Artifact that reduces Deck's
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QCubed
Joined: Sun Jun 20, 2010 4:50 am Posts: 569
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Uy23e wrote: Pertominus wrote: Uy23e wrote: NOT appropriate nor fair. its fair if everyone can do it It won't be fair to the people who are already SSB. They suffered for a long time, for nothing? Not that I like the SSB ppl... they are annoying as hell, but it's still unfair for everyone else to have what they earned. Hmm, by that logic, it is then unfair for those of us who started early on playing without doing an SSB, and due to having invested so much time and money into the game we can reset to have such a gaping hole in our defences vs SSB. That said I don't really care too much one way or the other, even though I agree that SSB builders are pretty annoying, so +0.
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Thu Apr 04, 2013 7:02 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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QCubed wrote: uy23e wrote: It won't be fair to the people who are already SSB. They suffered for a long time, for nothing? Not that I like the SSB ppl... they are annoying as hell, but it's still unfair for everyone else to have what they earned.
Hmm, by that logic, it is then unfair for those of us who started early on playing without doing an SSB, and due to having invested so much time and money into the game we can reset to have such a gaping hole in our defences vs SSB. That said I don't really care too much one way or the other, even though I agree that SSB builders are pretty annoying, so +0. Errr.... no. Because you know what you are getting into when you reset, that's your choice. And by what the ppl going SSB knows about SSB, the "deck reduction" was never part of an equation. Willingly accepting a new "contract" knowing the terms and having the "contract" modified after you accepted it(knowing all the terms) are different things. Furthermore.... why the hell would you even fight against SSB? Sure, you can't disable them. But chances are, they also would have a hard time disabling you. Their atk are mostly from TO(which they have few of, cause their planet tend to be crappy unless they have a benefactor or spend $$). And they tend to have a short energy bar for similar reasons. Just ignore them...
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Thu Apr 04, 2013 8:56 pm |
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Kithsom
Joined: Mon Sep 24, 2012 6:18 pm Posts: 50
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This is an option I agree with, I first though that ship damage was based off of hull points (would make more sense) so I kept my hull low and instead stacked up modules. I would reset however I do not have any sort of way to get back the GP that I have bought and used quite a bit, I would definitely appreciate something that would allow me to decrease my ship size or that would set the damage cap to be based on something more reasonable
_________________ Based in Alliance Fleet X and always looking for new members rank 200+
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Thu Apr 04, 2013 11:23 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Kithsom wrote: This is an option I agree with, I first though that ship damage was based off of hull points (would make more sense) so I kept my hull low and instead stacked up modules. I would reset however I do not have any sort of way to get back the GP that I have bought and used quite a bit, I would definitely appreciate something that would allow me to decrease my ship size or that would set the damage cap to be based on something more reasonable It used to be, but that didn't make sense and was changed.
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Thu Apr 04, 2013 11:29 pm |
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Kithsom
Joined: Mon Sep 24, 2012 6:18 pm Posts: 50
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KJReed wrote: Kithsom wrote: This is an option I agree with, I first though that ship damage was based off of hull points (would make more sense) so I kept my hull low and instead stacked up modules. I would reset however I do not have any sort of way to get back the GP that I have bought and used quite a bit, I would definitely appreciate something that would allow me to decrease my ship size or that would set the damage cap to be based on something more reasonable It used to be, but that didn't make sense and was changed. in that case, the only left is to base it off of level
_________________ Based in Alliance Fleet X and always looking for new members rank 200+
Hopefully I can make my Banner look a little better as time goes on
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Thu Apr 04, 2013 11:52 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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Kithsom wrote: KJReed wrote: Kithsom wrote: This is an option I agree with, I first though that ship damage was based off of hull points (would make more sense) so I kept my hull low and instead stacked up modules. I would reset however I do not have any sort of way to get back the GP that I have bought and used quite a bit, I would definitely appreciate something that would allow me to decrease my ship size or that would set the damage cap to be based on something more reasonable It used to be, but that didn't make sense and was changed. in that case, the only left is to base it off of level Or the sensible option... leave it as it is. It isn't broken, it doesn't need changing.
