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ksorion
Joined: Fri Jan 20, 2012 5:05 pm Posts: 7
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I agree. Good idea!
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Sun Mar 24, 2013 10:58 pm |
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Silens
Joined: Tue Feb 28, 2012 11:42 am Posts: 779
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+ 1
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Mon Mar 25, 2013 2:40 am |
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f3ar3dlegend
Joined: Wed Feb 01, 2012 10:18 pm Posts: 549
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+1. After I went on vacation (only for 5 days), I had to wade through artifacts (I collected my resources but I never got to using my artis) to use them all. Then after all those prisoners, I had to click repeatedly to use those RP up.
In addition, I think a search bar needs to be added for the Battle Market. For example, buying exo-clamps is such a pain to have to scroll everytime. Either a search bar or prevent the scroll bar from resetting every time a purchase is made.
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Mon Mar 25, 2013 2:59 am |
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shin1
Joined: Thu Jan 05, 2012 8:40 pm Posts: 156
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+1 even suggested this myself once and that was when i first started.
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Mon Mar 25, 2013 3:02 am |
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Andy
Joined: Sun May 09, 2010 3:49 pm Posts: 253
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Oh please! +1
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Mon Mar 25, 2013 11:26 am |
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failname
Joined: Sun Nov 06, 2011 9:13 am Posts: 1695
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+1 with 20-50 prisoners a day this get's tiresome.
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Mon Mar 25, 2013 11:40 am |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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f3ar3dlegend wrote: +1. After I went on vacation (only for 5 days), I had to wade through artifacts (I collected my resources but I never got to using my artis) to use them all. Then after all those prisoners, I had to click repeatedly to use those RP up.
In addition, I think a search bar needs to be added for the Battle Market. For example, buying exo-clamps is such a pain to have to scroll every time. Either a search bar or prevent the scroll bar from resetting every time a purchase is made. +1 Agreed, even though it doesn't take very long to scroll down a small amount, it adds up, when you do it 10 times a day, and it is something that is completely un-necessary. Like you said, a search bar, or simply making it so it doesn't reset to the top of the page every time you click. Either way, it would fix the annoyance of this problem. Same with installing and uninstalling modules, just prevent it from resetting the page. But that's an argument for another thread.
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Mon Mar 25, 2013 2:26 pm |
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GatorChomp
Joined: Sun Mar 24, 2013 8:45 pm Posts: 1
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Great idea. This is long overdue and will be a great time saver.
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Mon Mar 25, 2013 8:28 pm |
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Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
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+1
It's done for scrapping, so I see no reason why it shouldn't be the same for using ... doesn't seem to make much sense, to be honest.
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Wed Mar 27, 2013 11:08 am |
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TheBlackWidow
Joined: Sat Jun 11, 2011 9:28 pm Posts: 63
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still needed
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Sat Apr 20, 2013 2:37 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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TheBlackWidow wrote: still needed Doesn't mean it'll get implemented as soon as possible.
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Sat Apr 20, 2013 2:39 pm |
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Toastar
Joined: Thu May 26, 2011 4:45 am Posts: 1338
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I can imagine two reasons that he may have held off on this-
1) Possibility of cheating - use Fluffy-like tricks to quickly make piles of prisoners
2) The game may have some sort of metric where it's success is measured in clicks. "See, activity!" Dan can say to Facebook/Investors/Whoever. And that's why blowing your nose in-game requires 75 clicks.
These are both total speculation, but are at least possible reasons why he wouldn't implement such a blindingly obvious feature.
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Sat Apr 20, 2013 2:59 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Toastar wrote: I can imagine two reasons that he may have held off on this-
1) Possibility of cheating - use Fluffy-like tricks to quickly make piles of prisoners
2) The game may have some sort of metric where it's success is measured in clicks. "See, activity!" Dan can say to Facebook/Investors/Whoever. And that's why blowing your nose in-game requires 75 clicks.
These are both total speculation, but are at least possible reasons why he wouldn't implement such a blindingly obvious feature. It would be so nice if he would just say so, but speculating from the thread of about base damages, he won't even do that.
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Sat Apr 20, 2013 5:11 pm |
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Joseph4
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This is the first time I have seen this thread, and it gets a +1 from me. Thanks for bringing it back up to the top. By the way.... KT812 wrote: +3.1415956539 pi is approximately 3.14159265(358979323846). The part in parenthesis I got from a calculator, the first part is from memory. *insert nerd*
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Sun Apr 21, 2013 2:40 am |
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