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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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TimeManipulator wrote: You guys click way too fast  , give the base another 30 second of breathing life, then maybe the result may change  
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Tue Apr 16, 2013 2:24 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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_________________ Why the $%&% are you looking at my signature for...?
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Tue Apr 16, 2013 3:04 pm |
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Mystic71
Joined: Wed Aug 08, 2012 1:36 am Posts: 81
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How much could be overage hits at the last click?
ie base has 1000 hull left you have 15 ppl attacking and they all do 300 that's 4500, so 3500 over which seems like a minimal amount but if there is 40 attacking and they all get in 2-3 hits in that last calculation it could add up too tens of thousands.
not enough to account for all of your discripency but thought i'd put it out there
--myst
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Tue Apr 16, 2013 3:21 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Mystic71 wrote: How much could be overage hits at the last click?
ie base has 1000 hull left you have 15 ppl attacking and they all do 300 that's 4500, so 3500 over which seems like a minimal amount but if there is 40 attacking and they all get in 2-3 hits in that last calculation it could add up too tens of thousands.
not enough to account for all of your discripency but thought i'd put it out there
--myst That would imply that they all got the killshot, which is impossible. Dan fixed that a while back to stop the double/triple rewards.
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Tue Apr 16, 2013 3:31 pm |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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We gotta kill it before they know we locked them Especially when food is in the microwave 
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Tue Apr 16, 2013 3:39 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Mystic71 wrote: How much could be overage hits at the last click?
ie base has 1000 hull left you have 15 ppl attacking and they all do 300 that's 4500, so 3500 over which seems like a minimal amount but if there is 40 attacking and they all get in 2-3 hits in that last calculation it could add up too tens of thousands.
not enough to account for all of your discripency but thought i'd put it out there
--myst who said it was on the last hit alone? It is every time the base loses some health.
_________________ 
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Tue Apr 16, 2013 4:46 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Probably for you guys it's every time the base loses health... you're victims of your own success, as it were.
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Tue Apr 16, 2013 5:40 pm |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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Tell your kids (gf,brother,sister,mom,grandmother,other hand) that sit in for you to click the mouse to slow down 
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Tue Apr 16, 2013 6:14 pm |
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Rambojr
Joined: Wed Apr 13, 2011 8:09 pm Posts: 1237
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Well either ways Dan should address this issue since numbers don't match here on every single base that we take down.. As for clicking fast that's the whole idea/tactics (as per Elite NPC's since they are FFA in most legions) is to take the base down before they even get the alert off being locked..AND since we have an awesome legion and great allies we do that on daily basis with extra hull added to every base battle that goes up in flames in some cases with in seconds.. 
_________________  The Galaxy Pub = A casual place to discuss anything off-topic, whatever suits your mood. - Forum topics are not the proper place to bring up inter-legion conflicts.
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Tue Apr 16, 2013 7:09 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Rambojr wrote: Well either ways Dan should address this issue since numbers don't match here on every single base that we take down.. As for clicking fast that's the whole idea/tactics (as per Elite NPC's since they are FFA in most legions) is to take the base down before they even get the alert off being locked..AND since we have an awesome legion and great allies we do that on daily basis with extra hull added to every base battle that goes up in flames in some cases with in seconds..  It may be the tactic, but I'm sure the game wasn't design to hand high amount of people hitting a single base at once. We already know people shouldn't be a high a level as they are -- Dan's said auto-ranking was never intended to happen.
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Tue Apr 16, 2013 10:14 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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XxDarthDexterxX wrote: Rambojr wrote: Well either ways Dan should address this issue since numbers don't match here on every single base that we take down.. As for clicking fast that's the whole idea/tactics (as per Elite NPC's since they are FFA in most legions) is to take the base down before they even get the alert off being locked..AND since we have an awesome legion and great allies we do that on daily basis with extra hull added to every base battle that goes up in flames in some cases with in seconds..  It may be the tactic, but I'm sure the game wasn't design to hand high amount of people hitting a single base at once. We already know people shouldn't be a high a level as they are -- Dan's said auto-ranking was never intended to happen. The amount of damage per shot is irrelevant it's the number of people hitting and with the basing system able to send pact's out to 10+ legions at once if you so wished the damage system needs to be able to handle 50+ people attacking in one sitting without such wild inaccuracies.