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
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Fri Apr 05, 2013 12:03 am |
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Kithsom
Joined: Mon Sep 24, 2012 6:18 pm Posts: 50
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It is broken since people can build tiny ships and have a almost zero damage cap but are able able to hold off a dozen of equal or higher level ships simply because the other ships cannot do enough damage to them, I will quote an old post, Specifically the red portion Darth Flagitious wrote: As opposed to adding decks... What it looks like to me is the "problem" isn't with defense or attack. It's hull. An SSB basically can weld brackets on like crazy (and those are GP purchasable BTW) making them for all intents and purposes indestructible. Let's take an example... A rank 1000 SSB that has managed to stay in the (rank+19)/2 formula. 40k hull, which is quite possible with a decent AP, would take 79 CAPSHOTS to kill just their hull. Another 10k in shields (from XCharge, also GP purchasable) and you're looking at 100 shots AT DAMCAP to disable this ship. Tack on a couple more to account for shield recharge also. That is just ridiculous. Someone with that kind of ship <cough> can pretty much go make a bologna sandwich, get a cup of coffee and smoke a cigarette and come back before the ship is dead. Throwing just a pinch of reality in here, brackets connect things. What are all these brackets connecting on a SSB? Also, brackets have mass. Increased mass equals less maneuverability. Sorry but inertia still works in space.
Now, I give Golga all the credit in the world for the work he did getting his ship where it is. It took a lot of work and planning and I can respect that. However, there is no way in hell one ship should be able to hold off me, Blitz, Instigator, Outcast, Nwngunner, Byteman, Bondon, and at least a half dozen other ships from three top 5 legions. Simultaneously.
Damage cap really needs to take hull strength into consideration as a third formula. For example, if it was 4% of hull strength, it would still take 25 capshots to burn through the hull, plus however many to clear the shields. That's still strong enough to maintain the irritation of fighting a SSB yet it makes it realistically possible to kill one (with difficulty) while they are online. No one should be indestructible.
_________________ Based in Alliance Fleet X and always looking for new members rank 200+
Hopefully I can make my Banner look a little better as time goes on
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Fri Apr 05, 2013 12:36 am |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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Kithsom wrote: It is broken since people can build tiny ships and have a almost zero damage cap but are able able to hold off a dozen of equal or higher level ships simply because the other ships cannot do enough damage to them, I will quote an old post, Specifically the red portion Upping the damage cap based on the rank may be enough to deter swarms of cruiser in the galaxy  But again, that would be unfair to the SSBs already tuned to the current damage cap
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Fri Apr 05, 2013 12:44 am |
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SteveMcBob
Joined: Sat Feb 19, 2011 10:55 pm Posts: 374
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asquall wrote: Kithsom wrote: It is broken since people can build tiny ships and have a almost zero damage cap but are able able to hold off a dozen of equal or higher level ships simply because the other ships cannot do enough damage to them, I will quote an old post, Specifically the red portion Upping the damage cap based on the rank may be enough to deter swarms of cruiser in the galaxy  But again, that would be unfair to the SSBs already tuned to the current damage cap Why? Have they been scrapping the ship bots they would otherwise use?
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Fri Apr 05, 2013 12:56 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Kithsom wrote: It is broken since people can build tiny ships and have a almost zero damage cap but are able able to hold off a dozen of equal or higher level ships simply because the other ships cannot do enough damage to them, I will quote an old post, Specifically the red portion Darth Flagitious wrote: As opposed to adding decks... What it looks like to me is the "problem" isn't with defense or attack. It's hull. An SSB basically can weld brackets on like crazy (and those are GP purchasable BTW) making them for all intents and purposes indestructible. Let's take an example... A rank 1000 SSB that has managed to stay in the (rank+19)/2 formula. 40k hull, which is quite possible with a decent AP, would take 79 CAPSHOTS to kill just their hull. Another 10k in shields (from XCharge, also GP purchasable) and you're looking at 100 shots AT DAMCAP to disable this ship. Tack on a couple more to account for shield recharge also. That is just ridiculous. Someone with that kind of ship <cough> can pretty much go make a bologna sandwich, get a cup of coffee and smoke a cigarette and come back before the ship is dead. Throwing just a pinch of reality in here, brackets connect things. What are all these brackets connecting on a SSB? Also, brackets have mass. Increased mass equals less maneuverability. Sorry but inertia still works in space.
Now, I give Golga all the credit in the world for the work he did getting his ship where it is. It took a lot of work and planning and I can respect that. However, there is no way in hell one ship should be able to hold off me, Blitz, Instigator, Outcast, Nwngunner, Byteman, Bondon, and at least a half dozen other ships from three top 5 legions. Simultaneously.
Damage cap really needs to take hull strength into consideration as a third formula. For example, if it was 4% of hull strength, it would still take 25 capshots to burn through the hull, plus however many to clear the shields. That's still strong enough to maintain the irritation of fighting a SSB yet it makes it realistically possible to kill one (with difficulty) while they are online. No one should be indestructible. Darth must be high when he wrote that. If that's done, adding hull would be effectively useless as long as it is high enough such that hull becomes the capping factor. say the cap is 1k via rank or deck formula. in that case, 25k hull and 10^100 hull is effectively the same.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Fri Apr 05, 2013 1:58 am |
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