Author |
Message |
Spaceman
Joined: Wed Oct 24, 2012 5:30 pm Posts: 903
|
Of the 4.9 million planets in game i would like to see about 2 million + of the crappy ones removed, its very dissapointing going on a scan run and finding nothing but total #&$# planets 99% of the time.
_________________  Click banner to join legion
|
Fri Apr 26, 2013 4:08 pm |
|
 |
SuperStar
Joined: Fri Nov 18, 2011 5:46 am Posts: 285 Location: NOT on Spotify
|
Spaceman wrote: Of the 4.9 million planets in game i would like to see about 2 million + of the crappy ones removed, its very dissapointing going on a scan run and finding nothing but total #&$# planets 99% of the time. -1 - if all the planets crappy planets were eliminated, then it would be too easy to improve in this game. No challenge, no game...
_________________#1 in GL... and in your heart  Top 50 in BattlesTop 10 in Kills, Raids, Hacks and Medal PointsOfficer in Empire of the Sun
|
Fri Apr 26, 2013 4:18 pm |
|
 |
Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
|
-1 If all of the currently "crappy" planets were removed, then your definition of "crappy" would change and in 6 months you'd be clamoring for all of the currently medium planets (which by then are considered crappy) to be removed. They can't all be dysons, and with the rate that planets are being improved galaxy wide, the number of valuable ones available to scan just keeps increasing. After all, worse ones are not getting any worse (with the exception of the Chthonian Exchanger ....)
_________________XxDarthDexterxX wrote: You deserve a cookie, and earn yourself one cookie point. 
|
Fri Apr 26, 2013 6:38 pm |
|
 |
Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
|
You need to accept the good with the bad. Those crappy planets help balance out scan runs.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
|
Fri Apr 26, 2013 10:38 pm |
|
 |
failname
Joined: Sun Nov 06, 2011 9:13 am Posts: 1695
|
SuperStar wrote: Spaceman wrote: Of the 4.9 million planets in game i would like to see about 2 million + of the crappy ones removed, its very dissapointing going on a scan run and finding nothing but total #&$# planets 99% of the time. -1 - if all the planets crappy planets were eliminated, then it would be too easy to improve in this game. No challenge, no game...
_________________▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ████▌▄▌▄▐▐▌█████ ████▌▄▌▄▐▐▌▀████ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀  
|
Fri Apr 26, 2013 10:40 pm |
|
 |
varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
|
lol -1 
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
|
Fri Apr 26, 2013 11:27 pm |
|
 |
Spaceman
Joined: Wed Oct 24, 2012 5:30 pm Posts: 903
|
Ok so maybe 2 million is too many to remove but there is 4,905,495 planets in the game, do we really need that many when there is probably only a few thousand active players at most.
_________________  Click banner to join legion
|
Fri Apr 26, 2013 11:36 pm |
|
 |
varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
|
Spaceman wrote: Ok so maybe 2 million is too many to remove but there is 4,905,495 planets in the game, do we really need that many when there is probably only a few thousand active players at most. Yes
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
|
Fri Apr 26, 2013 11:37 pm |
|
 |
Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
|
By the terms itself, the word "average" means par. And therefore only planet below average would be considered "bad planets". Which means bad planets is actually, by definition of the term, a very % of the planet base.
Yet we consider a vast majority of planets to be "bad planets" due to our perception on the relative power of different planets. Ppl seriously likes to take things for granted
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
|
Sat Apr 27, 2013 5:51 am |
|
 |
DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
|
varunjitsingh146 wrote: Spaceman wrote: Ok so maybe 2 million is too many to remove but there is 4,905,495 planets in the game, do we really need that many when there is probably only a few thousand active players at most. Yes
_________________ "Honor is a fool's prize, glory is of no use to the dead"
|
Mon Apr 29, 2013 12:38 am |
|
 |
draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
|
The only change planet wise I want to see is that your first scan planet on the tutorial is at least large size with at least abundant in one attribute. Everything else is fine IMO.
|
Tue Apr 30, 2013 5:13 pm |
|
 |
itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
|
I would like to see a mission Repeatable. like 100 NRG per time, 100 EXP given. 10 compleation + 1 CM per time so you need 10 total. and u get an aty.
the Arty for 100nrg blows up the planet . it forms a debrises feild on your npc battle tab. ( unocupide planets only )
the fallowing options happen . Anailzy . for 50 ,100, 500, 1,000 nrg, you can only do it once! the more nrg u spend the more u anilize and the better the rewared.
RP planets can give rp points
MP, you can find minerals in
AP wil have ap points. as comon drops.
then each type of planets for uncommon and rare drops can have there own artys, planet mods maybe even long lost ship mods.
the planet gets removed from the data base and systlem being demolished like this. Dan can eassaly add more.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
|
Tue Apr 30, 2013 8:53 pm |
|
 |
thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
|
Just be thankful it's a script that generates the planets, else they would arrive at a SNAILS pace. Can you imagine trying to input 5 MILLION planets 1 by 1?
|
Tue Apr 30, 2013 10:15 pm |
|
 |
Darky
Joined: Sun Mar 10, 2013 3:57 pm Posts: 379 Location: Shouldn't matter to you, I know where you are.
|
Why did the "remove kebab" fad come to mind when I read the title? xD
_________________
|
Tue Apr 30, 2013 10:18 pm |
|
 |
senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
|
Genesis device (1 awarded every 100 ranks):
can only be used on planets size M or smaller.
increases size of planet by 1, randomly generating new planet type (based on size), with random richness (based on planet type rolled, but in 'normal' range for that planet type).
planet types available:
when starting planet size VL to M (VL increases to M size; M to VM): volcanic, gas, barren when starting planet size A to L (A increases to L; L to VL): icy, desert, toxic (plus any of the above) when starting planet size VS to S (VS increases to S; S to A): metallic, oceanic, terra (plus any of the above) when starting planet size VT to T (VT increases to T; T to VS): exotic (plus any of the above)
edited: added in size M as well ... best would be a VM volcanic from a M barren ... and that really is not overpowered.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
Last edited by senatorhung on Tue Apr 30, 2013 11:03 pm, edited 1 time in total.
|
Tue Apr 30, 2013 10:46 pm |
|
 |
Joseph4
|
senatorhung wrote: Genesis device (1 awarded every 100 ranks):
can only be used on planets size VL or smaller.
increases size of planet by 1, randomly generating new planet type (based on size), with random richness (based on planet type rolled, but in 'normal' range for that planet type).
planet types available:
when starting planet size VL (increases to M size): volcanic, gas, barren when starting planet size A to L (A increases to L; L to VL): icy, desert, toxic (plus any of the above) when starting planet size VS to S (VS increases to S; S to A): metallic, oceanic, terra (plus any of the above) when starting planet size VT to T (VT increases to T; T to VS): exotic (plus any of the above) Woah, this is very interesting. +1 to this. -1 to the original post, as that would just make it too easy.
|
Tue Apr 30, 2013 10:54 pm |
|
 |
|