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 Issue with base damages 
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TimeManipulator wrote:
You guys click way too fast :P, give the base another 30 second of breathing life, then maybe the result may change :lol:

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Tue Apr 16, 2013 2:24 pm
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Tue Apr 16, 2013 3:04 pm
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How much could be overage hits at the last click?

ie base has 1000 hull left you have 15 ppl attacking and they all do 300 that's 4500, so 3500 over which seems like a minimal amount but if there is 40 attacking and they all get in 2-3 hits in that last calculation it could add up too tens of thousands.

not enough to account for all of your discripency but thought i'd put it out there

--myst


Tue Apr 16, 2013 3:21 pm
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Mystic71 wrote:
How much could be overage hits at the last click?

ie base has 1000 hull left you have 15 ppl attacking and they all do 300 that's 4500, so 3500 over which seems like a minimal amount but if there is 40 attacking and they all get in 2-3 hits in that last calculation it could add up too tens of thousands.

not enough to account for all of your discripency but thought i'd put it out there

--myst

That would imply that they all got the killshot, which is impossible. Dan fixed that a while back to stop the double/triple rewards.

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Tue Apr 16, 2013 3:31 pm
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TimeManipulator wrote:
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We gotta kill it before they know we locked them :roll:
Especially when food is in the microwave 8-)

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Tue Apr 16, 2013 3:39 pm
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Mystic71 wrote:
How much could be overage hits at the last click?

ie base has 1000 hull left you have 15 ppl attacking and they all do 300 that's 4500, so 3500 over which seems like a minimal amount but if there is 40 attacking and they all get in 2-3 hits in that last calculation it could add up too tens of thousands.

not enough to account for all of your discripency but thought i'd put it out there

--myst


who said it was on the last hit alone? It is every time the base loses some health.

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Tue Apr 16, 2013 4:46 pm
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Probably for you guys it's every time the base loses health... you're victims of your own success, as it were.

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Tue Apr 16, 2013 5:40 pm
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Tell your kids (gf,brother,sister,mom,grandmother,other hand) that sit in for you to click the mouse to slow down :P


Tue Apr 16, 2013 6:14 pm
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Well either ways Dan should address this issue since numbers don't match here on every single base that we take down..

As for clicking fast that's the whole idea/tactics (as per Elite NPC's since they are FFA in most legions) is to take the base down before they even get the alert off being locked..AND since we have an awesome legion and great allies we do that on daily basis with extra hull added to every base battle that goes up in flames in some cases with in seconds.. :D

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Tue Apr 16, 2013 7:09 pm
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Rambojr wrote:
Well either ways Dan should address this issue since numbers don't match here on every single base that we take down..

As for clicking fast that's the whole idea/tactics (as per Elite NPC's since they are FFA in most legions) is to take the base down before they even get the alert off being locked..AND since we have an awesome legion and great allies we do that on daily basis with extra hull added to every base battle that goes up in flames in some cases with in seconds.. :D

It may be the tactic, but I'm sure the game wasn't design to hand high amount of people hitting a single base at once. We already know people shouldn't be a high a level as they are -- Dan's said auto-ranking was never intended to happen.

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Tue Apr 16, 2013 10:14 pm
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XxDarthDexterxX wrote:
Rambojr wrote:
Well either ways Dan should address this issue since numbers don't match here on every single base that we take down..

As for clicking fast that's the whole idea/tactics (as per Elite NPC's since they are FFA in most legions) is to take the base down before they even get the alert off being locked..AND since we have an awesome legion and great allies we do that on daily basis with extra hull added to every base battle that goes up in flames in some cases with in seconds.. :D

It may be the tactic, but I'm sure the game wasn't design to hand high amount of people hitting a single base at once. We already know people shouldn't be a high a level as they are -- Dan's said auto-ranking was never intended to happen.



The amount of damage per shot is irrelevant it's the number of people hitting and with the basing system able to send pact's out to 10+ legions at once if you so wished the damage system needs to be able to handle 50+ people attacking in one sitting without such wild inaccuracies.

