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 Biweekly Missions 
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Joined: Sun Jul 29, 2012 3:51 pm
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Lately, there's been constant biweekly missions that result in a ship module.
the description is along the lines of "upgrades 50% up to 500%, unlocks ability at 500%"
(forgive my lack of intricacy) with only one completion possible per day, meaning you have to crack down on the mission to get it done.
and then the mission disappears.

However, what if each of the biweekly missions returned, in the form of a daily.
BUT, each biweekly only shows up for one race.

For example. The current biweekly, The Aperture Principle. Once the time ends for it in 49 hours, it appears as a daily mission for the Lazuli race.
And previous/upcoming biweekly missions of the "upgradable ship module" genre return as dailies for specific races.
Would possibly bring Dan money from people race switching to get the ship modules.
Possibly add medals for completing them, more incentive to switch races.

Opinions?


Sat Apr 06, 2013 5:11 am
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There are already way too many race change requirements. -1.

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Sat Apr 06, 2013 5:15 am
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-1 the requirements in the legion missions is enough, why is there a need to add more?

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Sat Apr 06, 2013 5:47 am
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Ummm... no. I would not, could not and never will ever change race to finish a mission.

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Sat Apr 06, 2013 5:49 am
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Joined: Sat Oct 15, 2011 5:09 am
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Elliot_Plur wrote:
Lately, there's been constant biweekly missions that result in a ship module.
the description is along the lines of "upgrades 50% up to 500%, unlocks ability at 500%"
(forgive my lack of intricacy) with only one completion possible per day, meaning you have to crack down on the mission to get it done.
and then the mission disappears.


the mission does not disappear forever ... it will get archived with a rank unlock so anyone who does not finish it while it is a biweekly can finish it eventually.

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Sat Apr 06, 2013 6:02 am
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This is a horribly idea, I mean really? I see what your trying to do but if you want racely missions to stict to sertian races like what the konqul have or the aerlin then come up with a mission the becomes avilable throw those races and not existing missions that have no place to be based off of once specific race. That mission would have to have something to do with that specific race.

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Sat Apr 06, 2013 6:05 am
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Even while in training to polish my suggesting routine, even I cannot endorse forcing a race change to finish missions. This, as it is, would mean a (-.5*2) from me. - Asheron

Since "-1's" / "+1's" are so cliché now, and given by pretty much everybody else, I'll sprinkle a dash of creativity and instead create math problems that lead to an answer of "-1" / "+1" instead.

Addendum:
senatorhung wrote:
Elliot_Plur wrote:
Lately, there's been constant biweekly missions that result in a ship module.
the description is along the lines of "upgrades 50% up to 500%, unlocks ability at 500%"
(forgive my lack of intricacy) with only one completion possible per day, meaning you have to crack down on the mission to get it done.
and then the mission disappears.


the mission does not disappear forever ... it will get archived with a rank unlock so anyone who does not finish it while it is a biweekly can finish it eventually.


What Hung said. Just be patient and it'll come back. Meanwhile, read about them on the Galaxy Legion Wiki.

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Sat Apr 06, 2013 6:05 am
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-1, for reasons stated above

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Sat Apr 06, 2013 6:34 am
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The mission will come back, and it's not hard to finish it.
i finished it with 3 days left on the timer without even trying.
big -1

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Sat Apr 06, 2013 2:01 pm
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or.. To bring Dan money he can make new containt rather then farm cash from existing things. maybe he can make legion bases, missions, and other things like that. ;)

We will probaly do better if we just come up with fun ideas and let Dan find a way to make cash off it. changing things the way you sugest would just piss people off.

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Sat Apr 06, 2013 3:10 pm
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