk to me about adding more to it or what ever please PM me and we can hammer things out. Again as I said at the start this would be a massive project and should not come out all at once. That is why I have the ranks so high for when we would go to the new galaxy since it would take so long to have everything come out not to mention how long it would take to do it all. Hope to hear back from you all. Thanks.

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Last edited by mojo311 on Thu Apr 04, 2013 9:18 pm, edited 1 time in total.



Thu Apr 04, 2013 2:54 pm
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HUGE +1,000,000 !

This would help everyone with new things, while not making it irrelevant or arbitrary. I've always felt that this game lacked a central story. Every game has a story, but this one has sub-stories. The Dark Smuggler chain is unfinished, no Crimson chain, etc ... would be nice to see a main story.


One thing that would be interesting would be the concept of a "Mega Boss". You could alert multiple -legions- to it (incorporating the inter-legion cooperation you mentioned) just like a normal base and it would take a substantial amount of time and effort to kill, but there would only be 1-2 of these (maybe a "secret" third one at the very very final part when this whole thing would "end"), with one being at the border crossing into the next galaxy and maybe one being shortly before that (for the 1k-3k range players, with the galaxy border being more towards 2k-4k+). These bosses would have an actual name rather than a generic name (it might be a "station", but the idea would be that it's the only one, kind of like bosses in MMOs).


I also feel that leveling, including autoranking, is a form of "grinding" just like in normal MMOs ... if these missions go up into the 3k+ rank range, then it would definitely allow autoranking, while not hurting Dan (if he releases material that's well above where anyone is right now, then it allows people to feel comfortable autoranking and he wouldn't have to worry because we're trying to get new content ... thus more people are likely to buy GP, his source of income).



Huge +1 to this, best suggestion in a long time.

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Thu Apr 04, 2013 3:07 pm
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maybe for the high ranks like 2000 and up have a mission were you could get the old planet enhancers back like gaia seeds etc. but while the mission is going there is a chance for that type of planet to be stolen by the aliens. the aliens would put there own artifacts on it. when you invade they have a chance of staying on the planet. the mission would require a lot of energy and a lot of research instead of an artifact.


Thu Apr 04, 2013 4:09 pm
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:mrgreen: this would be EPIC :!: :!: :!: :evil:

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Thu Apr 04, 2013 4:27 pm
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And it should be the Prejor!


Thu Apr 04, 2013 4:31 pm
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Theres a bid lack of war although this is a war game.

One reason for things to become boring.
We need a New NPC that actively attacks people, Takes planets (Upto 5 mega rich).
We need something like exotica, but as a base form. Something that massively benefits the legion base.
Example, Double All production, Defense and attack.

We Need a war declare option but limited amounts with energy costs to declare.
Theres small content that missing that needs to be designed and added.

Maybe have a war mode benefit. The legion who declares war gets a 10% increase in attack against the defending legion only.
The defending legion gets a 10% defense benefit against the aggressive legion.

This would help on PVP terms and make everything more exciting.

The game is at a point that we need to band together, Not people. But legions. to defeat new NPCS.
If we add a new NPC, more powerful than bases, much much more powerful.
And each legion who joins againsts it weakens it by 10% and each legion can apply there own debuff.

So Example, Tu & tu revenge joins against say a 500,000 Attack and 250,000 Defense NPC.
It would be weaken by 10% because of the extra legion joining and then each can apply a EMP, that -20% for 2 legions.
-30 if another Y legion joins + another 10% debuff. Maybe have the rewards drop each time a legion joins as well.
this would make selection a must.

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Thu Apr 04, 2013 4:32 pm
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There should be a dueling arena also where we can fight them and people can "bet" on the fights

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Thu Apr 04, 2013 7:16 pm
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Awesome813 wrote:
There should be a dueling arena also where we can fight them and people can "bet" on the fights


This would only be remotely interesting if combat consisted more than "who can click the fastest"


Thu Apr 04, 2013 7:55 pm
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Epic man, totally epic. Huge +1

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Thu Apr 04, 2013 8:12 pm
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mojo311 wrote:
Have a galaxy wide invasion. Yes that is right. Have aliens from another galaxy near ours figure a way out to come over here and start a war with this galaxy.


Awesome idea. The game definitely needs a solid storyline.