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Tue Apr 16, 2013 10:49 pm
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I never said anything about damage per shot. :?:

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Tue Apr 16, 2013 11:05 pm
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XxDarthDexterxX wrote:
I never said anything about damage per shot. :?:



The talk of high ranks suggested you were blaming the strength of players and the amount of damage dealt per shot for the cause of this issue.

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Tue Apr 16, 2013 11:13 pm
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340,471 extra damage

Base needed 1,593,248 damage to kill hull, shield, and shield regen
Our damage total was 1,9 33,719

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Thu Apr 18, 2013 7:26 pm
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With the looks of the "Biologist" bug submitted by Vorenus, this isn't gonna be looked into for a while.

Tell me, which would you prefer first:

  • Fixed bugs.
  • New Content.

I'm sure I'm not the only one that thinks Dan's priorities are a little "skewed".

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Thu Apr 18, 2013 7:34 pm
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XxDarthDexterxX wrote:
With the looks of the "Biologist" bug submitted by Vorenus, this isn't gonna be looked into for a while.

Tell me, which would you prefer first:

  • Fixed bugs.
  • New Content.

I'm sure I'm not the only one that thinks Dan's priorities are a little "skewed".


I would prefer when he fixes them he fixes all the problems not just covers them up, causing new or worse ones.
Ie. conductive pillars, don't say you can't use them when you reach the limit, but still say you can get double on metallic/dysons.
Removed multiple drops by basically freezing the kill shot for several players, but left the reason that multiple players could get the shot on thus leading to this.

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Thu Apr 18, 2013 7:38 pm
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XxDarthDexterxX wrote:
With the looks of the "Biologist" bug submitted by Vorenus, this isn't gonna be looked into for a while.

Tell me, which would you prefer first:

  • Fixed bugs.
  • New Content.

I'm sure I'm not the only one that thinks Dan's priorities are a little "skewed".


I would prefer he fixed problems as he finds them.

stop being an idiot its a problem and it should be fixed. Having to sugest one or the other is lame. His time is a factor yes but if your going to be this stupid you can have your own reward.

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Thu Apr 18, 2013 7:39 pm
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Chris24markey wrote:
XxDarthDexterxX wrote:
With the looks of the "Biologist" bug submitted by Vorenus, this isn't gonna be looked into for a while.

Tell me, which would you prefer first:

  • Fixed bugs.
  • New Content.

I'm sure I'm not the only one that thinks Dan's priorities are a little "skewed".


I would prefer he fixed problems as he finds them.

stop being an idiot its a problem and it should be fixed. Having to sugest one or the other is lame. His time is a factor yes but if your going to be this stupid you can have your own reward.

You misunderstand my point entirely.

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Thu Apr 18, 2013 7:42 pm
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XxDarthDexterxX wrote:
Chris24markey wrote:
XxDarthDexterxX wrote:
With the looks of the "Biologist" bug submitted by Vorenus, this isn't gonna be looked into for a while.

Tell me, which would you prefer first:

  • Fixed bugs.
  • New Content.

I'm sure I'm not the only one that thinks Dan's priorities are a little "skewed".


I would prefer he fixed problems as he finds them.

stop being an idiot its a problem and it should be fixed. Having to sugest one or the other is lame. His time is a factor yes but if your going to be this stupid you can have your own reward.

You misunderstand my point entirely.


You asked a question I answered it. i rather he fixed the bugs than the new content, and I don't mean half fix it, but completely. It took about a year before he made the GTC and it turned out to be a waste, he then was going to improve it but decided to abandon the project and moved on to holiday NPCs, new higher level NPCs and legion mission, which I am okay with. I have plenty to do now, but since this glitch and a few others have been around for awhile and he "fixed" doubles, I rather he went back and fixed them or some of the more draining ones sooner rather than more content atm.

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Last edited by Wolfy Minion on Thu Apr 18, 2013 7:59 pm, edited 1 time in total.



Thu Apr 18, 2013 7:54 pm
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Littlefluffy wrote:
You asked a question I answered it. i rather he fixed the bugs than the new content, and I don't mean half fix it, but completely.


Not you. :P I'm talking to Chris24markey.

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Thu Apr 18, 2013 7:56 pm
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