_________________ 
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Tue Apr 16, 2013 10:49 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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I never said anything about damage per shot. 
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Tue Apr 16, 2013 11:05 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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XxDarthDexterxX wrote: I never said anything about damage per shot.  The talk of high ranks suggested you were blaming the strength of players and the amount of damage dealt per shot for the cause of this issue.
_________________ 
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Tue Apr 16, 2013 11:13 pm |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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340,471 extra damage
Base needed 1,593,248 damage to kill hull, shield, and shield regen Our damage total was 1,9 33,719
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Thu Apr 18, 2013 7:26 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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With the looks of the " Biologist" bug submitted by Vorenus, this isn't gonna be looked into for a while. Tell me, which would you prefer first: I'm sure I'm not the only one that thinks Dan's priorities are a little "skewed".
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Thu Apr 18, 2013 7:34 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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XxDarthDexterxX wrote: With the looks of the " Biologist" bug submitted by Vorenus, this isn't gonna be looked into for a while. Tell me, which would you prefer first: I'm sure I'm not the only one that thinks Dan's priorities are a little "skewed". I would prefer when he fixes them he fixes all the problems not just covers them up, causing new or worse ones. Ie. conductive pillars, don't say you can't use them when you reach the limit, but still say you can get double on metallic/dysons. Removed multiple drops by basically freezing the kill shot for several players, but left the reason that multiple players could get the shot on thus leading to this.
_________________ 
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Thu Apr 18, 2013 7:38 pm |
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Chris24markey
Joined: Thu Aug 05, 2010 11:58 pm Posts: 1146
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XxDarthDexterxX wrote: With the looks of the " Biologist" bug submitted by Vorenus, this isn't gonna be looked into for a while. Tell me, which would you prefer first: I'm sure I'm not the only one that thinks Dan's priorities are a little "skewed". I would prefer he fixed problems as he finds them. stop being an idiot its a problem and it should be fixed. Having to sugest one or the other is lame. His time is a factor yes but if your going to be this stupid you can have your own reward.
_________________ as always Semper Fidelis (CPL USMC)
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Thu Apr 18, 2013 7:39 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Chris24markey wrote: XxDarthDexterxX wrote: With the looks of the " Biologist" bug submitted by Vorenus, this isn't gonna be looked into for a while. Tell me, which would you prefer first: I'm sure I'm not the only one that thinks Dan's priorities are a little "skewed". I would prefer he fixed problems as he finds them. stop being an idiot its a problem and it should be fixed. Having to sugest one or the other is lame. His time is a factor yes but if your going to be this stupid you can have your own reward. You misunderstand my point entirely.
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Thu Apr 18, 2013 7:42 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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XxDarthDexterxX wrote: Chris24markey wrote: XxDarthDexterxX wrote: With the looks of the " Biologist" bug submitted by Vorenus, this isn't gonna be looked into for a while. Tell me, which would you prefer first: I'm sure I'm not the only one that thinks Dan's priorities are a little "skewed". I would prefer he fixed problems as he finds them. stop being an idiot its a problem and it should be fixed. Having to sugest one or the other is lame. His time is a factor yes but if your going to be this stupid you can have your own reward. You misunderstand my point entirely. You asked a question I answered it. i rather he fixed the bugs than the new content, and I don't mean half fix it, but completely. It took about a year before he made the GTC and it turned out to be a waste, he then was going to improve it but decided to abandon the project and moved on to holiday NPCs, new higher level NPCs and legion mission, which I am okay with. I have plenty to do now, but since this glitch and a few others have been around for awhile and he "fixed" doubles, I rather he went back and fixed them or some of the more draining ones sooner rather than more content atm.
_________________ 
Last edited by Wolfy Minion on Thu Apr 18, 2013 7:59 pm, edited 1 time in total.
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Thu Apr 18, 2013 7:54 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Littlefluffy wrote: You asked a question I answered it. i rather he fixed the bugs than the new content, and I don't mean half fix it, but completely. Not you.  I'm talking to Chris24markey.
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Thu Apr 18, 2013 7:56 pm |
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