Imma also leave this here, since I get the feeling it's somewhat related. :P

DotE: Book 1 - Chapter 6 wrote:
As they entered the second dome, they saw that in the centre was a massive circular glowing platform that displayed a swirling wave of digital shapes winding and curving in on itself. As Rigor and Xzien approached it, the display transformed into a figure. The figure was completely black with a cyan glow around it and where the eyes would be. It looked down on them and asked in a booming low-pitched voice, “Why are you here?”

Xzien and Rigor looked at each other for a moment, then Xzien looked back at the figure, “We are looking for an artifact.”

“And what artifact would that be?” the figure responded.

“We were hoping you would know.” Xzien said hesitantly.

“There are many artifacts in the galaxy. Some serve a purpose, some do not. An artifact is a blanket term for things that raise curiosity. So I ask you again, what artifact are you looking for?”

Xzien paused for a moment, trying to come up with something that could help. After a moment he responded, “From what we know, it’s a prejoran artifact. Something to do with The Invaders.”

“Yes, I know of what you speak of. The artifact you seek is not prejor however. It is much older than us.”

“Do you know where we can find it?” asked Xzien.

“Yes,” the figure responded, “But first, I must know your intentions for it.”

“What does it matter to you?” Rigor snapped.

The figure stared at him for a moment, “I am an AI created in the image of the prejoran military leader, The Reckoning. My duty is to protect the prejor. If your intentions are to destroy that artifact, then in turn you will harm the prejor; something I cannot allow.”

Xzien placed his hand on Rigor’s shoulder to stop him from arguing back, “We need the artifact for when The Invaders arrive. We stand against them.

Then know this, if you already know of The Invaders’ presence, then they will arrive within your years. It may be tomorrow, it may be a century, but they will be here soon. And if that is so, then they have agents spread in your galaxy that will weaken your defenses before they arrive, leaving you too weak to survive.

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Thu Apr 04, 2013 8:16 pm
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***New Massive NPC's.***

Now these should be NPC's that need to be locked by 30+ players. They would be colossal NPC's that are ext rare. I would also like to see these that could be shared with legions you have battle packs with. Allowing you to grow closer to other players in this game and give a new meaning for battle packs. This game was designed to be a very social networked game as Dan proved by making the 'legions' you where in dictated by your friend list. I know things like this have been suggested before but think this would be the perfect time to add them. I would also like to see NPC's that have waves of NPC's for you to disable. Starting with smaller drone like ships that you and your legion has to disable and moving up till you get to the big one. Could be set up like the new legion missions added in the game so players can pick which of the several incoming NPC's they want to disable and that would lead to the next wave and then the next till the end one.

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Thu Apr 04, 2013 9:23 pm
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well, I got quite frustrated by this massive recyclation of already existing ideas&suggestions into one post without reference.. just high rankers made up comment.
I mean people make ideas which have low response then somebody comes, take them ... mix them up and here you goo.. the support is there because it was posted by high rank player.

The idea of travelling to new galaxy as result of mission to another galaxy for 2200+rank was already mentioned minimum once by me while arguing with Namalak and providing him suggestions back when I found reasonable to attempt it. Same for bases to be built there, much higher difficulty level and more NPC activity including NPC attack on legion bases while lack of players in new galaxy.

Also the idea of mission chain start is similar to existing storyline for Alarri, which is not yet over.

:evil:

PS: if it make you happy, take the credit of behalf of others... I just would expect you to do not generalize others idea under "high rank discussion".
Now reallly wondering, whether worthy to work on next suggestion as per short clarification with Dan. The joy from coming out with ideas is gone :(

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Thu Apr 04, 2013 9:30 pm
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Flux wrote:
well, I got quite frustrated by this massive recyclation of already existing ideas&suggestions into one post without reference.. just high rankers made up comment.
I mean people make ideas which have low response then somebody comes, take them ... mix them up and here you goo.. the support is there because it was posted by high rank player.

The idea of travelling to new galaxy as result of mission to another galaxy for 2200+rank was already mentioned minimum once by me while arguing with Namalak and providing him suggestions back when I found reasonable to attempt it. Same for bases to be built there, much higher difficulty level and more NPC activity including NPC attack on legion bases while lack of players in new galaxy.

