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 Cloning pod not working ?!? 
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Joined: Wed Jun 15, 2011 4:49 pm
Posts: 217
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Used many cloning pods to max out population and this is the best i could get.
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I did use a serum on this planet and population was increased to 17k and used a pod and the overall population was brought up to 13k. Any ideas why this is?

these are all the effects currently on the planet:
Enslaved Prisoners : Buildcost -50%
Ion Repulsor : Defense +30%
Longevity Serum : Population +50%
Lazuli Darkmines Effect : Attack +25%
Xecti Signal Repeater Effect : Research +10%
Barrier Nexus Effect : Defense +20%
Barrier Nexus Effect : Defense +20%
Galactic Concord Station Effect : Defense +10%
Lazuli Darkmines Effect : Attack +25%
Astrobiology Ward Effect : Population +50%
Bioship Landing Platform Effect : Cloak +225
Lepus Chromatic Gateway Effect : Population +30%
Sarkonis Headquarters Effect : Defense +10%

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Sat Apr 13, 2013 9:16 pm
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Joined: Tue Dec 06, 2011 3:17 pm
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I've experienced something similar to this in the past. I had to spam loads of Cloning Pods to get the population back up, after shuffling around a few population structures.

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Devastation - Rank 1209 - Proud Officer of Imperium of Namalak


Sat Apr 13, 2013 9:18 pm
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Joined: Wed Jun 15, 2011 4:49 pm
Posts: 217
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only population structures are 2 top rings. everything else is from artifacts

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Sat Apr 13, 2013 9:25 pm
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Joined: Wed Jun 15, 2011 4:49 pm
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just an update, Dan has admitted there is currently a bug with being a Biologist and the cloning pod. He has also said that he doesn't know the fix yet and is currently focused on the new updates and will not be working on this fix until after then. Until he fixes this, there is no point in being a Biologist so dont waste your GP.

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Thu Apr 18, 2013 1:28 am
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Joined: Tue Dec 06, 2011 3:17 pm
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Surely bus should come first, right? I'd never work on something new if what is already there is broken.

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Devastation - Rank 1209 - Proud Officer of Imperium of Namalak


Thu Apr 18, 2013 12:08 pm
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Joined: Sun Nov 06, 2011 9:13 am
Posts: 1695
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XxDarthDexterxX wrote:
Surely bus should come first, right? I'd never work on something new if what is already there is broken.

Bugs and design flaws should come first, but a ton are still around after 3 years..

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Thu Apr 18, 2013 1:06 pm
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Joined: Tue Dec 06, 2011 3:17 pm
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failname wrote:
XxDarthDexterxX wrote:
Surely bus should come first, right? I'd never work on something new if what is already there is broken.

Bugs and design flaws should come first, but a ton are still around after 3 years..

Yeah. I'd definitely rather see fixed bugs than new content.

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Devastation - Rank 1209 - Proud Officer of Imperium of Namalak


Thu Apr 18, 2013 1:53 pm
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Joined: Thu Jul 14, 2011 9:25 pm
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How many biologists are there? If it was a fixer or excavator bug, it would get fixed pronto.

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Thu Apr 18, 2013 2:37 pm
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Joined: Sun Nov 06, 2011 9:13 am
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asdfgr wrote:
How many biologists are there? If it was a fixer or excavator bug, it would get fixed pronto.

Yep.. this shouldn't be on Dan's fix list until he has added enough content to last another year and fixed everything else..

It's a bug yes, but a minor, very unimportant one.

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Thu Apr 18, 2013 3:00 pm
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Joined: Wed Jun 15, 2011 4:49 pm
Posts: 217
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Yes, there may not be many biologists out there and for the few, it makes it to where we only have a working race and a bugged profession. Heaven forbid excavator be bugged then it would get fixed, but with a sorry profession its "meh, ill get to it when I get to it." Even attempts to have profession switched to physicist have fallen on non-caring ears. Kinda pisses one off when you pay for something, get it, find out its defective, ask for a near replacement, and get ignored.

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Thu Apr 18, 2013 4:18 pm
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