Also the idea of mission chain start is similar to existing storyline for Alarri, which is not yet over.

:evil:

PS: if it make you happy, take the credit of behalf of others... I just would expect you to do not generalize others idea under "high rank discussion".
Now reallly wondering, whether worthy to work on next suggestion as per short clarification with Dan. The joy from coming out with ideas is gone :(

They're not taking the credit, you buffoon: They're adapting what they like to suit their views. I've seen you do it before, so don't even go there today.

Also, FYI, Mojo explicitly stated several times that this just isn't for the high ranks.

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Thu Apr 04, 2013 9:36 pm
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Flux wrote:
well, I got quite frustrated by this massive recyclation of already existing ideas&suggestions into one post without reference.. just high rankers made up comment.
I mean people make ideas which have low response then somebody comes, take them ... mix them up and here you goo.. the support is there because it was posted by high rank player.

The idea of travelling to new galaxy as result of mission to another galaxy for 2200+rank was already mentioned minimum once by me while arguing with Namalak and providing him suggestions back when I found reasonable to attempt it. Same for bases to be built there, much higher difficulty level and more NPC activity including NPC attack on legion bases while lack of players in new galaxy.

Also the idea of mission chain start is similar to existing storyline for Alarri, which is not yet over.

:evil:

PS: if it make you happy, take the credit of behalf of others... I just would expect you to do not generalize others idea under "high rank discussion".
Now reallly wondering, whether worthy to work on next suggestion as per short clarification with Dan. The joy from coming out with ideas is gone :(

All I got from this was "He stole my idea! Sue him!" Stuff similar to this has been suggested before and if you've suggested similar content do something constructive and help Mojo make this a better idea to implement.

+1 to the op.

mojo311 wrote:
***New Massive NPC's.***

Now these should be NPC's that need to be locked by 30+ players. They would be colossal NPC's that are ext rare. I would also like to see these that could be shared with legions you have battle packs with. Allowing you to grow closer to other players in this game and give a new meaning for battle packs. This game was designed to be a very social networked game as Dan proved by making the 'legions' you where in dictated by your friend list. I know things like this have been suggested before but think this would be the perfect time to add them. I would also like to see NPC's that have waves of NPC's for you to disable. Starting with smaller drone like ships that you and your legion has to disable and moving up till you get to the big one. Could be set up like the new legion missions added in the game so players can pick which of the several incoming NPC's they want to disable and that would lead to the next wave and then the next till the end one.

Another +1

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Thu Apr 04, 2013 9:39 pm
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Flux wrote:
well, I got quite frustrated by this massive recyclation of already existing ideas&suggestions into one post without reference.. just high rankers made up comment.
I mean people make ideas which have low response then somebody comes, take them ... mix them up and here you goo.. the support is there because it was posted by high rank player.

The idea of travelling to new galaxy as result of mission to another galaxy for 2200+rank was already mentioned minimum once by me while arguing with Namalak and providing him suggestions back when I found reasonable to attempt it. Same for bases to be built there, much higher difficulty level and more NPC activity including NPC attack on legion bases while lack of players in new galaxy.

Also the idea of mission chain start is similar to existing storyline for Alarri, which is not yet over.

:evil:

PS: if it make you happy, take the credit of behalf of others... I just would expect you to do not generalize others idea under "high rank discussion".
Now reallly wondering, whether worthy to work on next suggestion as per short clarification with Dan. The joy from coming out with ideas is gone :(



Sorry you feel that way but I really didn't mean to 'steal' ideas as you say I did. I have not yet read any where about a overall story line for the game. That is pretty much what this whole thing is about. Also I never read your post about going to another galaxy but I have been thinking about this idea for about six months now so sorry again if I did something wrong there.

Now I do have to say this though. Of course its going to look like I stole ideas, because lets be honest here, the idea has to use several of the things that are all ready in game. I know the NPC ideas have been mentioned several times in the past, I know that new missions have been suggested as well as new research ideas. But none of them have been mentioned all together like this. This is also not just something that only high ranking players can do. Which is what everyone has been asking for. Everyone wants an idea that effects the galaxy as a whole and I think this could be it. If you don't like it for what ever reason then that is your right. I also notice how you only stated how I said that I talked to other high rankers out there and just skipped over where I said I also talked to low ranking players about this. I have talked to several players of all ranks ranging from 250 to 2500+ about this. Running ideas through them and getting new ideas from them that they said I should add to it.

You never did say though if you liked the idea or not. You may not like that it was me, a high ranking player, that posted it but do you like the idea as a whole? Would you of liked it better if a low ranking player would of posted it? I would like to know what I have done to make you mad at me really.


Anyways if you have any constructive things to add or anything you think would hinder the game more then help it please let me know.

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Thu Apr 04, 2013 9:46 pm
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Love it, + 1 from me here

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Thu Apr 04, 2013 9:46 pm
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mojo311 wrote:
***New Massive NPC's.***

Now these should be NPC's that need to be locked by 30+ players. They would be colossal NPC's that are ext rare. I would also like to see these that could be shared with legions you have battle packs with. Allowing you to grow closer to other players in this game and give a new meaning for battle packs. This game was designed to be a very social networked game as Dan proved by making the 'legions' you where in dictated by your friend list


Perhaps you could come up with some sort of idea that incorporates trade pacts instead, Battle pacts seem to have a purpose for base battles but trade pacts aren't really used for anything other then base arti production bonus.

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Thu Apr 04, 2013 9:49 pm
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Spaceman wrote:
mojo311 wrote:
***New Massive NPC's.***

Now these should be NPC's that need to be locked by 30+ players. They would be colossal NPC's that are ext rare. I would also like to see these that could be shared with legions you have battle packs with. Allowing you to grow closer to other players in this game and give a new meaning for battle packs. This game was designed to be a very social networked game as Dan proved by making the 'legions' you where in dictated by your friend list


Perhaps you could come up with some sort of idea that incorporates trade pacts instead, Battle pacts seem to have a purpose for base battles but trade pacts aren't really used for anything other then base arti production bonus.



Good idea. I will brain storm about this and see what I can come up with. Thanks!

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Thu Apr 04, 2013 9:51 pm
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mojo311 wrote:
I have talked to several players of all ranks ranging from 250 to 2500+ about this. Running ideas through them and getting new ideas from them that they said I should add to it.


A rank 80 ssb says this sounds extremely energy extensive.

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mojo311 wrote:
Sorry you feel that way but I really didn't mean to 'steal' ideas as you say I did. I have not yet read any where about a overall story line for the game. That is pretty much what this whole thing is about. Also I never read your post about going to another galaxy but I have been thinking about this idea for about six months now so sorry again if I did something wrong there.

Now I do have to say this though. Of course its going to look like I stole ideas, because lets be honest here, the idea has to use several of the things that are all ready in game.
....
You never did say though if you liked the idea or not. You may not like that it was me, a high ranking player, that posted it but do you like the idea as a whole? Would you of liked it better if a low ranking player would of posted it? I would like to know what I have done to make you mad at me really.
Anyways if you have any constructive things to add or anything you think would hinder the game more then help it please let me know.


Ok, to avoid another misunderstanding by me or of my sentences.

I never wanted to say, that you did steal an idea... I used word recyclated... my bad feeling is that this suggestion was served as result of "high ranks discussion".
I also did not stated, that I was the absolutely first author, cause I learned, that I have no real clue what all was already posted in this forum... on other side my argues with Namalak had some attention I think. I did provide majority of idea thru PMs too.

I do not like nor dislike the idea... I just see good parts in it from my view and part I can hardly evaluate for now.
The suggestion as such cover almost all already asked by others, so can not be rated negative.

Not sure, what next.. have to finish some concepts.. and yes it does touch also the thread about make PvP again attractive or make more complexity in NPC artifacts to make collection/sets of items, offer a prolongation of not yet finished chain.
Generally inspired by Starship troopers - invasion of bug race, then hives and Replicators/Borgs, the real enemy behind - seen but now well known race. Plus minus cosinus also the aspect of Goa'ulds from Stargate or Babylon 5 - all great scifi TV shows with plenty of ideas.

Or I will just mute and enjoy what will be done by others as again some already manage to understand me wrongly... right, varun?

to be somehow constructive, the hint I got is to be "creative, innovative, well balanced, involve new aspects of gameplay" and "inspirations from any Sci-Fi source is great. Even better if its fits with an existing faction/story element" etc.

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